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05 Jun 2023
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SEAHORS: Spatial Exploration of ArcHaeological Objects in R Shiny

Analyzing piece-plotted artifacts just got simpler: A good solution to the wrong problem?

Recommended by based on reviews by Frédéric Santos, Jacqueline Meier and Maayan Lev

Paleolithic archaeologists habitually measure 3-coordinate data for artifacts in their excavations. This was first done manually, and in the last three decades it is usually performed by a total station and associated hardware. While the field recording procedure is quite straightforward, visualizing and analyzing the data are not, often requiring specialized proprietary software or coding expertise. Here, Royer and colleagues (2023) present the SEAHORS application, an elegant solution for the post-excavation analysis of artifact coordinate data that seems to be instantly useful for numerous archaeologists. SEAHORS allows one to import and organize field data (Cartesian coordinates and point description), which often comes in a variety of formats, and to create various density and distribution plots. It is specifically adapted to the needs of archaeologists, is free and accessible, and much simpler to use than many commercial programs. The authors further demonstrate the use of the application in the post-excavation analysis of the Cassenade Paleolithic site (see also Discamps et al., 2019). 

While in no way detracting from my appreciation of Royer et al.’s (2023) work, I would like to play the devil’s advocate by asking whether, in the majority of cases, field recording of artifacts in three coordinates is warranted. Royer et al. (2023) regard piece plotting as “…indispensable to propose reliable spatial planimetrical and stratigraphical interpretations” but this assertion does not hold in all (or most) cases, where careful stratigraphic excavation employing thin volumetric units would do just as well.

Moreover, piece-plotting has some serious drawbacks. The recording often slows excavations considerably, beyond what is needed for carefully exposing and documenting the artifacts in their contexts, resulting in smaller horizontal and vertical exposures (e.g., Gilead, 2002). This typically hinders a fuller stratigraphic and contextual understanding of the excavated levels and features. Even worse, the method almost always creates a biased sample of “coordinated artifacts”, in which the most important items for understanding spatial patterns and site-formation processes – the small ones – are underrepresented. Some projects run the danger of treating the coordinated artifacts as bearing more significance than the sieve-recovered items, preferentially studying the former with no real justification. Finally, the coordinated items often go unassigned to a volumetric unit, effectively disconnecting them from other types of data found in the same depositional contexts.  

The advantages of piece-plotting may, in some cases, offset the disadvantages. But what I find missing in the general discourse (certainly not in the recommended preprint) is the “theory” behind the seemingly technical act of 3-coordinate recording (Yeshurun, 2022). Being in effect a form of sampling, this practice needs a rethink about where and how to be applied; what depositional contexts justify it, and what the goals are. These questions should determine if all “visible” artifacts are plotted, or just an explicitly defined sample of them (e.g., elongated items above a certain length threshold, which should be more reliable for fabric analysis), or whether the circumstances do not actually justify it. In the latter case, researchers sometimes opt for using “virtual coordinates” within in each spatial unit (typically 0.5x0.5 m), essentially replicating the data that is generated by “real” coordinates and integrating the sieve-recovered items as well. In either case, Royer et al.’s (2023) solution for plotting and visualizing labeled points within intra-site space would indeed be an important addition to the archaeologists’ tool kits.

 

References cited 

Discamps, E., Bachellerie, F., Baillet, M. and Sitzia, L. (2019). The use of spatial taphonomy for interpreting Pleistocene palimpsests: an interdisciplinary approach to the Châtelperronian and carnivore occupations at Cassenade (Dordogne, France). Paleoanthropology 2019, 362–388. https://doi.org/10.4207/PA.2019.ART136

Gilead, I. (2002). Too many notes? Virtual recording of artifacts provenance. In: Niccolucci, F. (Ed.). Virtual Archaeology: Proceedings of the VAST Euroconference, Arezzo 24–25 November 2000. BAR International Series 1075, Archaeopress, Oxford, pp. 41–44.

Royer, A., Discamps, E., Plutniak, S. and Thomas, M. (2023). SEAHORS: Spatial Exploration of ArcHaeological Objects in R Shiny Zenodo, 7957154, ver. 2 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.7929462

Yeshurun, R. (2022). Intra-site analysis of repeatedly occupied camps: Sacrificing “resolution” to get the story. In: Clark A.E., Gingerich J.A.M. (Eds.). Intrasite Spatial Analysis of Mobile and Semisedentary Peoples: Analytical Approaches to Reconstructing Occupation History. University of Utah Press, pp. 27–35. 

 

SEAHORS: Spatial Exploration of ArcHaeological Objects in R ShinyROYER, Aurélien, DISCAMPS, Emmanuel, PLUTNIAK, Sébastien, THOMAS, Marc<p style="text-align: justify;">This paper presents SEAHORS, an R shiny application available as an R package, dedicated to the intra-site spatial analysis of piece-plotted archaeological remains. This open-source script generates 2D and 3D scatte...Computational archaeology, Spatial analysis, Theoretical archaeologyReuven Yeshurun2023-02-24 16:01:44 View
03 Nov 2023
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The Dynamic Collections – a 3D Web Platform of Archaeological Artefacts designed for Data Reuse and Deep Interaction

A comparative teaching and learning tool for 3D data: Dynamic Collections

Recommended by ORCID_LOGO based on reviews by Alex Brandsen and Louise Tharandt

The paper (Callieri, M. et al. 2023) describes the “Dynamic Collections” project, an online platform initially created to showcase digital archaeological collections of Lund University. During a phase of testing by department members, new functionalities and artefacts were added resulting in an interactive platform adapted to university-level teaching and learning. The paper introduces into the topic and related works after which it starts to explain the project itself. The idea is to resemble the possibilities of interaction of non-digital collections in an online platform. Besides the objects themselves, the online platform offers annotations, measurement and other interactive tools based on the already known 3DHOP framework. With the possibility to create custom online collections a collaborative working/teaching environment can be created.

