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29 Jan 2024
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Visual encoding of a 3D virtual reconstruction's scientific justification: feedback from a proof-of-concept research

3D Models, Knowledge and Visualization: a prototype for 3D virtual models according to plausible criteria

Recommended by based on reviews by Robert Bischoff and Louise Tharandt

The construction of 3D realities is deeply embedded in archaeological practices. From sites to artifacts, archaeology has dedicated itself to creating digital copies for the most varied purposes. The paper “Visual encoding of a 3D virtual reconstruction's 3 scientific justification: feedback from a proof-of-concept research” (Jean-Yves et al 2024) represents an advance, in the sense that it does not just deal with a three-dimensional theory for archaeological practice, but rather offers proposals regarding the epistemic component, how it is possible to represent knowledge through the workflow of 3D virtual reconstructions themselves. The authors aim to unite three main axes - knowledge modeling, visual encoding and 3D content reuse - (Jean-Yves et al 2024: 2), which, for all intents and purposes, form the basis of this article. With regard to the first aspect, this work questions how it is possible to transmit the knowledge we want to a 3D model and how we can optimize this epistemic component. A methodology based on plausibility criteria is offered, which, for the archaeological field, offers relevant space for reflection. Given our inability to fully understand the object or site that is the subject of the 3D representation, whether in space or time, building a method based on probabilistic categories is probably one of the most realistic approaches to the realities of the past.

Thus, establishing a plausibility criterion allows the user to question the knowledge that is transmitted through the representation, and can corroborate or refute it in future situations. This is because the role of reusing these models is of great interest to the authors, a perfectly justifiable sentiment, as it encourages a critical view of scientific practices. Visual encoding is, in terms of its conjunction with knowledge practices, a key element. The notion of simplicity under Maeda's (2006) design principles not only represents a way of thinking that favors operability, but also a user-friendly design in the prototype that the authors have created. This is also visible when it comes to the reuse of parts of the models, in a chronological logic: adapting the models based on architectural elements that can be removed or molded is a testament to intelligent design, whereby instead of redoing models in their entirety, they are partially used for other purposes.

All these factors come together in the final prototype, a web application that combines relational databases (RDBMS) with a data mapper (MassiveJS), using the PHP programming language.  The example used is the Marmoutier Abbey hostelry, a centuries-old building which, according to the sources presented, has evolved architecturally over several centuries ((Jean-Yves et al 2024: 8). These states of the building are represented visually through architectural elements based on their existence, location, shape and size, always in terms of what is presented as being plausible. This allows not only the creation of a matrix in which various categories are related to various architectural elements, but also a visual aid, through a chromatic spectrum, of the plausibility that the authors are aiming for. 

In short, this is an article that seeks to rethink the degree of knowledge we can obtain through 3D visualizations and that does not take models as static, but rather realities that must be explored, recycled and reinterpreted in the light of different data, users and future research. For this reason, it is a work of great relevance to theoretical advances in 3D modeling adapted to archaeology.



Blaise, J.-Y., Dudek, I., Bergerot, L. and Gaël, S. (2024). Visual encoding of a 3D virtual reconstruction's scientific justification: feedback from a proof-of-concept research, Zenodo, 7983163, ver. 3 peer-reviewed and recommended by Peer Community in Archaeology.

John Maeda. (2006). The Laws of Simplicity. MIT Press, Cambridge, MA, USA.

Visual encoding of a 3D virtual reconstruction's scientific justification: feedback from a proof-of-concept researchJ.Y Blaise, I.Dudek, L.Bergerot, G.Simon<p>&nbsp;3D virtual reconstructions have become over the last decades a classical mean to communicate &nbsp;about analysts’ visions concerning past stages of development of an edifice or a site. However, they still today remain quite often a one-s...Computational archaeology, Spatial analysisDaniel Carvalho2023-05-30 00:43:03 View
20 Mar 2024
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HORAI: An integrated management model for historical information

A novel management model for historical information

Recommended by based on reviews by Leandro Sánchez Zufiaurre and 1 anonymous reviewer

The paper “HORAI: An integrated management model for historical information” presents a novel model for managing historical information. The study draws from an extensive indepth work in historical information management and a multi-disciplinary corpus of research ranging from heritage infrastructure research and practice to information studies and archival management literature. The paper ties into several key debates and discussions in the field showing awareness of the state-of-the-art of data management practice and theory. The authors argue for a new semantic data model HORAI and link it to a four-phase data management lifecycle model. The conceptual work is discussed in relation to three existing information systems partly predating and partly developed from the outset of the HORAI-model.

While the paper shows appreciable understanding of the practical and theoretical state-of-the-art and the model has a lot of potential, in its current form it is still somewhat rough on the edges. Many of the both practical and theoretical threads introduced in the text warrant also more indepth consideration and it will be interesting to follow how the work will proceed in the future. For example, the comparison of the HORAI model and the ISAD(G): General International Standard Archival Description standard in the figure 1 is interesting but would require more elaboration. A slightly more thorough copyediting of the text would have also been helpful to make it more approachable.

As a whole, in spite of the critique, I find both the paper and the model as valuable contributions to the literature and the practice of managing historical information. The paper reports thorough work, provides a lot of food for thought and several interesting lines of inquiry in the future.


Del Fresno Bernal, P., Medina Gordo, S. and Travé Allepuz, E. (2024). HORAI: An integrated management model for historical information. CAA 2023, Amsterdam, Netherlands.

