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12 Apr 2024
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Survey Planning, Allocation, Costing and Evaluation (SPACE) Project: Developing a Tool to Help Archaeologists Conduct More Effective Surveys

A new tool to increase the robustness of archaeological field survey

Recommended by ORCID_LOGO based on reviews by Philip Verhagen and Tymon de Haas

This well-written and interesting paper ‘Survey Planning, Allocation, Costing and Evaluation (SPACE) Project: Developing a Tool to Help Archaeologists Conduct More Effective Surveys’ deals with the development of a ‘modular, accessible, and simple web-based platform for survey planning and quality assurance’ in the area of pedestrian field survey methods (Banning et al. 2024).

Although there have been excellent treatments of statistics in archaeological field survey (among which various by the first author: Banning 2020, 2021), and there is continuous methodological debate on platforms such as the International Mediterranean Survey Workshop (IMSW), in papers dealing with the current development and state of the field (Knodell et al. 2023), good practices (Attema et al. 2020) or the merits of a quantifying approach to archaeological densities (cf. de Haas et al. 2023), this paper rightfully addresses the lack of rigorous statistical approaches in archaeological field survey. As argued by several scholars such as Orton (2000), this mainly appears the result of lack of knowledge/familiarity/resources to bring in the required expertise etc. with the application of seemingly intricate statistics (cf. Waagen 2022). In this context this paper presents a welcome contribution to the feasibility of a robust archaeological field survey design. 

The SPACE application, under development by the authors, is introduced in this paper. It is a software tool that aims to provide different modules to assist archaeologists to make calculations for sample size, coverage, stratification, etc. under the conditions of survey goals and available resources. In the end, the goal is to ensure archaeological field surveys will attain their objectives effectively and permit more confidence in the eventual outcomes. The module concerning Sweep Widths, an issue introduced by the main author in 2006 (Banning 2006) is finished; the sweep width assessment is a methodology to calibrate one’s survey project for artefact types, landscape, visibility and person-bound performance, eventually increasing the quality (comparability) of the collected samples. This is by now a well-known calibration technique, yet little used, so this effort to make that more accessible is certainly laudable. An excellent idea, and another aim of this project, is indeed to build up a database with calibration data, so applying sweep-width corrections will become easier accessible to practitioners who lack time to set up calibration exercises. 

It will be very interesting to have a closer look at the eventual platform and to see if, and how, it will be adapted by the larger archaeological field survey community, both from an academic research perspective as from a heritage management point of view. I happily recommend this paper and all debate relating to it, including the excellent peer reviews of the manuscript by Philip Verhagen and Tymon de Haas (available as part of this PCI recommendation procedure), to any practitioner of archaeological field survey.

References

Attema, P., Bintliff, J., Van Leusen, P.M., Bes, P., de Haas, T., Donev, D., Jongman, W., Kaptijn, E., Mayoral, V., Menchelli, S., Pasquinucci, M., Rosen, S., García Sánchez, J., Luis Gutierrez Soler, L., Stone, D., Tol, G., Vermeulen, F., and Vionis. A. 2020. “A guide to good practice in Mediterranean surface survey projects”, Journal of Greek Archaeology 5, 1–62. https://doi.org/10.32028/9781789697926-2

Banning, E.B., Alicia L. Hawkins, S.T. Stewart, Sweep widths and the detection of artifacts in archaeological survey, Journal of Archaeological Science, Volume 38, Issue 12, 2011, Pages 3447-3458. https://doi.org/10.1016/j.jas.2011.08.007 

Banning, E.B. 2020. Spatial Sampling. In: Gillings, M., Hacıgüzeller, P., Lock, G. (eds.) Archaeological Spatial Analysis. A Methodological Guide. Routledge.

Banning, E.B. 2021. Sampled to Death? The Rise and Fall of Probability Sampling in Archaeology. American Antiquity, 86(1), 43-60. https://doi.org/10.1017/aaq.2020.39

Banning, E. B. Steven Edwards, & Isaac Ullah. (2024). Survey Planning, Allocation, Costing and Evaluation (SPACE) Project: Developing a Tool to Help Archaeologists Conduct More Effective Surveys. Zenodo, 8072178, ver. 9 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.8072178

Knodell, A.R., Wilkinson, T.C., Leppard, T.P. et al. 2023. Survey Archaeology in the Mediterranean World: Regional Traditions and Contributions to Long-Term History. J Archaeol Res 31, 263–329 (2023). https://doi.org/10.1007/s10814-022-09175-7 

Orton, C. 2000. Sampling in Archaeology. Cambridge University Press. https://doi.org/10.1017/CBO9781139163996

Waagen, J. 2022. Sampling past landscapes. Methodological inquiries into the bias problems of recording archaeological surface assemblages. PhD-Thesis. https://hdl.handle.net/11245.1/e9cb922c-c7e4-40a1-b648-7b8065c46880 

de Haas, T., Leppard, T. P., Waagen, J., & Wilkinson, T. (2023). Myopic Misunderstandings? A Reply to Meyer (JMA 35(2), 2022). Journal of Mediterranean Archaeology, 36(1), 127-137. https://doi.org/10.1558/jma.27148

