Samanta MariottiPlease use the format "First name initials family name" as in "Marie S. Curie, Niels H. D. Bohr, Albert Einstein, John R. R. Tolkien, Donna T. Strickland"
<p>Video games are now recognised as a valuable tool for disseminating and enhancing archaeological heritage. In Italy, the recent institutionalisation of Public Archaeology programs and incentives for digital innovation has resulted in a proliferation of video games for cultural heritage. However, critical evaluation of these projects is still needed. This paper describes The Living Hill project dedicated to the Archaeological Park and Fortress of Poggio Imperiale in Poggibonsi, Italy and the methodological framework adopted: a) a preliminary deep analysis of the objectives, the context, and the expected audience; b) a multi-professional collaboration (between archaeologists, developers, graphic designers) to make the best choices based on the primary analysis; c) a (first) final UX evaluation.</p>
Archaeogaming, The Living Hill, Digital Public Archaeology, Methodology, UX Evaluation
Conservation/Museum studies, Europe, Medieval, Post-medieval