The already wide-spread use of the 3DHOP framework enabled the authors to develop some functionalities that could be used in the “Dynamic Collections” project. Also, current and future plans of the project are discussed and will include multiple 3D models for one object or permanent identifiers, which are both important additions to the system. The paper then continues to explain some of its further planned improvements, like comparisons and support for teaching, which will make the tool an important asset for future university-level education.

The paper in general is well-written and informative and introduces into the interactive tool, that is already available and working. It is very positive, that the authors rely on up-to-date methodologies in creating 3D online repositories and are in fact improving them by testing the tool in a teaching environment. They mention several times the alignment with upcoming EU efforts related to the European Collaborative Cloud for Cultural Heritage (ECCCH), which is anticipatory and far-sighted and adds to the longevity of the project. Comments of the reviewers were reasonably implemented and led to a clearer and more concise paper. I am very confident that this tool will find good use in heritage research and presentation as well as in university-level teaching and learning.

Although the authors never answer the introductory question explicitly (What characteristics should a virtual environment have in order to trigger dynamic interaction?), the paper gives the implicit answer by showing what the "Dynamic Collections" project has achieved and is able to achieve in the future.

Bibliography

Callieri, M., Berggren, Å., Dell'Unto, N., Derudas, P., Dininno, D., Ekengren, F., and Naponiello, G. (2023). The Dynamic Collections – a 3D Web Platform of Archaeological Artefacts designed for Data Reuse and Deep Interaction, Zenodo, 10067103, ver. 3 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.10067103

The Dynamic Collections – a 3D Web Platform of Archaeological Artefacts designed for Data Reuse and Deep InteractionMarco Callieri, Åsa Berggren, Nicolò Dell’Unto, Paola Derudas, Domenica Dininno, Fredrik Ekengren, Giuseppe Naponiello<p>The Dynamic Collections project is an ongoing initiative pursued by the Visual Computing Lab ISTI-CNR in Italy and the Lund University Digital Archaeology Laboratory-DARKLab, Sweden. The aim of this project is to explore the possibilities offer...Archaeometry, Computational archaeologySebastian Hageneuer2023-08-31 15:05:32 View
28 May 2020
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TIPZOO: a Touchscreen Interface for Palaeolithic Zooarchaeology. Towards making data entry and analysis easier, faster, and more reliable

A new software to improve standardization and quality of data in zooarchaeology

Recommended by ORCID_LOGO based on reviews by Delphine Vettese and Argant Thierry

Standardization and quality of data collection are identified as challenges for the future in zooarchaeology [1]. These issues were already identified in the early 1970s when the International Council for Archaeozoology (ICAZ) recommended to “standardize measurements and data in publications”. In the recent years, there is strong recommendations by publishers and grant to follow the FAIR Principle i.e. to “improve the findability, accessibility, interoperability, and reuse of digital assets” [2]. As zooarchaeologists, we should make our methods more clear and replicable by other researchers to produce comparable datasets. In this paper the authors make a significant step in proposing a tool to replace traditional data recording softwares. The problems related to data recording are clearly identified and discussed. All the features offered by TIPZOO allow to standardize the data, to reduce the errors when entering the data, to save time with auto-filling entries. The coding system used in TIPZOO is based on variables taken from the most used and updated literature in zooarchaeology. Its connections with various R packages allow to directly export the data and to transform the raw data to produce summary tables, graphs and basic statistics. Finally, the advantage of this tool is that it can be improved, debugged, or implemented at any time. TIPZOO provides a standardized system to compile and share large and consistent datasets that will allow comparison among assemblages at a large scale, and for this reason, I have recommended the work for PCI Archaeology.

References

[1] Steele, T.E. (2015). The contributions of animal bones from archaeological sites: the past and future of zooarchaeology. J. Archaeol. Sci. 56, 168–176. doi: 10.1016/j.jas.2015.02.036
[2] https://go-fair.org/fair-principles/

TIPZOO: a Touchscreen Interface for Palaeolithic Zooarchaeology. Towards making data entry and analysis easier, faster, and more reliableEmmanuel Discamps<p>Zooarchaeological studies of fossil bone collections are often conducted using simple spreadsheet programs for data recording and analysis. After quickly summarizing the limitations of such an approach, we present a new software solution, TIPZO...Spatial analysis, Taphonomy, ZooarchaeologyFlorent Rivals2020-04-16 13:27:00 View
12 Dec 2022
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Can growth in captivity alter the calcaneal microanatomy of a wild ungulate?

Mobility in pigs: A microanatomical perspective

Recommended by ORCID_LOGO based on reviews by Max Price and Ignacio A. Lazagabaster

Pig domestication and husbandry involved complex processes of introduction, introgression, and feralization that challenge our understanding of human/suid interactions in ancient times. This challenge is a constant stimulus for the development of novel methods and techniques to illuminate aspects of early pig husbandry, such as human-induced changes in mobility. Using geometric morphometrics, Harbers et al. (2020) have shown that the calcaneus records a plastic response to reduced mobility and hence to human management. In the present study, Cottereau et al. (2022) explore the possibility that a similar plastic response to different mobility regimes can be observed in the microanatomy of the calcaneus using CT scans. Their research utilizes a sample of calcanei obtained from Mesolithic specimens, and also from recent suids kept in natural habitat, large pen, and stall. Their results suggest that bone microanatomy is more affected by population differences than by mobility patterns, as illustrated by the similarity between Mesolitic boar calcanei and their difference from recent, free wild boar. 


This is an important negative result, and, as Max Price has remarked in his review, such results are biased against in the scientific literature. Beyond the merit of its careful planning and execution, I find the study thought-provoking, as it marks a scale threshold below which the plastic signal of mobility is lost. At the same breath, the close similarity between Mesolithic boars in the microanatomical scale opens a door to the investigation of inter-population anatomical differences beyond that threshold. 