Survey Planning, Allocation, Costing and Evaluation (SPACE) Project: Developing a Tool to Help Archaeologists Conduct More Effective SurveysE. B. Banning, Steven Edwards, and Isaac Ullah<p>Designing an effective archaeological survey can be complicated and confidence that it was effective requires post-survey evaluation. The goal of SPACE is to develop software to facilitate survey designers’ decisions and partially automate tool...Computational archaeology, Landscape archaeologyJitte Waagen2023-06-28 13:42:28 View
27 Jun 2024
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At the edge of the city: the digital storyline of the Bronchotion Monastery of Mystras

Mystras Captured from the Air – Digital Recording Techniques for Cultural Heritage Management of a Monumental Archaeological Site

Recommended by ORCID_LOGO based on reviews by Nikolai Paukkonen and 1 anonymous reviewer

This paper (Panagiotidis et al. 2024) discusses the digital approach to the ‘digital storyline’ of the Monastery of Brontochion of Mystras, Peloponnese, Greece. Using drone and terrestrial photogrammetric recording techniques, their goal is to produce maps and 3D models that will be integrated in the overall study of the medieval city, as well as function as a comprehensive visualisation of the archaeological site throughout its history. This will take shape as a web application using ArcGIS Online that will be a valuable platform presenting interactive visual information to accompany written publications. In addition, the assets in the database will be available for further advanced purposes, such as suggested by the authors; xR applications, educational games or digital smart guides. The authors of the paper do a good job in describing the historical background of the site and the purpose of the digital documentation techniques, and the applied methods and the technical details of the produced models are dealt with in detail.

The paper presents a compelling case for an integrative approach to using digital recording techniques at an architectonically complex site for Cultural Heritage Management. It can be placed in a series of studies discussing how monumental sites can benefit from advanced digital recording techniques such as those presented in this paper (see for example Waagen and Wijngaarden 2024). The paper is recommended as an interesting read for all who are involved in this field.

References

Panagiotidis V. Vayia, Valantou Vasiliki, Kazolias Anastasios, and Zacharias Nikolaos. (2024). At the Edge of a City: The Digital Storyline of the Brontochion Monastery of Mystras. Zenodo, 8126952, ver. 3 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.8126952

Waagen, J., and van Wijngaarden, G. J. (2024). Understanding Archaeological Site Topography: 3D Archaeology of Archaeology. Journal of Computer Applications in Archaeology, 7(1), 237–243. https://doi.org/10.5334/jcaa.157 

At the edge of the city: the digital storyline of the Bronchotion Monastery of MystrasPanagiotidis V. Vayia; Valantou Vasiliki; Kazolias Anastasios; Zacharias Nikolaos<p>This study focuses on the digital depiction of the storyline of the Monastery of Brontochion of Mystras, located at the southwest edge of the city of Mystras, situated at the foot of Mt. Taygetos, six kilometres west of the city of Sparta in th...Computational archaeology, Landscape archaeology, Mediterranean, Remote sensing, Spatial analysisJitte Waagen2023-10-03 17:02:54 View
25 Feb 2025
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From Scar to Scar: Reconstructing Operational Sequences of Lithic Artifacts using Scar-Ridge-Pattern-based Graph Models

A promising step toward objective quantification of flake scar sequences in stone artifact analysis

Recommended by ORCID_LOGO based on reviews by 3 anonymous reviewers

Determining the relative order of flake scar negatives on stone artefacts is critical for reconstructing past lithic reduction sequence and technological practices. This task, which forms a key component of the chaîne opératoire approach of lithic analysis,​ relies on analysts interpreting scar patterns based on various artefact morphological properties. However, its interpretive nature makes the results highly dependnt on observer experience and susceptible to inter-observer error (see Kot et al. 2025). In this innovative study, Linsel and colleagues (2025) introduce a workflow that automates the determination of relative scar ordering from 3D artefact models. Using a set of parameters that approximate flake scar properties relevant to scar order differentiation, their approach summarises scar ordering in the form of a graph model. The authors test the workflow on two datasets--one created by the authors and another sourced from published artefact models--yielding promising results for high-resolution 3D models but variable accuracy overall. The authors explore possible factors influencing these variations and proposed future refinements, including a need for more ground-truthing datasets with minimal interpretive biases. 

This method-focused paper has significant implications for Palaeolithic archaeology. It marks an important step toward the objective quantification of flake scar order, a key aspect in understanding past stone tool-making sequences. Moreover, it highlights the great potential of 3D technology and computational approaches in automating traditionally time-consuming analyses while reducing subjective bias in our analytical results. 