HORAI: An integrated management model for historical information Pablo del Fresno Bernal, Sonia Medina Gordo and Esther Travé Allepuz<p>The archiving process goes beyond mere data storage, requiring a theoretical, methodological, and conceptual commitment to the sources of information. We present Horai as a semantic-based integration model designed to facilitate the development...Computational archaeology, Spatial analysisIsto Huvila2023-07-26 09:33:58 View
05 Jun 2023
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SEAHORS: Spatial Exploration of ArcHaeological Objects in R Shiny

Analyzing piece-plotted artifacts just got simpler: A good solution to the wrong problem?

Recommended by based on reviews by Frédéric Santos, Jacqueline Meier and Maayan Lev

Paleolithic archaeologists habitually measure 3-coordinate data for artifacts in their excavations. This was first done manually, and in the last three decades it is usually performed by a total station and associated hardware. While the field recording procedure is quite straightforward, visualizing and analyzing the data are not, often requiring specialized proprietary software or coding expertise. Here, Royer and colleagues (2023) present the SEAHORS application, an elegant solution for the post-excavation analysis of artifact coordinate data that seems to be instantly useful for numerous archaeologists. SEAHORS allows one to import and organize field data (Cartesian coordinates and point description), which often comes in a variety of formats, and to create various density and distribution plots. It is specifically adapted to the needs of archaeologists, is free and accessible, and much simpler to use than many commercial programs. The authors further demonstrate the use of the application in the post-excavation analysis of the Cassenade Paleolithic site (see also Discamps et al., 2019). 

While in no way detracting from my appreciation of Royer et al.’s (2023) work, I would like to play the devil’s advocate by asking whether, in the majority of cases, field recording of artifacts in three coordinates is warranted. Royer et al. (2023) regard piece plotting as “…indispensable to propose reliable spatial planimetrical and stratigraphical interpretations” but this assertion does not hold in all (or most) cases, where careful stratigraphic excavation employing thin volumetric units would do just as well.

Moreover, piece-plotting has some serious drawbacks. The recording often slows excavations considerably, beyond what is needed for carefully exposing and documenting the artifacts in their contexts, resulting in smaller horizontal and vertical exposures (e.g., Gilead, 2002). This typically hinders a fuller stratigraphic and contextual understanding of the excavated levels and features. Even worse, the method almost always creates a biased sample of “coordinated artifacts”, in which the most important items for understanding spatial patterns and site-formation processes – the small ones – are underrepresented. Some projects run the danger of treating the coordinated artifacts as bearing more significance than the sieve-recovered items, preferentially studying the former with no real justification. Finally, the coordinated items often go unassigned to a volumetric unit, effectively disconnecting them from other types of data found in the same depositional contexts.  

The advantages of piece-plotting may, in some cases, offset the disadvantages. But what I find missing in the general discourse (certainly not in the recommended preprint) is the “theory” behind the seemingly technical act of 3-coordinate recording (Yeshurun, 2022). Being in effect a form of sampling, this practice needs a rethink about where and how to be applied; what depositional contexts justify it, and what the goals are. These questions should determine if all “visible” artifacts are plotted, or just an explicitly defined sample of them (e.g., elongated items above a certain length threshold, which should be more reliable for fabric analysis), or whether the circumstances do not actually justify it. In the latter case, researchers sometimes opt for using “virtual coordinates” within in each spatial unit (typically 0.5x0.5 m), essentially replicating the data that is generated by “real” coordinates and integrating the sieve-recovered items as well. In either case, Royer et al.’s (2023) solution for plotting and visualizing labeled points within intra-site space would indeed be an important addition to the archaeologists’ tool kits.


References cited 

Discamps, E., Bachellerie, F., Baillet, M. and Sitzia, L. (2019). The use of spatial taphonomy for interpreting Pleistocene palimpsests: an interdisciplinary approach to the Châtelperronian and carnivore occupations at Cassenade (Dordogne, France). Paleoanthropology 2019, 362–388.

Gilead, I. (2002). Too many notes? Virtual recording of artifacts provenance. In: Niccolucci, F. (Ed.). Virtual Archaeology: Proceedings of the VAST Euroconference, Arezzo 24–25 November 2000. BAR International Series 1075, Archaeopress, Oxford, pp. 41–44.

Royer, A., Discamps, E., Plutniak, S. and Thomas, M. (2023). SEAHORS: Spatial Exploration of ArcHaeological Objects in R Shiny Zenodo, 7957154, ver. 2 peer-reviewed and recommended by Peer Community in Archaeology.

Yeshurun, R. (2022). Intra-site analysis of repeatedly occupied camps: Sacrificing “resolution” to get the story. In: Clark A.E., Gingerich J.A.M. (Eds.). Intrasite Spatial Analysis of Mobile and Semisedentary Peoples: Analytical Approaches to Reconstructing Occupation History. University of Utah Press, pp. 27–35. 


SEAHORS: Spatial Exploration of ArcHaeological Objects in R ShinyROYER, Aurélien, DISCAMPS, Emmanuel, PLUTNIAK, Sébastien, THOMAS, Marc<p style="text-align: justify;">This paper presents SEAHORS, an R shiny application available as an R package, dedicated to the intra-site spatial analysis of piece-plotted archaeological remains. This open-source script generates 2D and 3D scatte...Computational archaeology, Spatial analysis, Theoretical archaeologyReuven Yeshurun2023-02-24 16:01:44 View
24 Jun 2021
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The strength of parthood ties. Modelling spatial units and fragmented objects with the TSAR method – Topological Study of Archaeological Refitting

A practical computational approach to stratigraphic analysis using conjoinable material culture.