 

References

Cottereau R, Ortiz K, Locatelli Y, Houssaye A, Cucchi T (2022), bioRxiv, 504790, ver. 5 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.1101/2022.08.22.504790

Harbers H, Neaux D, Ortiz K, Blanc B, Laurens F, Baly I, Callou C, Schafberg R, Haruda A, Lecompte F, Casabianca F, Studer J, Renaud S, Cornette R, Locatelli Y, Vigne J-D, Herrel A, Cucchi T (2020) The mark of captivity: plastic responses in the ankle bone of a wild ungulate (Sus scrofa). Royal Society Open Science, 7, 192039. https://doi.org/10.1098/rsos.192039

 

Can growth in captivity alter the calcaneal microanatomy of a wild ungulate?Romain Cottereau, Katia Ortiz, Yann Locatelli, Alexandra Houssaye*, Thomas Cucchi*<p style="text-align: justify;">Reduced mobility associated with captivity induce changes in biomechanical stress on the skeleton of domesticated animals. Due to bone plasticity, the morphology and the internal structure of the bones can respond t...Neolithic, ZooarchaeologyNimrod Marom2022-08-26 20:29:01 View
06 Oct 2023
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Body Mapping the Digital: Visually representing the impact of technology on archaeological practice.

Understanding archaeological documentation through a participatory, arts-based approach

Recommended by based on reviews by 2 anonymous reviewers

This paper presents the use of a participatory arts-based methodology to understand how digital and analogue tools affect individuals' participation in the process of archaeological recording and interpretation. The preliminary results of this work highlight the importance of rethinking archaeologists' relationship with different recording methods, emphasising the need to recognise the value of both approaches and to adopt a documentation strategy that exploits the strengths of both analogue and digital methods.

Although a larger group of participants with broader and more varied experience would have provided a clearer picture of the impact of technology on current archaeological practice, the article makes an important contribution in highlighting the complex and not always easy transition that archaeologists trained in analogue methods are currently experiencing when using digital technology.

 This is assessed by using arts-based methodologies to enable archaeologists to consider how digital technologies are changing the relationship between mind, body and practice.

I found the range of experiences described in the papers by the archaeologists involved in the experiment particularly interesting and very representative of the change in practice that we are all experiencing.  As the article notes, the two approaches cannot be directly compared because they offer different possibilities: if analogue methods foster a deeper connection with the archaeological material, digital documentation seems to be perceived as more effective in terms of data capture, information exchange and data sharing (Araar et al., 2023).

It seems to me that an important element to consider in such a study is the generational shift and the incredible divide between native and non-native digital.

 The critical issues highlighted in the paper are central and provide important directions for navigating this ongoing (digital) transition.

References

Araar, L., Morgan, C. and Fowler, L. (2023) Body Mapping the Digital: Visually representing the impact of technology on archaeological practice., Zenodo, 7990581, ver. 5 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.7990581

Body Mapping the Digital: Visually representing the impact of technology on archaeological practice.Araar, Leila; Morgan, Colleen; Fowler, Louise<p>This paper uses a participatory, art-based methodology to understand how digital and analog tools impact individuals' experience and perceptions of archaeological recording. Body mapping involves the co-creation of life-sized drawings and narra...Computational archaeology, Theoretical archaeologyNicolo Dell'Unto2023-06-01 09:06:52 View
08 Feb 2021
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A 115,000-year-old expedient bone technology at Lingjing, Henan, China

A step towards the challenging recognition of expedient bone tools

Recommended by based on reviews by Delphine Vettese, Jarod Hutson and 1 anonymous reviewer

This article by L. Doyon et al. [1] represents an important step to the recognition of bone expedient tools within archaeological faunal assemblages, and therefore deserves publication.

In this work, the authors compare bone flakes and splinters experimentally obtained by percussion (hammerstone and anvil technique) with fossil ones coming from the Palaeolithic site of Lingjing in China. Their aim is to find some particularities to help distinguish the fossil bone fragments which were intentionally shaped, from others that result notably from marrow extraction. The presence of numerous (>6) contiguous flake scars and of a continuous size gradient between the lithics and the bone blanks used, appear to be two valuable criteria for identifying 56 bone elements of Lingjing as expedient bone tools. The latter are present alongside other bone tools used as retouchers [2].

Another important point underlined by this study is the co-occurrence of impact and flake scars among the experimentally broken specimens (~90%), while this association is seldom observed on archaeological ones. Thus, according to the authors, a low percentage of that co-occurrence could be also considered as a good indicator of the presence of intentionally shaped bone blanks.

About the function of these expedient bone tools, the authors hypothesize that they were used for in situ butchering activities. However, future experimental investigations on this question of the function of these tools are expected, including an experimental use wear program.

Finally, highlighting the presence of such a bone industry is of importance for a better understanding of the adaptive capacities and cultural practices of the past hominins. This work therefore invites all taphonomists to pay more attention to flake removal scars on bone elements, keeping in mind the possible existence of that type of bone tools. In fact, being able to distinguish between bone fragments due to marrow recovery and bone tools is still a persistent and important issue for all of us, but one that deserves great caution.

[1] Doyon, L., Li, Z., Wang, H., Geis, L. and d'Errico, F. 2021. A 115,000-year-old expedient bone technology at Lingjing, Henan, China. Socarxiv, 68xpz, ver. 4 peer-reviewed and recommended by PCI Archaeology. https://doi.org/10.31235/osf.io/68xpz

[2] Doyon, L., Li, Z., Li, H., and d’Errico, F. 2018. Discovery of circa 115,000-year-old bone retouchers at Lingjing, Henan, China. Plos one, 13(3), https://doi.org/10.1371/journal.pone.0194318.

A 115,000-year-old expedient bone technology at Lingjing, Henan, ChinaLuc Doyon, Zhanyang Li, Hua Wang, Lila Geis, Francesco d’Errico<p>Activities attested since at least 2.6 Myr, such as stone knapping, marrow extraction, and woodworking may have allowed early hominins to recognize the technological potential of discarded skeletal remains and equipped them with a transferable ...Asia, Middle Palaeolithic, Osseous industry, Taphonomy, ZooarchaeologyCamille Daujeard2020-11-01 11:09:13 View
30 Sep 2022
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Parchment Glutamine Index (PQI): A novel method to estimate glutamine deamidation levels in parchment collagen obtained from low-quality MALDI-TOF data

Assessing glutamine deamination in ancient parchment samples

Recommended by based on reviews by Maria Codlin and 3 anonymous reviewers

Data authenticity and approaches to data authentication are crucial issues in ancient protein research. The advent of modern mass spectrometry has enabled the detection of traces of ancient biomolecules contained in fossils, including protein sequences. However, detecting proteins in ancient samples does not equate to demonstrating their endogenous nature: instead, if the mechanisms that drive protein preservation and degradation are understood, then the extent of protein diagenesis can be used for evaluating preservational quality, which in turn may be related to the authenticity of the protein data. 