 

References

Florian Linsel, Jan Philipp Bullenkamp, Hubert Mara (2025) From Scar to Scar: Reconstructing Operational Sequences of Lithic Artifacts using Scar-Ridge-Pattern-based Graph Models. Zenodo, ver.2.1 peer-reviewed and recommended by PCI Archaeology https://doi.org/10.5281/zenodo.14875156

Kot, Małgorzata, Jerzy Tyszkiewicz, Michał Leloch, Natalia Gryczewska, and Sebastian Miller (2025) Reliability and validity in determining the relative chronology between neighbouring scars on flint artefacts. Journal of Archaeological Science 175 (2025): 106156. https://doi.org/10.1016/j.jas.2025.106156​

 

From Scar to Scar: Reconstructing Operational Sequences of Lithic Artifacts using Scar-Ridge-Pattern-based Graph ModelsFlorian Linsel, Jan Philipp Bullenkamp, Hubert Mara<p>Motivated by the importance of lithic artifacts in the development of our ancestors, this study introduces a novel method combining 3D mesh segmentation and graph modeling to determine relevant features of operational sequences being relevant f...Computational archaeology, Lithic technology, Upper PalaeolithicSam Lin2024-09-27 15:18:56 View
12 Feb 2024
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3Duewelsteene - A website for the 3D visualization of the megalithic passage grave Düwelsteene near Heiden in Westphalia, Germany

Online presentation of the digital reconstruction process of a megalithic tomb : “3Duewelsteene”

Recommended by and ORCID_LOGO based on reviews by Robert Bischoff, Ronald Visser and Scott Ure

“3Duewelsteene - A website for the 3D visualization of the megalithic passage grave Düwelsteene near Heiden in Westphalia, Germany” (Tharandt 2024) presents several 3-dimensional models of the Düwelsteene monument, along with contextual information about the grave and the process of creating the models. The website (https://3duewelsteene.github.io/) includes English and German versions, making it accessible to a wide audience. The website itself serves as the primary means of presenting the data, rather than as a supplement to a written text. This is an innovative and engaging way to present the research to a wider public.

Düwelsteene (“Devil’s Stones”) is a megalithic passage grave from the Funnel Beaker culture, dating to approximately 3300 BC. to 2600 BC. that was excavated in 1932. The website displays three separate 3-dimensional models. They ares shown in the 3D viewer software 3DHOP, which enables viewers to interact with the models in several ways, Annotations on the models display further information.

The first model was created by image-based modeling and shows the monument as it appears today.

A second model uses historical photographs and excavation data to reconstruct the grave as it appeared prior to the 1932 archaeological excavation. Restoration work following the excavation relocated many of the stones. Pre-1932 photographs collected from residents of the nearby town of Heiden were then used to create a model showing what the tomb looked like before the restoration work. It is commendable that a “certainty view” of the model shows the certainty with which the stones can be put at the reconstructed place. Gaps in the 3D models of stones that were caused by overlap with other stones have been filled with a rough mesh and marked as such, thereby differentiating between known and unknown parts of the stones.

The third model is the most imaginative and most interesting. As it shows as the grave as it might have appeared in approximately 3000 B.C., many aspects of this model are necessarily somewhat speculative. There is no direct evidence for exact size and shape of the capstones, the height of the mound, and other details. But enough is known about other similar constructions to allow these details to be inferred with some confidence. Again, care was taken to enable viewers to distinguish between the stones that are still in existence and those that were reconstructed.

A video on the home page of the website adds a nice touch. It starts with the model of the Düwelsteene as it currently appears then shows, in reverse order, the changes to the grave, ending with the inferred original state.

The 3D reconstructions are convincing and the methods well described. This project follows an open science approach and the FAIR principles, which is commendable and cutting edge in the field of Digital Archaeology. The preprint of the website hosted on zenodo includes all the photos, text, html files, and nine individual 3D model (.ply) files that are combined in the reconstructions exhibited on the website. A “readme.md” file includes details about building the models using CloudCompare and Blender, and modifications to the 3D viewer software (3DHOP) to get the website to improve the display of the reconstructions. We have to note that the link between the reconstructed models and the html page does not work when the files are downloaded from zenodo and opened offline. The html pages open in the browser, and the individual ply files work fine, but the 3D models do not display on the browser page when the html files are opened offline. The online version of the website is working perfectly.

The 3Düwelsteene website combines the presentation of archaeological domain knowledge to a lay audience as well as in-depths information on the reconstruction process to make it an interesting contribution for researchers. By providing data and code for the website it also models an Open Science approach, which enables other researchers to re-use these materials. We congratulate the author on a successful reconstruction of the megalithic tomb, an admirable presentation of the archaeological work and the thoughtful outreach to a broad audience.

Bibliography
Tharandt, L., 3Duewelsteene - A website for the 3D visualization of the megalithic passage grave Düwelsteene near Heiden in Westphalia, Germany, https://3duewelsteene.github.io/, Zenodo, 7948379, ver. 4 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.7948379

3Duewelsteene - A website for the 3D visualization of the megalithic passage grave Düwelsteene near Heiden in Westphalia, GermanyTharandt, Louise<p>The Düwelsteene near Heiden, Westphalia, is one of the most southern megalithic tombs of the Funnel Beaker culture. In 1932 the Düwelsteene were restored and the appearance of the grave was changed. Even though the megalithic tomb was excavated...Computational archaeology, Mesolithic, NeolithicSophie C. Schmidt2023-05-21 17:24:22 View
01 Dec 2022
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Surface texture analysis in Toothfrax and MountainsMap® SSFA module: Different software packages, different results?