Recommended by based on reviews by Robert Bischoff, Matthew Peeples and 1 anonymous reviewer

The paper by Plutniak [1] presents a new method that uses refitting to help interpret stratigraphy using the topological distribution of conjoinable material culture. This new method opens up new avenues to the archaeological use of network analysis but also to assess the integrity of interpreted excavation layers. Beyond its evident applicability to standard excavation practice, the paper presents a series of characteristics that exemplify archaeological publication best practices and, as someone more versed in computational than in refitting studies I would like to comment upon.

It was no easy task to find adequate reviewers for this paper as it combines techniques and expertise that are not commonly found together in individual researchers. However, Plutniak, with help from three reviewers, particularly M. Peeples, a leading figure in archaeological applications of network science, makes a considerable effort to be accessible to non-specialist archaeologists. The core Topological Study of Archaeological Refitting (TSAR) method is freely accessible as the R package archeofrag, which is available at the Comprehensive R Archive Network ( that can be applied without the need to understand all its mathematical, graph theory and coding aspects. Beside these, an online interface including test data has been provided (, which aims to ease access to the method to those archaeologists inexperienced with R. Finally, supplementary material showing how to use the package and evaluating its potential through excellent examples is provided as both pdf and Rmw (Sweave) files. This is an important companion for the paper as it allows a better understanding of the methods presented in the paper and its practical application.

The author shows particular care in testing the potential and capabilities of the method. For example, a function is provided “” to test the robustness of the edge count method against the TSAR method, which is able to prove that TSAR can deal well with incomplete information. As a further step in this direction both simulated and real field-acquired data are used to test the method which further proves that archeofrag is not only able to quantitatively assess the mixture of excavated layers but to propose meaningful alternatives, which no doubt will add an increased methodological consistency and thoroughness to previous quantitative approaches to material refitting work, even when dealing with very complex stratigraphies.

All in all, this paper makes an important contribution to core archaeological practice through the use of innovative, reproducible and accessible computational methods. I fully endorse it for the conscious and solid methods it presents but also for its adherence to open publication practices. I hope that it can become of standard use in the reconstruction of excavated stratigraphical layers through conjoinable material culture.


[1] Plutniak, S. 2021. The Strength of Parthood Ties. Modelling Spatial Units and Fragmented Objects with the TSAR Method – Topological Study of Archaeological Refitting. OSF Preprints, q2e69, ver. 3 Peer-reviewed and recommended by PCI Archaeology.

The strength of parthood ties. Modelling spatial units and fragmented objects with the TSAR method – Topological Study of Archaeological RefittingSébastien Plutniak<p>Refitting and conjoinable pieces have long been used in archaeology to assess the consistency of discrete spatial units, such as layers, and to evaluate disturbance and post-depositional processes. The majority of current methods, despite their...Computational archaeology, TaphonomyHector A. Orengo2021-01-14 18:31:01 View
21 Mar 2023
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Archaeology, Typology and Machine Epistemology

Automation and Novelty –Archaeocomputational Typo-Praxis in the Wake of the Third Science Revolution

Recommended by ORCID_LOGO, and ORCID_LOGO based on reviews by Rachel Crellin and 1 anonymous reviewer

“Archaeology, Typology and Machine Epistemology” submitted by G. Lucas (1) offers a refreshing and welcome reflection on the role of computer-based practice, type-thinking and approaches to typology in the age of big data and the widely proclaimed ‘Third Science Revolution’ (2–4). At the annual meeting of the EAA in Maastricht in 2017, a special thematic block was dedicated to issues and opportunities linked to the Third Science Revolution in archaeology “because of [its] profound and wide ranging impact on practice and theory in archaeology for the years to come” (5). Even though the Third Science Revolution, as influentially outlined by Kristiansen in 2014 (2), has occasionally also been met with skepticism and critique as to its often implicit scientism and epistemological naivety (6–8), archaeology as a whole seems largely euphoric as to the promises of the advancing ‘revolution’. As Lucas perceptively points out, some even regard it as the long-awaited opportunity to finally fulfil the ambitions and goals of Anglophone processualism. The irony here, as Lucas rightly notes, is that early processualists initially foregrounded issues of theory and scientific epistemology, while much work conducted under the banner of the Third Science Revolution, especially within its computational branches, does not. Big data advocates have echoed Anderson’s much-cited “end of theory” (9) or at least emphatically called for an ‘empirization’ and ‘computationalization’ of theory, often under the banner of ‘data-driven archaeology’ (10), yet typically without much specification of what this is supposed to mean for archaeological theory and reflexivity. The latter is indeed often openly opposed by archaeological Third Science Revolution enthusiasts, arguably because it is viewed as part of the supposedly misguided ‘post-modernist’ project.