The post-mortem deamidation of asparaginyl and glutamyl residues is a key degradation reaction, which can be assessed effectively on the basis of mass spectrometry data, and which has accrued a long history of research, both in terms of describing the mechanisms governing the reactions and with regard to the best strategies for assessing and quantifying the extent of glutamine (Gln) and asparagine (Asn) deamidation in ancient samples (Pal Chowdhury et al., 2019; Ramsøe et al., 2021, 2020; Schroeter and Cleland, 2016; Simpson et al., 2016; Solazzo et al., 2014; Welker et al., 2016; Wilson et al., 2012). 

In their paper, Nair and colleagues (2022) build on this wealth of knowledge and present a tool for quantifying the extent of Gln deamidation in parchment. Parchment is a collagen-based material which can yield extraordinary insights into manuscript manufacturing practices in the past, as well as on the daily lives of the people who assembled and used them (“biocodicology”) (Fiddyment et al., 2021, 2019, 2015; Teasdale et al., 2017). Importantly, the extent of deamidation can be directly related to the quality of the parchment produced: rapid direct deamidation of Gln is induced by the liming process, therefore high extents of deamidation are linked to prolonged exposure to the high pH conditions which are typical of liming, thus implying lower-quality parchment.

Nair et al.’s approach focuses on collagen peptides which are typically detected during MALDI-TOF mass spectrometry analyses of parchment and build a simple three-step workflow able to yield an overall index of deamidation for a sample (the parchment glutamine index - PQI) 一 taking into account that different Gln residues degrade at different rates according to their micro-chemical environment. The first step involves pre-processing the MALDI spectra, since Nair et al. are specifically interested in maximising information which can be obtained by low-quality data. The second step builds on well-established methods for quantifying Q → E from MALDI-TOF data by modelling the convoluted isotope distributions (Wilson et al., 2012). Once relative rates of deamidation in selected peptides within a given sample are calculated, the third step uses a mixed effects model to combine the individual deamidation estimates and to obtain an overall estimate of the deamidation for a parchment sample (PQI). 

The PQI can be used effectively for assessing parchment quality, as the authors show for the dataset from Orval Abbey. However, PQI could also have wider applications to the study of processed collagen, which is widely used in the food and pharmaceutical industries. In general, the study by Nair et al. is a welcome addition to a growing body of research on protein diagenesis, which will ultimately improve models for the assessment of the authenticity of biomolecular data in archaeology. 

References

Chowdhury, P.M., Wogelius, R., Manning, P.L., Metz, L., Slimak, L., and Buckley, M. 2019. Collagen deamidation in archaeological bone as an assessment for relative decay rates. Archaeometry 61:1382–1398. https://doi.org/10.1111/arcm.12492

Fiddyment, S., Goodison, N.J., Brenner, E., Signorello, S., Price, K., and Collins, M.J.. 2021. Girding the loins? Direct evidence of the use of a medieval parchment birthing girdle from biomolecular analysis. bioRxiv. https://doi.org/10.1098/rsos.202055

Fiddyment,S., Holsinger, B., Ruzzier, C., Devine, A., Binois, A., Albarella, U., Fischer, R., Nichols, E., Curtis, A., Cheese, E., Teasdale, M.D., Checkley-Scott, C., Milner, S.J., Rudy, K.M., Johnson, E.J., Vnouček, J., Garrison, M., McGrory, S., Bradley, D.G., and Collins, M.J. 2015. Animal origin of 13th-century uterine vellum revealed using noninvasive peptide fingerprinting. Proc Natl Acad Sci U S A 112:15066–15071. https://doi.org/10.1073/pnas.1512264112

Fiddyment, S., Teasdale, M.D., Vnouček, J., Lévêque, É., Binois, A., and Collins, M.J. 2019. So you want to do biocodicology? A field guide to the biological analysis of parchment. Heritage Science 7:35. https://doi.org/10.1186/s40494-019-0278-6

Nair, B., Rodríguez Palomo, I., Markussen, B., Wiuf, C., Fiddyment, S., and Collins, M. Parchment Glutamine Index (PQI): A novel method to estimate glutamine deamidation levels in parchment collagen obtained from low-quality MALDI-TOF data. BiorRxiv, 2022.03.13.483627, ver. 6 peer-reviewed and recommended by Peer community in Archaeology. https://doi.org/10.1101/2022.03.13.483627 

Ramsøe, A., Crispin, M., Mackie, M., McGrath, K., Fischer, R., Demarchi, B., Collins, M.J., Hendy, J., and Speller, C. 2021. Assessing the degradation of ancient milk proteins through site-specific deamidation patterns. Sci Rep 11:7795. https://doi.org/10.1038/s41598-021-87125-x

Ramsøe, A., van Heekeren, V., Ponce, P., Fischer, R., Barnes, I., Speller, C., and Collins, M.J. 2020. DeamiDATE 1.0: Site-specific deamidation as a tool to assess authenticity of members of ancient proteomes. J Archaeol Sci 115:105080. https://doi.org/10.1016/j.jas.2020.105080

Schroeter, E.R., and Cleland, T.P. 2016. Glutamine deamidation: an indicator of antiquity, or preservational quality? Rapid Commun Mass Spectrom 30:251–255. https://doi.org/10.1002/rcm.7445

Simpson, J.P., Penkman, K.E.H., and Demarchi, B. 2016. The effects of demineralisation and sampling point variability on the measurement of glutamine deamidation in type I collagen extracted from bone. J Archaeol Sci 69: 29-38. https://doi.org/10.1016/j.jas.2016.02.002