An important comparison of software for Scale Sensitive Fractal Analysis : are ancient and new results compatible?

Recommended by ORCID_LOGO and ORCID_LOGO based on reviews by Antony Borel and 2 anonymous reviewers

The community of archaeologists, bioanthropologist and paleontologists relying on tools use-wear and dental microwear has grown in the recent years, mainly driven by the spread of confocal microscopes in the laboratories. If the diversity of microscopes is quite high, the main software used for 3D surface texture data analysis are mostly different versions of the same Mountains Map core. In addition to this software, since the beginning of 3D surface texture analysis in dental microwear, surface sensitive fractal analysis (SSFA) initially developed for industrial research (Brown & Savary, 1991) have been performed in our disciplines with the Sfrax/Toothfrax software for two decades (Ungar et al., 2003). This software being discontinued, these calculations have been integrated to the new versions of Mountains Map, with multi-core computing, full integration in the software and an update of the calculation itself.

New research based on these standard parameters of surface texture analysis will be, from now on, mainly calculated with this new add-on of Mountains Map, and will be directly compared with the important literature based on the previous software. The question addressed by Calandra et al. (2022), gathering several prominent researchers in this domain including the Mountains Map developer F. Blateyron, is key for the future research: can we directly compare SSFA results from both software?

Thanks to a Bayesian approach to this question, and comparing results calculated with both software on three different datasets (two on dental microwear, one on lithic raw materials), the authors show that the two software gives statistically different results for all surface texture parameters tested in the paper. Nevertheless, applying the new calculation to the datasets, they also show that the results published in original studies with these datasets would have been similar. Authors also claim that in the future, researchers will need to re-calculate the fractal parameters of previously published 3D surfaces and cannot simply integrate ancient and new data together.

We also want to emphasize the openness of the work published here. All datasets have been published online and will be probably very useful for future methodological works. Authors also published their code for statistical comparison of datasets, and proposed a fully reproducible article that allowed the reviewers to check the content of the paper, which can also make this article of high interest for student training.

This article is therefore a very important methodological work for the community, as noted by all three reviewers. It will certainly support the current transition between the two software packages and it is necessary that all surface texture specialists take these results and the recommendation of authors into account: calculate again data from ancient measurements, and share the 3D surface measurements on open access repositories to secure their access in the future.

References

Brown CA, and Savary G (1991) Describing ground surface texture using contact profilometry and fractal analysis. Wear, 141, 211–226. https://doi.org/10.1016/0043-1648(91)90269-Z

Calandra I, Bob K, Merceron G, Blateyron F, Hildebrandt A, Schulz-Kornas E, Souron A, and Winkler DE (2022) Surface texture analysis in Toothfrax and MountainsMap® SSFA module: Different software packages, different results? Zenodo, 7219877, ver. 4 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.7219877

Ungar PS, Brown CA, Bergstrom TS, and Walker A (2003) Quantification of dental microwear by tandem scanning confocal microscopy and scale-sensitive fractal analyses. Scanning: The Journal of Scanning Microscopies, 25, 185–193. https://doi.org/10.1002/sca.4950250405

Surface texture analysis in Toothfrax and MountainsMap® SSFA module: Different software packages, different results?Ivan CALANDRA, Konstantin BOB, Gildas MERCERON, François BLATEYRON, Andreas HILDEBRANDT, Ellen SCHULZ-KORNAS, Antoine SOURON, Daniela E. WINKLER<p>The scale-sensitive fractal analysis (SSFA) of dental microwear textures is traditionally performed using the software Toothfrax. SSFA has been recently integrated to the software MountainsMap® as an optional module. Meanwhile, Toothfrax suppor...Computational archaeology, Palaeontology, TraceologyAlain QueffelecAnonymous, John Charles Willman, Antony Borel2022-07-07 09:58:50 View
02 Apr 2024
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Similarity Network Fusion: Understanding Patterns and their Spatial Significance in Archaeological Datasets

A different approach to similarity networks in Archaeology - Similarity Network Fusion

Recommended by based on reviews by Matthew Peeples and 1 anonymous reviewer

This is a fascinating paper for anyone interested in network analysis or the chronology and cultures of the case study, namely the Late prehistoric burial sites in Dorset, for which the author’s approach allowed a new perspective over an already deeply studied area [1]. This paper's implementation of Similarity Network Fusion (SNF) is noteworthy. This method is typically utilized within genetic research but has yet to be employed in Archaeology. SNF has the potential to benefit Archaeology due to its unique capabilities and approach significantly. 

The author exhibits a deep and thorough understanding of previous investigations concerning material and similarity networks while emphasizing the innovative nature of this particular study. The SNF approach intends to improve a lack of the most used (in Archaeology) similarity coefficient, the Brainerd-Robinson, in certain situations, mainly in heterogenous and noisy datasets containing a small number of samples but a large number of measurements, scale differences, and collection biases, among other things. The SNF technique, demonstrated in the case study, effectively incorporates various similarity networks derived from different datatypes into one network. 