Lucas makes an original meta-archaeological contribution here and attempts to center the epistemological, ontological and praxeological dimensions of what is actually – in situated archaeological praxis and knowledge-production – put at stake by the mobilization of computers, algorithms and artificial intelligence (AI), including its many but presently under-reflected implications for ordering practices such as typologization. Importantly, his perspective thereby explicitly and deliberately breaks with the ‘normative project’ in traditional philosophy of science, which sought to nail down a universal, prescriptive way of doing science and securing scientific knowledge. He instead focuses on the practical dimensions and consequences of computer-reliant archaeologies, what actually happens on the ground as researchers try to grapple with the digital and the artefactual and try to negotiate new insights and knowledge, including all of the involved messiness – thereby taking up the powerful impetus of the broader practice turn in interdisciplinary science studies and STS (Science and Technology Studies (11)) (12–14), which have recently also re-oriented archaeological self-observation, metatheory and epistemology (15). This perspective on the dawning big data age in archaeology and incurred changes in the status, nature and aims of type-thinking produces a number of important insights, which Lucas fruitfully discusses in relation to promises of ‘automation’ and ‘novelty’ as these feature centrally in the rhetorics and politics of the Third Science Revolution. 

With regard to automation, Lucas makes the important point that machine or computer work as championed by big data proponents cannot adequately be qualified or understood if we approach the issue from a purely time-saving perspective. The question we have to ask instead is what work do machines actually do and how do they change the dynamics of archaeological knowledge production in the process? In this optic, automation and acceleration achieved through computation appear to make most sense in the realm of the uncontroversial, in terms of “reproducing an accepted way of doing things” as Lucas says, and this is precisely what can be observed in archaeological practice as well. The ramifications of this at first sight innocent realization are far-reaching, however. If we accept the noncontroversial claim that automation partially bypasses the need for specialists through the reproduction of already “pre-determined outputs”, automated typologization would primarily be useful in dealing with and synthesizing larger amounts of information by sorting artefacts into already accepted types rather than create novel types or typologies. If we identity the big data promise at least in part with automation, even the detection of novel patterns in any archaeological dataset used to construct new types cannot escape the fact that this novelty is always already prefigured in the data structure devised. The success of ‘supervised learning’ in AI-based approaches illustrates this. Automation thus simply shifts the epistemological burden back to data selection and preparation but this is rarely realized, precisely because of the tacit requirement of broad non-contentiousness. 

Minimally, therefore, big data approaches ironically curtail their potential for novelty by adhering to conventional data treatment and input formats, rarely problematizing the issue of data construction and the contested status of (observational) data themselves. By contrast, they seek to shield themselves against such attempts and tend to retain a tacit universalism as to the nature of archaeological data. Only in this way is it possible to claim that such data have the capacity to “speak for themselves”. To use a concept borrowed from complexity theory, archaeological automation-based type-construction that relies on supposedly basal, incontrovertible data inputs can only ever hope to achieve ‘weak emergence’ (16) – ‘strong emergence’ and therefore true, radical novelty require substantial re-thinking of archaeological data and how to construct them. This is not merely a technical question as sometimes argued by computational archaeologies – for example with reference to specifically developed, automated object tracing procedures – as even such procedures cannot escape the fundamental question of typology: which kind of observations to draw on in order to explore what aspects of artefactual variability (and why). The focus on readily measurable features – classically dimensions of artefactual form – principally evades the key problem of typology and ironically also reduces the complexity of artefactual realities these approaches assert to take seriously. The rise of computational approaches to typology therefore reintroduces the problem of universalism and, as it currently stands, reduces the complexity of observational data potentially relevant for type-construction in order to enable to exploration of the complexity of pattern. It has often been noted that this larger configuration promotes ‘data fetishism’ and because of this alienates practitioners from the archaeological record itself – to speak with Marxist theory that Lucas briefly touches upon. We will briefly return to the notion of ‘distance’ below because it can be described as a symptomatic research-logical trope (and even a goal) in this context of inquiry. 

In total, then, the aspiration for novelty is ultimately difficult to uphold if computational archaeologies refuse to engage in fundamental epistemological and reflexive self-engagement. As Lucas poignantly observes, the most promising locus for novelty is currently probably not to be found in the capacity of the machines or algorithms themselves, but in the modes of collaboration that become possible with archaeological practitioners and specialists (and possibly diverse other groups of knowledge stakeholders). In other words, computers, supercomputers and AI technologies do not revolutionize our knowledge because of their superior computational and pattern-detection capacities – or because of some mysterious ‘superintelligence’ – but because of the specific ‘division of labour’ they afford and the cognitive challenge(s) they pose. Working with computers and AI also often requires to ask new questions or at least to adapt the questions we ask. This can already be seen on the ground, when we pay attention to how machine epistemologies are effectively harnessed in archaeological practice (and is somewhat ironic given that the promise of computational archaeology is often identified with its potential to finally resolve "long-standing (old) questions"). The Third Science Revolution likely prompts a consequential transformation in the structural and material conditions of the kinds of ‘distributed’ processes of knowledge production that STS have documented as characteristic for scientific discoveries and knowledge negotiations more generally (14, 17, 18). This ongoing transformation is thus expected not only to promote new specializations with regard to the utilization of the respective computing infrastructures emerging within big data ecologies but equally to provoke increasing demand for new ways of conceptualizing observations and to reformulate the theoretical needs and goals of typology in archaeology. The rediscovery of reflexivity as an epistemic virtue within big data debates would be an important step into this direction, as it would support the shared goal of achieving true epistemic novelty, which, as Lucas points out, is usually not more than an elusive self-declaration. Big data infrastructures require novel modes of human-machine synergy, which simply cannot be developed or cultivated in an atheoretical and/or epistemological disinterested space. 