Solazzo, C., Wilson, J., Dyer, J.M., Clerens, S., Plowman, J.E., von Holstein, I., Walton Rogers, P., Peacock, E.E., and Collins, M.J. 2014. Modeling deamidation in sheep α-keratin peptides and application to archeological wool textiles. Anal Chem 86:567–575. https://doi.org/10.1021/ac4026362

Teasdale, M.D., Fiddyment, S., Vnouček, J., Mattiangeli, V., Speller, C., Binois, A., Carver, M., Dand, C., Newfield, T.P., Webb, C.C., Bradley, D.G., and Collins M.J. 2017. The York Gospels: a 1000-year biological palimpsest. R Soc Open Sci 4:170988. https://doi.org/10.1098/rsos.170988

Welker, F., Soressi, M.A., Roussel, M., van Riemsdijk, I., Hublin, J.-J., and Collins, M.J. 2016. Variations in glutamine deamidation for a Châtelperronian bone assemblage as measured by peptide mass fingerprinting of collagen. STAR: Science & Technology of Archaeological Research 3:15–27. https://doi.org/10.1080/20548923.2016.1258825

Wilson, J., van Doorn, N.L., and Collins, M.J. 2012. Assessing the extent of bone degradation using glutamine deamidation in collagen. Anal Chem 84:9041–9048. https://doi.org/10.1021/ac301333t

Parchment Glutamine Index (PQI): A novel method to estimate glutamine deamidation levels in parchment collagen obtained from low-quality MALDI-TOF dataBharath Nair, Ismael Rodríguez Palomo, Bo Markussen, Carsten Wiuf, Sarah Fiddyment and Matthew Collins<p style="text-align: justify;">Parchment was used as a writing material in the Middle Ages and was made using animal skins by liming them with Ca(OH)<span class="math-tex">\( _2 \)</span>. During liming, collagen peptides containing Glutamine (Q)...Bioarchaeology, Europe, Medieval, ZooarchaeologyBeatrice Demarchi2022-03-22 12:54:10 View
21 Mar 2023
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Archaeology, Typology and Machine Epistemology

Automation and Novelty –Archaeocomputational Typo-Praxis in the Wake of the Third Science Revolution

Recommended by ORCID_LOGO, and based on reviews by Rachel Crellin and 1 anonymous reviewer

“Archaeology, Typology and Machine Epistemology” submitted by G. Lucas (1) offers a refreshing and welcome reflection on the role of computer-based practice, type-thinking and approaches to typology in the age of big data and the widely proclaimed ‘Third Science Revolution’ (2–4). At the annual meeting of the EAA in Maastricht in 2017, a special thematic block was dedicated to issues and opportunities linked to the Third Science Revolution in archaeology “because of [its] profound and wide ranging impact on practice and theory in archaeology for the years to come” (5). Even though the Third Science Revolution, as influentially outlined by Kristiansen in 2014 (2), has occasionally also been met with skepticism and critique as to its often implicit scientism and epistemological naivety (6–8), archaeology as a whole seems largely euphoric as to the promises of the advancing ‘revolution’. As Lucas perceptively points out, some even regard it as the long-awaited opportunity to finally fulfil the ambitions and goals of Anglophone processualism. The irony here, as Lucas rightly notes, is that early processualists initially foregrounded issues of theory and scientific epistemology, while much work conducted under the banner of the Third Science Revolution, especially within its computational branches, does not. Big data advocates have echoed Anderson’s much-cited “end of theory” (9) or at least emphatically called for an ‘empirization’ and ‘computationalization’ of theory, often under the banner of ‘data-driven archaeology’ (10), yet typically without much specification of what this is supposed to mean for archaeological theory and reflexivity. The latter is indeed often openly opposed by archaeological Third Science Revolution enthusiasts, arguably because it is viewed as part of the supposedly misguided ‘post-modernist’ project.

Lucas makes an original meta-archaeological contribution here and attempts to center the epistemological, ontological and praxeological dimensions of what is actually – in situated archaeological praxis and knowledge-production – put at stake by the mobilization of computers, algorithms and artificial intelligence (AI), including its many but presently under-reflected implications for ordering practices such as typologization. Importantly, his perspective thereby explicitly and deliberately breaks with the ‘normative project’ in traditional philosophy of science, which sought to nail down a universal, prescriptive way of doing science and securing scientific knowledge. He instead focuses on the practical dimensions and consequences of computer-reliant archaeologies, what actually happens on the ground as researchers try to grapple with the digital and the artefactual and try to negotiate new insights and knowledge, including all of the involved messiness – thereby taking up the powerful impetus of the broader practice turn in interdisciplinary science studies and STS (Science and Technology Studies (11)) (12–14), which have recently also re-oriented archaeological self-observation, metatheory and epistemology (15). This perspective on the dawning big data age in archaeology and incurred changes in the status, nature and aims of type-thinking produces a number of important insights, which Lucas fruitfully discusses in relation to promises of ‘automation’ and ‘novelty’ as these feature centrally in the rhetorics and politics of the Third Science Revolution. 

With regard to automation, Lucas makes the important point that machine or computer work as championed by big data proponents cannot adequately be qualified or understood if we approach the issue from a purely time-saving perspective. The question we have to ask instead is what work do machines actually do and how do they change the dynamics of archaeological knowledge production in the process? In this optic, automation and acceleration achieved through computation appear to make most sense in the realm of the uncontroversial, in terms of “reproducing an accepted way of doing things” as Lucas says, and this is precisely what can be observed in archaeological practice as well. The ramifications of this at first sight innocent realization are far-reaching, however. If we accept the noncontroversial claim that automation partially bypasses the need for specialists through the reproduction of already “pre-determined outputs”, automated typologization would primarily be useful in dealing with and synthesizing larger amounts of information by sorting artefacts into already accepted types rather than create novel types or typologies. If we identity the big data promise at least in part with automation, even the detection of novel patterns in any archaeological dataset used to construct new types cannot escape the fact that this novelty is always already prefigured in the data structure devised. The success of ‘supervised learning’ in AI-based approaches illustrates this. Automation thus simply shifts the epistemological burden back to data selection and preparation but this is rarely realized, precisely because of the tacit requirement of broad non-contentiousness. 