As shown during the Dorset case study, the SNF application has a great application in archaeology, even in already available data, allowing us to go further and bring new visions to the existing interpretations. As stated by the author, SNF shows its potential for other applications and fields in archaeology coping with similar datasets, such as archaeobotany or archaeozoology, and seems to complement different multivariate statistical approaches, such as correspondence or cluster analysis.

This paper has been subject to two excellent revisions, which the author mostly accepted. One of the revisions was more technical, improving the article in the metadata part, data availability and clarification, etc. Although the second revision was more conceptual and gave some excellent technical inputs, it focused more on complementary aspects that will allow the paper to reach a wider audience. I vividly recommend its publication.

References

[1] Geitlinger, T. (2024). Similarity Network Fusion: Understanding Patterns and their Spatial Significance in Archaeological Datasets. Zenodo, 7998239, ver. 3 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.7998239

 

Similarity Network Fusion: Understanding Patterns and their Spatial Significance in Archaeological DatasetsTimo Geitlinger<p>Since its earliest application in the 1970s, network analysis has become increasingly popular in both theoretical and GIS-based archaeology. Yet, applications of material networks remained relatively restricted. This paper describes a specific ...Computational archaeology, ProtohistoryJoel Santos2023-06-02 16:51:19 View
08 Apr 2024
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Spaces of funeral meaning. Modelling socio-spatial relations in burial contexts

A new approach to a data ontology for the qualitative assessment of funerary spaces

Recommended by ORCID_LOGO based on reviews by 2 anonymous reviewers

The paper by Aline Deicke [1] is very readable, and it succeeds in presenting a still unnoticed topic in a well-structured way. It addresses the topic of “how to model social-spatial relations in antiquity”, as the title concisely implies, and makes important and interesting points about their interrelationship by drawing on latest theories of sociologists such as Martina Löw combined with digital tools, such as the CIDOC CRM-modeling. 

The author provides an introductory insight into the research history of funerary archaeology and addresses the problematic issue of not having investigated fully the placement of entities of the grave inventory. So far, the focus of the analysis has been on the composition of the assemblage and not on the positioning within this space-and time-limited context. However, the positioning of the various entities within the burial context also reveals information about the objects themselves, their value and function, as well as about the world view and intentions of the living and dead people involved in the burial. To obtain this form of qualitative data, the author suggests modeling knowledge networks using the CIDOC CRM. The method allows to integrate the spatial turn combined with aspects of the actor-network-theory. The theoretical backbone of the contribution is the fundamental scholarship of Martina Löw’s “Raumsoziologie” (sociology of space), especially two categories of action namely placing and spacing (SC1). The distinction between the two types of action enables an interpretative process that aims for the detection of meaningfulness behind the creation process (deposition process) and the establishment of spatial arrangement (find context). 

To illustrate with a case study, the author discusses elite burial sites from the Late Urnfield Period covering a region north of the Alps that stretches from the East of France to the entrance of the Carpathian Basin. With the integration of very basic spatial relations, such as “next to”, “above”, “under” and qualitative differentiations, for instance between iron and bronze knives, the author detects specific patterns of relations: bronze knives for food preparing (ritual activities at the burial site), iron knives associated with the body (personal accoutrement).

The complexity of the knowledge engineering requires the gathering of several CIDOC CRM extensions, such as CRMgeo, CRMarchaeo, CRMba, CRMinf and finally CRMsoc, the author rightfully suggests. In the end, the author outlines a path that can be used to create this kind of data model as the basis for a graph database, which then enables a further analysis of relationships between the entities in a next step. Since this is only a preliminary outlook, no corrections or alterations are needed. 

The article is an important step in advancing digital archaeology for qualitative research.

References

[1] Deicke, A. (2024). Spaces of funeral meaning. Modelling socio-spatial relations in burial contexts. Zenodo, 8310170, ver. 4 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.8310170

Spaces of funeral meaning. Modelling socio-spatial relations in burial contextsAline Deicke<p>Burials have long been one of the most important sources of archaeology, especially when studying past social practices and structure. Unlike archaeological finds from settlements, objects from graves can be assumed to have been placed there fo...Computational archaeology, Protohistory, Spatial analysis, Theoretical archaeologyAsuman Lätzer-Lasar2023-09-01 23:15:41 View
02 Jan 2024
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Advancing data quality of marine archaeological documentation using underwater robotics: from simulation environments to real-world scenarios

Beyond Deep Blue: Underwater robotics, simulations and archaeology

Recommended by based on reviews by Marco Moderato and 1 anonymous reviewer

Diamanti et al. (2024) is a significant contribution to the field of underwater robotics and their use in archaeology, with an innovative approach to some major problems in the deployment of said technologies. It identifies issues when it comes to approaching Underwater Cultural Heritage (UCH) sites and does so through an interest in the combination of data, maneuverability, and the interpretation provided by the instruments that archaeologists operate. The article's motives are clear: it is not enough to find the means to reach these sites, but rather is fundamental to take a step forward in methodology and how we can safeguard certain aspects of data recovery with robust mission planning.