Lucas’ exploration ultimately prompts us to ask big questions (again), and this is why this is an important contribution. The elephant in the room, of course, is the overly strong notion of objectivity on which much computational archaeology is arguably premised – linked to the vow to eventually construct ‘objective typologies’. This proclivity, however, re-tables all the problematic debates of the 1960s and – to speak with the powerful root metaphor of the machine fueling much of causal-mechanistic science (19, 20) – is bound to what A. Wylie (21) and others have called the ‘view from nowhere’. Objectivity, in this latter view, is defined by the absence of positionality and subjectivity – chiefly human subjectivity – and the promise of the machine, and by extension of computational archaeology, is to purify and thus to enhance processes of knowledge production by minimizing human interference as much as possible. The distancing of the human from actual processes of data processing and inference is viewed as positive and sometimes even as an explicit goal of scientific development. Interestingly, alienation from the archaeological record is framed as an epistemic virtue here, not as a burden, because close connection with (or even worse, immersion in) the intricacies of artefacts and archaeological contexts supposedly aggravates the problem of bias. The machine, in this optic, is framed as the gatekeeper to an observer-independent reality – which to the backdoor often not only re-introduces Platonian/Aristotelian pledges to a quasi-eternal fabric of reality that only needs to be “discovered” by applying the right (broadly nonhuman) means, it is also largely inconsistent with defendable and currently debated conceptions of scientific objectivity that do not fall prey to dogma.  

Furthermore, current discussions on the open AI ChatGPT have exposed the enormous and still under-reflected dangers of leaning into radical renderings of machine epistemology: precisely because of the principles of automation and the irreducible theory-ladenness of all data, ecologies such as ChatGPT tend to reinforce the tacit epistemological background structures on which they operate and in this way can become collaborators in the legitimization and justification of the status quo (which again counteracts the potential for novelty) – they reproduce supposedly established patterns of thought. This is why, among other things, machines and AI can quickly become perpetuators of parochial and neocolonial projects – their supposed authority creates a sense of impartiality that shields against any possible critique. With Lucas, we can thus perhaps cautiously say that what is required in computational archaeology is to defuse the authority of the machine in favour of a new community archaeology that includes machines as (fallible) co-workers. Radically put, computers and AI should be recognized as subjects themselves, and treated as such, with interesting perspectives on team science and collaborative practice.



1. Lucas, G. (2022). Archaeology, Typology and Machine Epistemology. https:/

2. Kristiansen, K. (2014). Towards a New Paradigm? The Third Science Revolution and its Possible Consequences in Archaeology. Current Swedish Archaeology 22, 11–34.

3. Kristiansen, K. (2022). Archaeology and the Genetic Revolution in European Prehistory. Elements in the Archaeology of Europe.

4. Eisenhower, M. S. (1964). The Third Scientific Revolution. Science News 85, 322/332.

5. The ‘Third Science Revolution’ in Archaeology. (March 16, 2023).

6. Ribeiro, A. (2019). Science, Data, and Case-Studies under the Third Science Revolution: Some Theoretical Considerations. Current Swedish Archaeology 27, 115–132.

7. Samida, S. (2019). “Archaeology in times of scientific omnipresence” in Archaeology, History and Biosciences: Interdisciplinary Perspectives, pp. 9–22.

8. Sørensen, T. F.. (2017). The Two Cultures and a World Apart: Archaeology and Science at a New Crossroads. Norwegian Archaeological Review 50, 101–115.

9. Anderson, C. (2008). The end of theory: The data deluge makes the scientific method obsolete. Wired.

10. Gattiglia, G. (2015). Think big about data: Archaeology and the Big Data challenge. Archäologische Informationen 38, 113–124.

11. Hackett, E. J. (2008). The handbook of science and technology studies, Third edition, MIT Press/Society for the Social Studies of Science.

12. Ankeny, R., Chang, H., Boumans, M. and Boon, M. (2011). Introduction: philosophy of science in practice. Euro Jnl Phil Sci 1, 303.

13. Soler, L., Zwart, S., Lynch, M., Israel-Jost, V. (2014). Science after the Practice Turn in the Philosophy, History, and Social Studies of Science, Routledge.

14. Latour, B. and Woolgar, S. (1986). Laboratory life: the construction of scientific facts, Princeton University Press.

15. Chapman, R. and Wylie, A. (2016) Evidential reasoning in archaeology, Bloomsbury Academic.

16. Greve, J. and Schnabel, A. (2011). Emergenz: zur Analyse und Erklärung komplexer Strukturen, Suhrkamp.

17. Shapin, S., Schaffer, S. and Hobbes, T. (1985). Leviathan and the air-pump: Hobbes, Boyle, and the experimental life, including a translation of Thomas Hobbes, Dialogus physicus de natura aeris by Simon Schaffer, Princeton University Press.

18. Galison, P. L. and Stump, D. J. (1996).The Disunity of Science: Boundaries, Contexts, and Power, Stanford University Press.

19. Pepper, S. C. (1972). World hypotheses: a study in evidence, 7. print, University of California Press.

20. Hussain, S. T. (2019). The French-Anglophone divide in lithic research: A plea for pluralism in Palaeolithic Archaeology, Open Access Leiden Dissertations. 

21. A. Wylie, A. (2015). “A plurality of pluralisms: Collaborative practice in archaeology” in Objectivity in Science, pp. 189-210, Springer.