Minimally, therefore, big data approaches ironically curtail their potential for novelty by adhering to conventional data treatment and input formats, rarely problematizing the issue of data construction and the contested status of (observational) data themselves. By contrast, they seek to shield themselves against such attempts and tend to retain a tacit universalism as to the nature of archaeological data. Only in this way is it possible to claim that such data have the capacity to “speak for themselves”. To use a concept borrowed from complexity theory, archaeological automation-based type-construction that relies on supposedly basal, incontrovertible data inputs can only ever hope to achieve ‘weak emergence’ (16) – ‘strong emergence’ and therefore true, radical novelty require substantial re-thinking of archaeological data and how to construct them. This is not merely a technical question as sometimes argued by computational archaeologies – for example with reference to specifically developed, automated object tracing procedures – as even such procedures cannot escape the fundamental question of typology: which kind of observations to draw on in order to explore what aspects of artefactual variability (and why). The focus on readily measurable features – classically dimensions of artefactual form – principally evades the key problem of typology and ironically also reduces the complexity of artefactual realities these approaches assert to take seriously. The rise of computational approaches to typology therefore reintroduces the problem of universalism and, as it currently stands, reduces the complexity of observational data potentially relevant for type-construction in order to enable to exploration of the complexity of pattern. It has often been noted that this larger configuration promotes ‘data fetishism’ and because of this alienates practitioners from the archaeological record itself – to speak with Marxist theory that Lucas briefly touches upon. We will briefly return to the notion of ‘distance’ below because it can be described as a symptomatic research-logical trope (and even a goal) in this context of inquiry. 

In total, then, the aspiration for novelty is ultimately difficult to uphold if computational archaeologies refuse to engage in fundamental epistemological and reflexive self-engagement. As Lucas poignantly observes, the most promising locus for novelty is currently probably not to be found in the capacity of the machines or algorithms themselves, but in the modes of collaboration that become possible with archaeological practitioners and specialists (and possibly diverse other groups of knowledge stakeholders). In other words, computers, supercomputers and AI technologies do not revolutionize our knowledge because of their superior computational and pattern-detection capacities – or because of some mysterious ‘superintelligence’ – but because of the specific ‘division of labour’ they afford and the cognitive challenge(s) they pose. Working with computers and AI also often requires to ask new questions or at least to adapt the questions we ask. This can already be seen on the ground, when we pay attention to how machine epistemologies are effectively harnessed in archaeological practice (and is somewhat ironic given that the promise of computational archaeology is often identified with its potential to finally resolve "long-standing (old) questions"). The Third Science Revolution likely prompts a consequential transformation in the structural and material conditions of the kinds of ‘distributed’ processes of knowledge production that STS have documented as characteristic for scientific discoveries and knowledge negotiations more generally (14, 17, 18). This ongoing transformation is thus expected not only to promote new specializations with regard to the utilization of the respective computing infrastructures emerging within big data ecologies but equally to provoke increasing demand for new ways of conceptualizing observations and to reformulate the theoretical needs and goals of typology in archaeology. The rediscovery of reflexivity as an epistemic virtue within big data debates would be an important step into this direction, as it would support the shared goal of achieving true epistemic novelty, which, as Lucas points out, is usually not more than an elusive self-declaration. Big data infrastructures require novel modes of human-machine synergy, which simply cannot be developed or cultivated in an atheoretical and/or epistemological disinterested space. 

Lucas’ exploration ultimately prompts us to ask big questions (again), and this is why this is an important contribution. The elephant in the room, of course, is the overly strong notion of objectivity on which much computational archaeology is arguably premised – linked to the vow to eventually construct ‘objective typologies’. This proclivity, however, re-tables all the problematic debates of the 1960s and – to speak with the powerful root metaphor of the machine fueling much of causal-mechanistic science (19, 20) – is bound to what A. Wylie (21) and others have called the ‘view from nowhere’. Objectivity, in this latter view, is defined by the absence of positionality and subjectivity – chiefly human subjectivity – and the promise of the machine, and by extension of computational archaeology, is to purify and thus to enhance processes of knowledge production by minimizing human interference as much as possible. The distancing of the human from actual processes of data processing and inference is viewed as positive and sometimes even as an explicit goal of scientific development. Interestingly, alienation from the archaeological record is framed as an epistemic virtue here, not as a burden, because close connection with (or even worse, immersion in) the intricacies of artefacts and archaeological contexts supposedly aggravates the problem of bias. The machine, in this optic, is framed as the gatekeeper to an observer-independent reality – which to the backdoor often not only re-introduces Platonian/Aristotelian pledges to a quasi-eternal fabric of reality that only needs to be “discovered” by applying the right (broadly nonhuman) means, it is also largely inconsistent with defendable and currently debated conceptions of scientific objectivity that do not fall prey to dogma.  

Furthermore, current discussions on the open AI ChatGPT have exposed the enormous and still under-reflected dangers of leaning into radical renderings of machine epistemology: precisely because of the principles of automation and the irreducible theory-ladenness of all data, ecologies such as ChatGPT tend to reinforce the tacit epistemological background structures on which they operate and in this way can become collaborators in the legitimization and justification of the status quo (which again counteracts the potential for novelty) – they reproduce supposedly established patterns of thought. This is why, among other things, machines and AI can quickly become perpetuators of parochial and neocolonial projects – their supposed authority creates a sense of impartiality that shields against any possible critique. With Lucas, we can thus perhaps cautiously say that what is required in computational archaeology is to defuse the authority of the machine in favour of a new community archaeology that includes machines as (fallible) co-workers. Radically put, computers and AI should be recognized as subjects themselves, and treated as such, with interesting perspectives on team science and collaborative practice.

 

Bibliography

1. Lucas, G. (2022). Archaeology, Typology and Machine Epistemology. https:/doi.org/10.5281/zenodo.7620824.

2. Kristiansen, K. (2014). Towards a New Paradigm? The Third Science Revolution and its Possible Consequences in Archaeology. Current Swedish Archaeology 22, 11–34. https://doi.org/10.37718/CSA.2014.01.