To this end, the article does not fail to highlight previous contributions, in an intertwined web of references that demonstrate the marked evolution of the use of Unmanned Underwater Vehicles (UUVs), Remote Operated Vehicles (ROVs), Autonomous Underwater Vehicles (AUVs) and Autonomous Surface Vehicles (ASVs), which are growing exponentially in use (see Kapetanović et al. 2020). It should be emphasized that the notion of ‘aquatic environment’ used here is quite broad and is not limited to oceanic or maritime environments, which allows for a larger perspective on distinct technologies that proliferate in underwater archaeology. There is also a relevant discussion on the typologies of sensors and how these autonomous vehicles obtain their data, where are debated Inertial Measurement Units (IMU) and LiDAR systems. 

Thus, the authors of this article propose the creation of a model that acquires data through simulations, which allows for a better understanding of what a real mission presupposes in the field. Their tripartite method - pre-mission planning; mission plan and post-mission plan - offers a performing algorithm that simplifies and provides reliability to all the parts of the intervention. The use of real cases to create simulation models allows for a substantial approximation to common practice in underwater environments. And yet, the article is at its most innovative status when it combines all the elements it sets out to explore. It could simply focus on the methodological or planning component, on obtaining data, or on theoretical problems. But it goes further, which makes this approach more complete and of interest to the archaeological community. By not taking any part as isolated, the problems and possible solutions arising from the course of the mission are carried over from one parameter to another, where details are worked upon and efficiency goals are set.

One of the most significant cases is the tuning of ocean optics in aquatic environments according to the idiosyncracies of real cases (Diamanti et al. 2024: 8), a complex endeavor but absolutely necessary in order to increase the informative potential of the simulation. The exploration of various data capture models is also welcome, for the purposes of comparison and adaptation on a case-by-case basis. The brief theoretical reflection offered at the end of the article dwells in all these points and problematizes the difference between terrestrial and aquatic archaeology. In fact, the distinction does not only exist in the technical component, as although it draws in theoretical elements from archaeology that is carried out on land (see Krieger 2012 for this matter), the problems and interpretations are shaped by different factors and therefore become unique (Diamanti et al 2024: 15). The future, according to the authors, lies in increasing the autonomy of these vehicles so that the human element does not have to make decisions in a systematic way. It is in that note, and in order for that path to become closer to reality, that we strongly recommend this article for publication, in conjunction with the comments of the reviewers. We hope that its integrated approach, which brings together methods, theories and reflections, can become a broader modus operandi within the field of underwater robotics applied to archaeology.

References:

Diamanti, E., Yip, M., Stahl, A. and Ødegård, Ø. (2024). Advancing data quality of marine archaeological documentation using underwater robotics: from simulation environments to real-world scenarios, Zenodo, 8305098, ver. 4 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.8305098

Kapetanović, N., Vasilijević, A., Nađ, Đ., Zubčić, K., and Mišković, N. (2020). Marine Robots Mapping the Present and the Past: Unraveling the Secrets of the Deep. Remote Sensing, 12(23), 3902. MDPI AG. http://dx.doi.org/10.3390/rs12233902

Krieger, W. H. (2012). Theory, Locality, and Methodology in Archaeology: Just Add Water? HOPOS: The Journal of the International Society for the History of Philosophy of Science, 2(2), 243–257. https://doi.org/10.1086/666956

 

Advancing data quality of marine archaeological documentation using underwater robotics: from simulation environments to real-world scenariosDiamanti, Eleni; Yip, Mauhing; Stahl, Annette; Ødegård, Øyvind<p>This paper presents a novel method for visual-based 3D mapping of underwater cultural heritage sites through marine robotic operations. The proposed methodology addresses the three main stages of an underwater robotic mission, specifically the ...Computational archaeology, Remote sensingDaniel Carvalho2023-08-31 16:03:10 View
20 Feb 2024
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Understanding Archaeological Site Topography: 3D Archaeology of Archaeology

Rewriting Archaeological Narratives: Archaeology of Archaeology through 3D Site Topography Recording

Recommended by ORCID_LOGO based on reviews by Geert Verhoeven, Jesús García-Sánchez and Catherine Scott

Even though applications of 3D recording have existed in archaeology for a long time, it is only since the early 2000s that this field of research has become mainstream thanks to technological advances, and the availability of low-cost sensors and image-based modelling software. This has led to significant changes in the way archaeological sites are documented. This paper entitled "Understanding Archaeological Site Topography: 3D Archaeology of Archaeology" by Jitte Waagen & Gert Jan van Wijngaarden (2024) presents an overview of the current developments in the application possibilities of 3D site topography recording in archaeology. The paper is the result of the round table discussion "Understanding Archaeological Site Topography: 3D Archaeology of Archaeology" at the CAA conference on 5 April 2023 in Amsterdam, with contributions from Radu Brunchi, Nicola Lercari, Joep Orbons, Davide Tanasi, Alicia Walsh, Pawel Wolf and Teagan Zoldoske.