Archaeology, Typology and Machine EpistemologyGavin Lucas<p>In this paper, I will explore some of the implications of machine learning for archaeological method and theory. Against a back-drop of the rise of Big Data and the Third Science Revolution, what lessons can be drawn from the use of new digital...Computational archaeology, Theoretical archaeologyShumon Tobias HussainAnonymous, Rachel Crellin2022-10-31 15:25:38 View
06 Oct 2023
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Body Mapping the Digital: Visually representing the impact of technology on archaeological practice.

Understanding archaeological documentation through a participatory, arts-based approach

Recommended by based on reviews by 2 anonymous reviewers

This paper presents the use of a participatory arts-based methodology to understand how digital and analogue tools affect individuals' participation in the process of archaeological recording and interpretation. The preliminary results of this work highlight the importance of rethinking archaeologists' relationship with different recording methods, emphasising the need to recognise the value of both approaches and to adopt a documentation strategy that exploits the strengths of both analogue and digital methods.

Although a larger group of participants with broader and more varied experience would have provided a clearer picture of the impact of technology on current archaeological practice, the article makes an important contribution in highlighting the complex and not always easy transition that archaeologists trained in analogue methods are currently experiencing when using digital technology.

 This is assessed by using arts-based methodologies to enable archaeologists to consider how digital technologies are changing the relationship between mind, body and practice.

I found the range of experiences described in the papers by the archaeologists involved in the experiment particularly interesting and very representative of the change in practice that we are all experiencing.  As the article notes, the two approaches cannot be directly compared because they offer different possibilities: if analogue methods foster a deeper connection with the archaeological material, digital documentation seems to be perceived as more effective in terms of data capture, information exchange and data sharing (Araar et al., 2023).

It seems to me that an important element to consider in such a study is the generational shift and the incredible divide between native and non-native digital.

 The critical issues highlighted in the paper are central and provide important directions for navigating this ongoing (digital) transition.


Araar, L., Morgan, C. and Fowler, L. (2023) Body Mapping the Digital: Visually representing the impact of technology on archaeological practice., Zenodo, 7990581, ver. 5 peer-reviewed and recommended by Peer Community in Archaeology.

Body Mapping the Digital: Visually representing the impact of technology on archaeological practice.Araar, Leila; Morgan, Colleen; Fowler, Louise<p>This paper uses a participatory, art-based methodology to understand how digital and analog tools impact individuals' experience and perceptions of archaeological recording. Body mapping involves the co-creation of life-sized drawings and narra...Computational archaeology, Theoretical archaeologyNicolo Dell'Unto2023-06-01 09:06:52 View
11 Oct 2023
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Transforming the Archaeological Record Into a Digital Playground: a Methodological Analysis of The Living Hill Project

Gamification of an archaeological park: The Living Hill Project as work-in-progress

Recommended by ORCID_LOGO based on reviews by Andrew Reinhard, Erik Champion and 1 anonymous reviewer

This paper (2023) describes The Living Hill project dedicated to the archaeological park and fortress of Poggio Imperiale in Poggibonsi, Italy. The project is a collaboration between the Poggibonsi excavation and Entertainment Games App, Ltd. From the start, the project focused on the question of the intended audience rather than on the used technology. It was therefore planned to involve the audience in the creation of the game itself, which was not possible after all due to the covid pandemic. Nevertheless, the game aimed towards a visit experience as close as possible to reality to offer an educational tool through the video game, as it offers more periods than the medieval period showcased in the archaeological park itself.

The game mechanics differ from a walking simulator, or a virtual tour and the player is tasked with returning three lost objects in the virtual game. While the medieval level was based on a 3D scan of the archaeological park, the other two levels were reconstructed based on archaeological material. Currently, only a PC version is working, but the team works on a mobile version as well and teased the possibility that the source code will be made available open source. Lastly, the team also evaluated the game and its perception through surveys, interviews, and focus groups. Although the surveys were only based on 21 persons, the results came back positive overall.

The paper is well-written and follows a consistent structure. The authors clearly define the goals and setting of the project and how they developed and evaluated the game. Although it has be criticized that the game is not playable yet and the size of the questionnaire is too low, the authors clearly replied to the reviews and clarified the situation on both matters. They also attended to nearly all of the reviewers demands and answered them concisely in their response. In my personal opinion, I can fully recommend this paper for publication.

For future works, it is recommended that the authors enlarge their audience for the quesstionaire in order to get more representative results. It it also recommended to make the game available as soon as possible also outside of the archaeological park. I would also like to thank the reviewers for their concise and constructive criticism to this paper as well as for their time.


Mariotti, Samanta. (2023) Transforming the Archaeological Record Into a Digital Playground: a Methodological Analysis of The Living Hill Project, Zenodo, 8302563, ver. 5 peer-reviewed and recommended by Peer Community in Archaeology

Transforming the Archaeological Record Into a Digital Playground: a Methodological Analysis of *The Living Hill* ProjectSamanta Mariotti<p>Video games are now recognised as a valuable tool for disseminating and enhancing archaeological heritage. In Italy, the recent institutionalisation of Public Archaeology programs and incentives for digital innovation has resulted in a prolifer...Conservation/Museum studies, Europe, Medieval, Post-medievalSebastian Hageneuer2023-08-30 20:25:32 View
02 May 2024
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Exploiting RFID Technology and Robotics in the Museum

Social Robotics in the Museum: a case for human-robot interaction using RFID Technology

Recommended by based on reviews by Dominik Hagmann, Sebastian Hageneuer and Alexis Pantos

The paper “Exploiting RFID Technology and Robotics in the Museum” (Dimitriou et al 2023) is a relevant contribution to museology and an interface between the public, archaeological discourse and the field of social robotics. It deals well with these themes and is concise in its approach, with a strong visual component that helps the reader to understand what is at stake. 