3. Kristiansen, K. (2022). Archaeology and the Genetic Revolution in European Prehistory. Elements in the Archaeology of Europe. https://doi.org/10.1017/9781009228701

4. Eisenhower, M. S. (1964). The Third Scientific Revolution. Science News 85, 322/332. https://www.sciencenews.org/archive/third-scientific-revolution.

5. The ‘Third Science Revolution’ in Archaeology. http://www.eaa2017maastricht.nl/theme4 (March 16, 2023).

6. Ribeiro, A. (2019). Science, Data, and Case-Studies under the Third Science Revolution: Some Theoretical Considerations. Current Swedish Archaeology 27, 115–132. https://doi.org/10.37718/CSA.2019.06

7. Samida, S. (2019). “Archaeology in times of scientific omnipresence” in Archaeology, History and Biosciences: Interdisciplinary Perspectives, pp. 9–22. https://doi.org/10.1515/9783110616651

8. Sørensen, T. F.. (2017). The Two Cultures and a World Apart: Archaeology and Science at a New Crossroads. Norwegian Archaeological Review 50, 101–115. https://doi.org/10.1080/00293652.2017.1367031

9. Anderson, C. (2008). The end of theory: The data deluge makes the scientific method obsolete. Wired. https://www.wired.com/2008/06/pb-theory/.

10. Gattiglia, G. (2015). Think big about data: Archaeology and the Big Data challenge. Archäologische Informationen 38, 113–124. https://doi.org/10.11588/ai.2015.1.26155

11. Hackett, E. J. (2008). The handbook of science and technology studies, Third edition, MIT Press/Society for the Social Studies of Science.

12. Ankeny, R., Chang, H., Boumans, M. and Boon, M. (2011). Introduction: philosophy of science in practice. Euro Jnl Phil Sci 1, 303. https://doi.org/10.1007/s13194-011-0036-4

13. Soler, L., Zwart, S., Lynch, M., Israel-Jost, V. (2014). Science after the Practice Turn in the Philosophy, History, and Social Studies of Science, Routledge.

14. Latour, B. and Woolgar, S. (1986). Laboratory life: the construction of scientific facts, Princeton University Press.

15. Chapman, R. and Wylie, A. (2016) Evidential reasoning in archaeology, Bloomsbury Academic.

16. Greve, J. and Schnabel, A. (2011). Emergenz: zur Analyse und Erklärung komplexer Strukturen, Suhrkamp.

17. Shapin, S., Schaffer, S. and Hobbes, T. (1985). Leviathan and the air-pump: Hobbes, Boyle, and the experimental life, including a translation of Thomas Hobbes, Dialogus physicus de natura aeris by Simon Schaffer, Princeton University Press.

18. Galison, P. L. and Stump, D. J. (1996).The Disunity of Science: Boundaries, Contexts, and Power, Stanford University Press.

19. Pepper, S. C. (1972). World hypotheses: a study in evidence, 7. print, University of California Press.

20. Hussain, S. T. (2019). The French-Anglophone divide in lithic research: A plea for pluralism in Palaeolithic Archaeology, Open Access Leiden Dissertations. https://hdl.handle.net/1887/69812 

21. A. Wylie, A. (2015). “A plurality of pluralisms: Collaborative practice in archaeology” in Objectivity in Science, pp. 189-210, Springer. https://doi.org/10.1007/978-3-319-14349-1_10

Archaeology, Typology and Machine EpistemologyGavin Lucas<p>In this paper, I will explore some of the implications of machine learning for archaeological method and theory. Against a back-drop of the rise of Big Data and the Third Science Revolution, what lessons can be drawn from the use of new digital...Computational archaeology, Theoretical archaeologyShumon Tobias HussainAnonymous, Rachel Crellin2022-10-31 15:25:38 View
14 Nov 2023
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Student Feedback on Archaeogaming: Perspectives from a Classics Classroom

Learning with Archaeogaming? A study based on student feedback

Recommended by ORCID_LOGO based on reviews by Jeremiah McCall and 1 anonymous reviewer

This paper (Stephan 2023) is about the use of video games as a pedagogical tool in class. Instead of taking the perspective of a lecturer, the author seeks the student’s perspectives to evaluate the success of an interactive teaching method at the crossroads of history, archaeology, and classics. The paper starts with a literature review, that highlights the intensive use of video games among college students and high schoolers as well as the impact video games can have on learning about the past. The case study this paper is based on is made with the game Assassin’s Creed: Odyssey, which is introduced in the next part of the paper as well as previous works on the same game. The author then explains his method, which entailed the tasks students had to complete for a class in classics. They could either choose to play a video game or more classically read some texts. After the tasks were done, students filled out a 14-question-survey to collect data about prior gaming experience, assignment enjoyment, and other questions specific to the assignments.

The results were based on only a fraction of the course participants (n=266) that completed the survey (n=26), which is a low number for doing statistical analysis. Besides some quantitative questions, students had also the possibility to freely give feedback on the assignments. Both survey types (quantitative answers and qualitative feedback) solely relied on the self-assessment of the students and one might wonder how representative a self-assessment is for evaluating learning outcomes. Both problems (size of the survey and actual achievements of learning outcomes) are getting discussed at the end of the paper, that rightly refers to its results as preliminary. I nevertheless think that this survey can help to better understand the role that video games can play in class. As the author rightly claims, this survey needs to be enhanced with a higher number of participants and a better way of determining the learning outcomes objectively. This paper can serve as a start into how we can determine the senseful use of video games in classrooms and what students think about doing so.