The paper starts with a discussion of the Amsterdam Troy Project (ATP). In the frame of the ATP, the rich history of archaeological activity (over 150 years of fieldwork) at Troy is being studied to explore how previous archaeological research has helped to shape the current topography of the site and how these earlier research activities, embedded in their contemporary theoretical frameworks, have determined our understanding of the site (see Murray and M. Spriggs 2017, Carver 2011 for the influence of theory on archaeological fieldwork and archaeology as a discipline), the so-called 'Archaeology of Archaeology' approach. In addition to studying previous research records and re-excavating old excavation trenches, a central element of the project is the 3D recording of the past and present topography of the site in order to reconstruct the archaeological research activities at the site and their impact on the archaeological landscape.

The paper focuses on current trends in 3D recording of archaeological site topography and discusses three main areas where 3D recording of archaeological site topography can contribute to the "Archaeology of Archaeology" approach: (1) monitoring the topography of sites for preservation, conservation, research and dissemination purposes; (2) reconstructing, reevaluating and reinterpreting past archaeological research efforts; and (3) archiving in a 4D (GIS) environment. This is done using the example of the Amsterdam Troy project and comparing it with other projects using similar methods and approaches. Using these case studies, the authors effectively discuss the impact of these technologies on the understanding of the topography of archaeological sites and how 3D recording can enhance archaeological research methodologies and interpretations, for example, by not using such 3D approaches as a stand-alone product but integrating them with available information from previous research activities. They also recognise the limitations and challenges involved, such as the need for customised data acquisition strategies and the lack of ready-made software solutions for developing comprehensive data management strategies.

One topic that could have been covered in more detail is how 3D site topography recording (and 3D recording in general) is affected by current theoretical developments in archaeology. Like any other archaeological fieldwork or data collection approach, it is a child of its time. Decisions such as what to record, how to record, what to store, how to store, what to visualise, and how to visualise influence our understanding of archaeological sites (Ward 2022). This minor critical reflection aside, the paper makes a timely and significant contribution to archaeology by addressing current trends and the limitations of the increasingly widespread use of 3D site topography recording technologies.

References

Carver, G. (2011). Reflections on the archaeology of archaeological excavation, Archaeological Dialogues 18(1), pp. 18–26. https://doi.org/10.1017/S1380203811000067

Murray, T. and Spriggs, M. (2017). The historiography of archaeology: exploring theory, contingency and rationality, World Archaeology 49(2), pp. 151–157. https://doi.org/10.1080/00438243.2017.1334583

Ward, C. (2022). Excavating the Archive / Archiving the Excavation: Archival Processes and Contexts in Archaeology, Advances in Archaeological Practice 10(2), pp. 160–176. https://doi.org/10.1017/aap.2022.1

Waagen, J. and van Wijngaarden, G.J. (2024). Understanding Archaeological Site Topography: 3D Archaeology of Archaeology, Zenodo, 10061343, ver. 3 peer-reviewed and recommonded by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.10061343

Understanding Archaeological Site Topography: 3D Archaeology of ArchaeologyWaagen, Jitte & Wijngaarden, Gert Jan van<p>The current ubiquitous use of 3D recording technologies in archaeological fieldwork, for a large part due to the application of budget-friendly (drone) sensors and the availability of many low-cost image-based 3D modelling software packages, ha...Computational archaeology, Remote sensingDevi Taelman2023-10-17 23:03:47 View
07 Nov 2024
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Underwater Drones as a Low-Cost, yet Powerful Tool for Underwater Archaeological Mapping: Case Studies from the Mediterranean

Underwater drones and semi-automatic SfM, a challenge for underwater archaeology, or are we already there?

Recommended by ORCID_LOGO based on reviews by Jitte Waagen and 1 anonymous reviewer

Anything related to underwater archaeology, either survey, excavation, or documentation processes, poses important challenges that were already once tackled and overcome in ground archaeology. While the archaeological and historical goals of researching the underwater heritage have already been defined and studied in the last decades, i.e. maritime economy, archaeology of harbour constructions, or life within ancient vessels, some of the methodological aspects that we consider normal in the surface are still a matter of concern for underwater archaeologists. Most of these issues are related to a general question: how to acquire geospatial data below the surface. That question related to the problem of acquiring spatial data with GPS data that could be analysed through established tools such as GIS. One could get spatial data with relative positions. However, it has to be inserted in a GIS using a projection.

Drones and GPS are one of the most significant archaeological documentation advances in the last decades. Both systems have become available due to the popularisation of affordable systems and software and the widespread use of GPS for civil uses. Recently, different scholars (Campana, 2017; Stek, 2016; Verhoeven et al., 2021; Waagen, 2019) have elaborated on the use of drones in (Mediterranean) archaeology and beyond. Nevertheless, once one starts working in a completely different setting as underwater archaeology, the need to answer the same methodological questions emerges one more time. How to create digital models of the (sea bottom) surface that could be useful to answer archaeological questions? Those questions could be posed in intra-site contexts (shipwrecks) of “submerged landscape” contexts, like a harbour context, an anchorage area, or a bay used through the past due to favourable conditions.