The option of demonstrating the different steps that lead to the final construction of the robot is appropriate, so that it is understood that it really is a linked process and not simple tasks that have no connection. The use of RFID technology for topological movement of social robots has been continuously developed (e.g., Corrales and Salichs 2009; Turcu and Turcu 2012; Sequeira and Gameiro 2017) and shown to have advantages for these environments. Especially in the context of a museum, with all the necessary precautions to avoid breaching the public's privacy, RFID labels are a viable, low-cost solution, as the authors point out (Dimitriou et al 2023), and, above all, one that does not require the identification of users. It is in itself part of an ambitious project, since the robot performs several functions and not just one, a development compared to other currents within social robotics (see Hellou et al 2022: 1770 for a description of the tasks given to robots in museums). The robotic system itself also makes effective use of the localization system, both physically, by RFID labels and by knowing how to situate itself with the public visiting the museum, adapting to their needs, which is essential for it to be successful (see Gasteiger, Hellou and Ahn 2022: 690 for the theme of localization). Archaeology can provide a threshold of approaches when it comes to social robotics and this project demonstrates that, bringing together elements of interaction, education and mobility in a single method. Hence, this is a paper with great merit and deserves to be recommended as it allows us to think of the museum as a space where humans and non-humans can converge to create intelligible discourses, whether in the historical, archaeological or cultural spheres.


Dimitriou, A. G., Papadopoulou, S., Dermenoudi, M., Moneda, A., Drakaki, V., Malama, A., Filotheou, A., Raptopoulos Chatzistefanou, A., Tzitzis, A., Megalou, S., Siachalou, S., Bletsas, A., Yioultsis, T., Velentza, A. M., Pliasa, S., Fachantidis, N., Tsagkaraki, E., Karolidis, D., Tsoungaris, C., Balafa, P. and Koukouvou, A. (2024). Exploiting RFID Technology and Robotics in the Museum. Zenodo, 7805387, ver. 3 peer-reviewed and recommended by Peer Community in Archaeology.

Corrales, A. and Salichs, M.A. (2009). Integration of a RFID System in a Social Robot. In: Kim, JH., et al. Progress in Robotics. FIRA 2009. Communications in Computer and Information Science, vol 44. Springer, Berlin, Heidelberg.

Gasteiger, N., Hellou, M. and Ahn, H.S. (2023). Factors for Personalization and Localization to Optimize Human–Robot Interaction: A Literature Review. Int J of Soc Robotics 15, 689–701.

Hellou, M., Lim, J., Gasteiger, N., Jang, M. and Ahn, H. (2022). Technical Methods for Social Robots in Museum Settings: An Overview of the Literature. Int J of Soc Robotics 14, 1767–1786 (2022).

Sequeira, J. S., and Gameiro, D. (2017). A Probabilistic Approach to RFID-Based Localization for Human-Robot Interaction in Social Robotics. Electronics, 6(2), 32. MDPI AG.

Turcu, C. and Turcu, C. (2012). The Social Internet of Things and the RFID-based robots. In: IV International Congress on Ultra Modern Telecommunications and Control Systems, St. Petersburg, Russia, 2012, pp. 77-83.

Exploiting RFID Technology and Robotics in the MuseumAntonis G. Dimitriou, Stella Papadopoulou, Maria Dermenoudi, Angeliki Moneda, Vasiliki Drakaki, Andreana Malama, Alexandros Filotheou, Aristidis Raptopoulos Chatzistefanou, Anastasios Tzitzis, Spyros Megalou, Stavroula Siachalou, Aggelos Bletsas, ...<p>This paper summarizes the adoption of new technologies in the Archaeological Museum of Thessaloniki, Greece. RFID technology has been adopted. RFID tags have been attached to the artifacts. This allows for several interactions, including tracki...Conservation/Museum studies, Remote sensingDaniel Carvalho2023-04-10 14:04:23 View
01 Dec 2021
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A closer look at an eroded dune landscape: first functional insights into the Federmessergruppen site of Lommel-Maatheide

Potential of a large-scale functional analysis to reconstructing past human activities at the Final Palaeolithic site of Lommel-Maatheide

Recommended by ORCID_LOGO and based on reviews by Gabriele Luigi Francesco Berruti and Ana Abrunhosa

The paper “A closer look at an eroded dune landscape: first functional insights into the Federmessergruppen site of Lommel-Maatheide” [1] focuses on the final Palaeolithic (Federmesser) site of Lommel-Maatheide. Federmesser sites from northern Belgium such as Lommel-Maatheide, Meer and Rekem, show evidence for dense human occupation of specific areas located on top of Tardiglacial dunes nearby water bodies [2]. Preserved spatial distribution of finds at the sites suggest different activity areas and the presence of habitat structures [2]. However, because of the low organic preservation at the sites, functional analyses of lithic assemblages have the potential to significantly contribute to the spatial organisation of activities at these sites. This study by Tomasso et al. [1], represents an excellent example of a large-scale integrated approach to the study of lithic industries. The article undoubtedly demonstrates the potential of the proposed methodology and the reliability of the results obtained.