References
Stephan, R. (2023). Student Feedback on Archaeogaming: Perspectives from a Classics Classroom, Zenodo, 8221286, ver. 6 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.8221286
Student Feedback on Archaeogaming: Perspectives from a Classics ClassroomStephan, Robert<p>This study assesses student feedback from the implementation of Assassin’s Creed: Odyssey as a teaching tool in a lower level, general education Classics course (CLAS 160B1 - Meet the Ancients: Gateway to Greece and Rome). In this course, which...Antiquity, Classic, MediterraneanSebastian HageneuerAnonymous, Jeremiah McCall2023-08-07 16:45:31 View
16 May 2022
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Wood technology: a Glossary and Code for analysis of archaeological wood from stone tool cultures

Open glossary for wood technologies

Recommended by based on reviews by Paloma Vidal-Matutano, Oriol López-Bultó, Eva Francesca Martellotta and Laura Caruso Fermé

Wood is a widely available and versatile material, so it is not surprising that it has been a key resource throughout human history. However, it is more vulnerable to decomposition than other materials, and its direct use is only rarely recorded in prehistoric sites. Despite this, there are exceptions (e.g., [1-5] [6] and references therein), and indirect evidence of its use has been attested through use-wear analyses, residue analyses (e.g., [7]) and imprints on the ground (e.g., [8]). One interesting finding of note is that the technology required to make, for example, wooden spears was quite complex [9], leading some authors to propose that this type of tool production represented a cognitive leap for Pleistocene hominids [10]. Other researchers, however, have proposed that the production process for wooden tools could have been much easier than is currently thought [11]. Be that as it may, in recent years researchers have begun to approach wood remains systematically, developing analyses of natural and anthropogenic damage, often with the help of experimental reference samples.

In this work, the authors elaborate a comprehensive glossary as a first step towards the understanding of the use of wood for technological purposes in different times and places, as there is still a general gap in the established nomenclature. Thus, this glossary is a synthesis and standardisation of analytical terms for early wood technologies that includes clear definitions and descriptions of traces from stone tool-using cultures, to avoid confusion in ongoing and future studies of wood tools. For this, the authors have carried out a detailed search of the current literature to select appropriate terms associated with additional readings that provide a wide, state-of-the-art description of the field of wood technology.

An interesting point is that the glossary has been organised within a chaîne opératoire framework divided into categories including general terms and natural traces, and then complemented by an appendix of images. It is important to define the natural traces –understanding these as alterations caused by natural processes–because they can mask those modifications produced by other agents affecting both unmodified and modified wood before, during or after its human use.

In short, the work carried out by Milks et al. [6] is an excellent and complete assessment and vital to the technological approach to wooden artifacts from archaeological contexts and establishing a common point for a standardised nomenclature. One of its particular strengths is that the glossary is a preprint that will remain open during the coming years, so that other researchers can continue to make suggestions and refinements to improve the definitions, terms and citations within it.

[1] Oakley, K., Andrews, P., Keeley, L., Clark, J. (1977). A reappraisal of the Clacton spearpoint. Proceedings of the Prehistoric Society 43, 13-30. https://doi.org/10.1017/S0079497X00010343

[2] Thieme, H. (1997). Lower Palaeolithic hunting spears from Germany. Nature 385, 807-810. https://doi.org/10.1038/385807a0

[3] Schoch, W.H., Bigga, G., Böhner, U., Richter, P., Terberger, T. (2015). New insights on the wooden weapons from the Paleolithic site of Schöningen. Journal of Human Evolution 89, 214-225. https://doi.org/10.1016/j.jhevol.2015.08.004

[4] Aranguren, B., Revedin, A., Amico, N., Cavulli, F., Giachi, G., Grimaldi, S. et al. (2018). Wooden tools and fire technology in the early Neanderthal site of Poggetti Vecchi (Italy). Proceedings of the National Academy of Sciences. 115, 2054-2059. https://doi.org/10.1073/pnas.1716068115

[5] Rios-Garaizar, J., López-Bultó, O., Iriarte, E., Pérez-Garrido, C., Piqué, R., Aranburu, A., et al. (2018). A Middle Palaeolithic wooden digging stick from Aranbaltza III, Spain. PLoS ONE 13(3): e0195044. https://doi.org/10.1371/journal.pone.0195044

[6] Milks, A. G., Lehmann, J., Böhner, U., Leder, D., Koddenberg, T., Sietz, M., Vogel, M., Terberger, T. (2022). Wood technology: a Glossary and Code for analysis of archaeological wood from stone tool cultures. Peer-reviewed and recommended by PCI Archaeology https://doi.org/10.31219/osf.io/x8m4j

[7] Nugent, S. (2006). Applying use-wear and residue analyses to digging sticks. Mem Qld Mus Cult Herit Ser 4, 89-105. https://search.informit.org/doi/10.3316/informit.890092331962439

[8] Allué, E., Cabanes, D., Solé, A., Sala, R. (2012). Hearth Functioning and Forest Resource Exploitation Based on the Archeobotanical Assemblage from Level J, in: i Roura E. (Ed.), High Resolution Archaeology and Neanderthal Behavior: Time and Space in Level J of Abric Romaní (Capellades, Spain). Springer Netherlands, Dordrecht, pp. 373-385. https://doi.org/10.1007/978-94-007-3922-2_9

[9] Ennos, A.R., Chan, T.L. (2016). "Fire hardening" spear wood does slightly harden it, but makes it much weaker and more brittle. Biology Letters 12. https://doi.org/10.1098/rsbl.2016.0174

[10] Haidle, M.N. (2009). How to think a simple spear?, in: de Beaune S.A., Coolidge F.L., Wynn T. (Eds.), Cognitive Archaeology and Human Evolution. Cambridge University Press, New York, pp. 57-73.

[11] Garofoli, D. (2015). A Radical Embodied Approach to Lower Palaeolithic Spear-making. Journal of Mind and Behavior 36, 1-26.

Wood technology: a Glossary and Code for analysis of archaeological wood from stone tool culturesAnnemieke Milks, Jens Lehmann, Utz Böhner, Dirk Leder, Tim Koddenberg, Michael Sietz, Matthias Vogel, Thomas Terberger<p>The analysis of wood technologies created by stone tool-using cultures remains underdeveloped relative to the study of lithic and bone technologies. In recent years archaeologists have begun to approach wood assemblages systematically, developi...Ancient Palaeolithic, Archaeobotany, Mesolithic, Middle Palaeolithic, Neolithic, Raw materials, Taphonomy, Traceology, Upper PalaeolithicRuth Blasco2021-12-01 12:18:53 View