The paper by Diamanti and colleagues (2024) tackles these issues related to drone-based SfM in underwater archaeology. First, they introduced, albeit generally, drone imagery in archaeology to jump into the evolution of drone technology and its applications to marine archaeology. In this section, the main issues regarding the application of drones underwater are familiar to drone practitioners, such as payload capacity, portability, or affordability; other problems are mostly related to underwater devices, such as dive keep, real-time assessment or positioning using USBL (Ultra short baseline). 

Diamanti and colleagues present two study cases stemming from an ongoing project conducted in the Phournoi archipelago in the North Aegean Sea, Greece. The first study case is a Late Roman/ Early Byzantine shipwreck, and the second case study is an anchorage area. Both cases are relevant to the paper's overall scope and fit the reader's interest in how to apply underwater drone archaeology in a site context, the shipwreck, and in a broad context/ landscape, the anchorage point. The former a fascinating topic that has been tackled systematically in other areas of the Mediterranean sea (Quevedo et al., 2024)

I won’t explain both cases deeply, but both demonstrate the capabilities of drone-based SfM in underwater contexts. The authors use different devices with different cameras and make an interesting comparison with diver-based 3D models, perhaps the most used method to produce orthophotography of the sea-bottom surface for more than half a century (Drap, 2012; Yamafune et al., 2017). The authors lost a good opportunity to present a more exhaustive comparison of dive-based and drone-based SfM results besides the textual explanation. As a reviewer commented a summary table with camera characteristics and data from the processing results could have given way more depth to that interesting analysis. The authors present a workflow of the process when dealing with complex technological elements, starting with the hardware components such as drones, USBL, and cameras, and the software component of the process, from frame extraction to SfM. This addition contributes to the reproducibility of methodologies, as it is expected from methodological paper as this one. Kudos for that.

In general, Diamani et al.'s paper is a valuable contribution to understanding the impact of drone surveys underwater. It offers information about two relevant study cases that could be used as paradigms for upcoming innovation in underwater archaeology. The recommendation remains to elaborate further on the comparative perspective as the only way to make the research truly innovative.

References

Campana, S., 2017. Drones in Archaeology. State-of-the-art and Future Perspectives. Archaeol. Prospect. 24, 275–296. https://doi.org/10.1002/arp.1569

Diamanti, E., Ødegård, Ø., Mentogiannis, V. and Koutsouflakis, G. (2024) Underwater Drones as a Low-Cost, yet Powerful Tool for Underwater Archaeological Mapping: Case Studies from the Mediterranean. Zenodo, ver.3 peer-reviewed and recommended by PCI Archaeology https://doi.org/10.5281/zenodo.13460949

Drap, P., 2012. Underwater Photogrammetry for Archaeology, in: Special Applications of Photogrammetry. IntechOpen. https://doi.org/10.5772/33999

Quevedo, A., Aragón, E., de Dios Hernández García, J., Rodríguez Pandozi, J., Mukai, T., Segura, A., Bellviure, J. and Muñoz Yesares, R., 2024. Isla del Fraile. Reconstructing Coastal Dynamics in Southeastern Spain Through Underwater Archaeological Survey. Archaeol. Prospect. 31, 149–170. https://doi.org/10.1002/arp.1937

Stek, T., 2016. Drones over Mediterranean landscapes. The potential of small UAV’s (drones) for site detection and heritage management in archaeological survey projects: A case study from Le Pianelle in the Tappino Valley, Molise (Italy). J. Cult. Herit. 1066–1071. https://doi.org/10.1016/j.culher.2016.06.006

Verhoeven, G., Cowley, D. and Traviglia, A., 2021. Archaeological Remote Sensing in the 21st Century: (Re)Defining Practice and Theory. https://doi.org/10.3390/books978-3-0365-1376-8 

Waagen, J., 2019. New technology and archaeological practice. Improving the primary archaeological recording process in excavation by means of UAS photogrammetry. J. Archaeol. Sci. 101, 11–20. https://doi.org/10.1016/j.jas.2018.10.011

Yamafune, K., Torres, R. and Castro, F., 2017. Multi-Image Photogrammetry to Record and Reconstruct Underwater Shipwreck Sites. J. Archaeol. Method Theory 24, 703–725. https://doi.org/10.1007/s10816-016-9283-1

Underwater Drones as a Low-Cost, yet Powerful Tool for Underwater Archaeological Mapping: Case Studies from the MediterraneanEleni Diamanti, Øyvind Ødegård, Vasilis Mentogiannis, George Koutsouflakis<p>This paper investigates the transformative impact of micro-class Remote Operated Vehicles (ROVs), commonly known as underwater drones, on underwater archaeological mapping. With advancements in Unmanned Underwater Vehicles (UUVs) technology lea...Computational archaeology, Remote sensing, Spatial analysisJesus Garcia Sanchez2024-08-28 19:50:39 View