CHAMPION Erik
Recommendations: 0
Reviews: 2
Reviews: 2
ARIADNEplus Visual Media Service 3D configurator: toward full guided publication of high-resolution 3D data
ARIADNEplus Visual Media Service 3D configurator: a new tool for the visual organisation of 3D datasets
Recommended by Ian Moffat based on reviews by Sebastian Hageneuer, Vayia Panagiotidis, Erik Champion and Martina TrognitzThe manuscript "ARIADNEplus Visual Media Service 3D configurator: toward full guided publication of high-resolution 3D data" by Potenziani et al. [1] provides an excellent introduction to the Visual Media Service 3D Configurator. This is an exciting tool, focused on cultural heritage, that forms part of the Visual Media Service, a web-based platform for uploading a range of complex data sets, including high-resolution images, Reflectance Transformation Imaging images and 3D models and transforming them into an appropriate format for interation and visualisation on the web. The 3D Configurator Tool provides researchers with a wizard which assist with the presentation of 3D models.
This manuscript provides a history and context for the development of the Visual Media Service and previous related tools such as 3DHOP, Nexus and Relight/OpenLIME. It also provides detailed information about the functionality of the 3D Configurator, including the Alignment, Material & Light, Navigation, Interface and Annotation steps. The Discussion section provides information about applications and users of the Visual Media Service, current limitations and planned future developments.
Reviewers Hageneuer, Champion, Trognitz and Panagiotidis all provided important suggestions to the authors which have improved the clarity and scope of this manuscript. While this manscript does not present a case study using this tool, I recommend it to readers as a detailed and clear introduction to the Visual Media Service 3D configurator which may inspire them to use this for their own research.
References
[1] Potenziani, M., Ponchio, F., Callieri, M., and Cignoni, P. (2024). ARIADNEplus Visual Media Service 3D configurator: toward full guided publication of high-resolution 3D data. Zenodo, 8075050, ver. 5 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.10894515
Transforming the Archaeological Record Into a Digital Playground: a Methodological Analysis of The Living Hill Project
Gamification of an archaeological park: The Living Hill Project as work-in-progress
Recommended by Sebastian Hageneuer based on reviews by Andrew Reinhard, Erik Champion and 1 anonymous reviewerThis paper (2023) describes The Living Hill project dedicated to the archaeological park and fortress of Poggio Imperiale in Poggibonsi, Italy. The project is a collaboration between the Poggibonsi excavation and Entertainment Games App, Ltd. From the start, the project focused on the question of the intended audience rather than on the used technology. It was therefore planned to involve the audience in the creation of the game itself, which was not possible after all due to the covid pandemic. Nevertheless, the game aimed towards a visit experience as close as possible to reality to offer an educational tool through the video game, as it offers more periods than the medieval period showcased in the archaeological park itself.
The game mechanics differ from a walking simulator, or a virtual tour and the player is tasked with returning three lost objects in the virtual game. While the medieval level was based on a 3D scan of the archaeological park, the other two levels were reconstructed based on archaeological material. Currently, only a PC version is working, but the team works on a mobile version as well and teased the possibility that the source code will be made available open source. Lastly, the team also evaluated the game and its perception through surveys, interviews, and focus groups. Although the surveys were only based on 21 persons, the results came back positive overall.
The paper is well-written and follows a consistent structure. The authors clearly define the goals and setting of the project and how they developed and evaluated the game. Although it has be criticized that the game is not playable yet and the size of the questionnaire is too low, the authors clearly replied to the reviews and clarified the situation on both matters. They also attended to nearly all of the reviewers demands and answered them concisely in their response. In my personal opinion, I can fully recommend this paper for publication.
For future works, it is recommended that the authors enlarge their audience for the quesstionaire in order to get more representative results. It it also recommended to make the game available as soon as possible also outside of the archaeological park. I would also like to thank the reviewers for their concise and constructive criticism to this paper as well as for their time.
References
Mariotti, Samanta. (2023) Transforming the Archaeological Record Into a Digital Playground: a Methodological Analysis of The Living Hill Project, Zenodo, 8302563, ver. 5 peer-reviewed and recommended by Peer Community in Archaeology https://doi.org/10.5281/zenodo.8302563