The article explores two different aspects (linked and excellently interconnected here): the possibility to apply use wear, residue and fracture analyses, on lithic assemblages affected by taphonomical alterations and to study lithic assemblages from dune landscapes. 

The study allows to answer differentiated questions: what is the influence of taphonomical alterations on use wear analysis? How do excavation methods impact the formation of use wear and the preservation of residues? Can we recognize distinct domestic activities? The article also provides an interesting hypothesis about hunting activities and propulsion methods.

The applied methodology is effectively interdisciplinary and innovative. It demonstrates how a truly integrated and articulated approach can represent the turning point for going beyond a mainly descriptive dimension to move towards a real understanding of the sites.

Studies dedicated to the analysis of the propulsion mode are not very frequent, but they are surely very important to better understand human behaviour [3]. Here, the methodology developed for the evaluation of the propulsion mode represent an important starting point for the definition of a new approach. Morphological and morphometrical analysis are integrated to the evaluation of the mechanical stress, to fracture delineations and to the hafting system (the latter defined on experimental basis).

This article therefore underlines the potential of combining different approaches to functional analysis associated with a ‘tailored’ reference collection and applying them to a high number of artefacts for reconstructing past human activities involving materials that are otherwise not preserved in these contexts. 

[1] Tomasso, S., Cnuts, D., Coppe, J., Geerts, F., Gils, M.V., Bie, M.D., Rots, V. (2021). A closer look at an eroded dune landscape: first functional insights into the Federmessergruppen site of Lommel-Maatheide., ver 3 peer-reviewed and recommended by PCI Archaeology.

[2] De Bie, M., Van Gils, M. (2006). Les habitats des groupes à Federmesser (aziliens) dans le Nord de la Belgique. Bulletin de la Société préhistorique française, 103, 781–790.

[3] Coppe, J., Lepers, C., Clarenne, V., Delaunois, E., Pirlot, M. and Rots V. (2019). Ballistic Study Tackles Kinetic Energy Values of Palaeolithic Weaponry. Archaeometry, (61)4, 933-956.

A closer look at an eroded dune landscape: first functional insights into the Federmessergruppen site of Lommel-Maatheide Sonja Tomasso, Dries Cnuts, Justin Coppe, Marijn Van Gils, Ferdi Geerts, Marc De Bie, Veerle Rots<p>The vast Federmessergruppen site of Lommel-Maatheide, which is located in the Campine region (Northern Belgium), revealed the presence of numerous Final Palaeolithic concentrations situated on a large Late Glacial sand ridge on the northern edg...Environmental archaeology, Landscape archaeology, Lithic technology, Traceology, Upper PalaeolithicMarta Arzarello2021-09-14 17:04:38 View
07 May 2024
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Mobility and the reuse of Roman Roads for the deposition of Viking Age silver hoards in North West England

Moving away from the ritual deposition: hoards from the Viking Age, Least Cost Paths and reused Roman Roads

Recommended by ORCID_LOGO based on reviews by Sam Leggett and Scott Madry

I had the pleasure of reading ‘Mobility and the reuse of Roman Roads for the deposition of Viking Age silver hoards in North West England’ by Wyatt O. Wilcox (Wilcox 2024a). It is an honour to recommend this paper. The aim of this study is to research the relationship of 18 Viking Age hoards and their transport and depositional locations. This is studied in relation to the Roman road network and the landscape using least cost path analyses. Single finds from the Portable Antiquities Scheme ( are also incorporated in the study. The study deals with the distance of these Viking Age finds to these roads/least-cost-paths and the final interpretation moves away from ritual interpretation of these finds to a more mundane explanation. I feel that this could potentially open discussion also for hoards from other periods.

While both reviewers (Sam Leggett and Scott Madry) presented various suggestions to improve the first submitted version of the paper, the author has done a tremendous job to improve the paper based on the comments and even beyond these comments. The author has also deposited the Jypiter-notebook online (Wilcox 2024b), showing that he is contributing to Open Science. The first version of the dataset has been improved and updated based on the comments by the reviewers and me, improving the reproducibility of the analyses. All in all, this paper has improved and I am very glad that I can recommend this for publication, and I’d like to do so with a sentence from the review by Sam Leggett:

“this study has a lot of potential to be deployed across other regions, and time periods for similar purposes (Iron Age hoards for instance). And it will be of great interest to Viking Age experts interested in hoards, but also early medieval transport and travel.”


Wilcox, W. 2024a Mobility and the reuse of Roman Roads for the deposition of Viking Age silver hoards in North West England. Zenodo, 7999149, ver. 5 peer-reviewed and recommended by Peer Community in Archaeology.

Wilcox, W. 2024b Mobility and the reuse of Roman Roads for the deposition of Viking Age silver hoards in North West England (Supplemental Material).

Mobility and the reuse of Roman Roads for the deposition of Viking Age silver hoards in North West EnglandWyatt Wilcox<p>Discussions on Viking Age silver hoards in North West England have been dominated by analysis of the material compositions of the hoards. &nbsp;Despite a multi-century research legacy concerning the material composition of the Viking Age silver...Europe, Landscape archaeology, Medieval, Spatial analysisRonald Visser2023-06-04 22:29:18 View