Latest recommendations

Id | Title | Authors | Abstract | Picture | Thematic fields | Recommender▲ | Reviewers | Submission date | |
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02 Nov 2020
![]() Probabilistic Modelling using Monte Carlo Simulation for Incorporating Uncertainty in Least Cost Path Results: a Roman Road Case StudyJoseph Lewis https://doi.org/10.31235/osf.io/mxas2A probabilistic method for Least Cost Path calculation.Recommended by Otis Crandell based on reviews by Georges Abou Diwan and 1 anonymous reviewerThe paper entitled “Probabilistic Modelling using Monte Carlo Simulation for Incorporating Uncertainty in Least Cost Path Results: a Roman Road Case Study” [1] submitted by J. Lewis presents an innovative approach to applying Least Cost Path (LCP) analysis to incorporate uncertainty of the Digital Elevation Model used as the topographic surface on which the path is calculated. The proposition of using Monte Carlo simulations to produce numerous LCP, each with a slightly different DEM included in the error range of the model, allows one to strengthen the method by proposing a probabilistic LCP rather than a single and arbitrary one which does not take into account the uncertainty of the topographic reconstruction. This new method is integrated in the R package leastcostpath [2]. The author tests the method using a Roman road built along a ridge in Cumbria, England. The integration of the uncertainty of the DEM, thanks to Monte Carlo simulations, shows that two paths could have the same probability to be the real LCP. One of them is indeed the path that the Roman road took. In particular, it is one of two possibilities of LCP in the south to north direction. This new probabilistic method therefore strengthens the reconstruction of past pathways, while also allowing new hypotheses to be tested, and, in this case study, to suggest that the northern part of the Roman road’s location was selected to help the northward movements. [1] Lewis, J., 2020. Probabilistic Modelling using Monte Carlo Simulation for Incorporating Uncertainty in Least Cost Path Results: a Roman Road Case Study. SocArXiv, mxas2, ver 17 peer-reviewed and recommended by PCI Archaeology, 10.31235/osf.io/mxas2. [2] Lewis, J., 2020. leastcostpath: Modelling Pathways and Movement Potential Within a Landscape. R package. Version 1.7.4. | Probabilistic Modelling using Monte Carlo Simulation for Incorporating Uncertainty in Least Cost Path Results: a Roman Road Case Study | Joseph Lewis | <p>The movement of past peoples in the landscape has been studied extensively through the use of Least Cost Path (LCP) analysis. Although methodological issues of applying LCP analysis in Archaeology have frequently been discussed, the effect of v... | ![]() | Spatial analysis | Otis Crandell | Adam Green, Georges Abou Diwan | 2020-08-05 12:10:46 | View |
15 Aug 2021
Ran-thok and Ling-chhom: indigenous grinding stones of Shertukpen tribes of Arunachal Pradesh, IndiaNorbu Jamchu Thongdok, Gibji Nimasow & Oyi Dai Nimasow https://doi.org/10.5281/zenodo.5118675An insight into traditional method of food production in IndiaRecommended by Otis Crandell based on reviews by Antony Borel, Atefeh Shekofteh, Andrea Squitieri, Birgül Ögüt, Atefe Shekofte and 1 anonymous reviewerThis paper [1] covers an interesting topic in that it presents through ethnography an insight into a traditional method of food production which is gradually declining in use. In addition to preserving traditional knowledge, the ethnographic study of grinding stones has the potential for showing how similar tools may have been used by people in the past, particularly from the same geographic region. [1] Thongdok Norbu J., Nimasow Gibji, Nimasow Oyi D. (2021) Ran-thok and Ling-chhom: indigenous grinding stones of Shertukpen tribes of Arunachal Pradesh, India. Zenodo, 5118675, ver. 4 peer-reviewed and recommended by PCI Archaeo. doi: https://doi.org/10.5281/zenodo.5118675 | Ran-thok and Ling-chhom: indigenous grinding stones of Shertukpen tribes of Arunachal Pradesh, India | Norbu Jamchu Thongdok, Gibji Nimasow & Oyi Dai Nimasow | <p style="text-align: justify;">The Shertukpens are an Indigenous tribal group inhabiting the western and southern parts of Arunachal Pradesh, Northeast India. They are accomplished carvers of carving wood and stone. The paper aims to document the... | Antiquity, Asia, Environmental archaeology, Lithic technology, Peopling, Raw materials | Otis Crandell | 2021-02-10 10:26:12 | View | ||
05 Jun 2023
![]() SEAHORS: Spatial Exploration of ArcHaeological Objects in R ShinyROYER, Aurélien, DISCAMPS, Emmanuel, PLUTNIAK, Sébastien, THOMAS, Marc https://doi.org/10.5281/zenodo.7957154Analyzing piece-plotted artifacts just got simpler: A good solution to the wrong problem?Recommended by Reuven Yeshurun based on reviews by Frédéric Santos, Jacqueline Meier and Maayan LevPaleolithic archaeologists habitually measure 3-coordinate data for artifacts in their excavations. This was first done manually, and in the last three decades it is usually performed by a total station and associated hardware. While the field recording procedure is quite straightforward, visualizing and analyzing the data are not, often requiring specialized proprietary software or coding expertise. Here, Royer and colleagues (2023) present the SEAHORS application, an elegant solution for the post-excavation analysis of artifact coordinate data that seems to be instantly useful for numerous archaeologists. SEAHORS allows one to import and organize field data (Cartesian coordinates and point description), which often comes in a variety of formats, and to create various density and distribution plots. It is specifically adapted to the needs of archaeologists, is free and accessible, and much simpler to use than many commercial programs. The authors further demonstrate the use of the application in the post-excavation analysis of the Cassenade Paleolithic site (see also Discamps et al., 2019). While in no way detracting from my appreciation of Royer et al.’s (2023) work, I would like to play the devil’s advocate by asking whether, in the majority of cases, field recording of artifacts in three coordinates is warranted. Royer et al. (2023) regard piece plotting as “…indispensable to propose reliable spatial planimetrical and stratigraphical interpretations” but this assertion does not hold in all (or most) cases, where careful stratigraphic excavation employing thin volumetric units would do just as well. Moreover, piece-plotting has some serious drawbacks. The recording often slows excavations considerably, beyond what is needed for carefully exposing and documenting the artifacts in their contexts, resulting in smaller horizontal and vertical exposures (e.g., Gilead, 2002). This typically hinders a fuller stratigraphic and contextual understanding of the excavated levels and features. Even worse, the method almost always creates a biased sample of “coordinated artifacts”, in which the most important items for understanding spatial patterns and site-formation processes – the small ones – are underrepresented. Some projects run the danger of treating the coordinated artifacts as bearing more significance than the sieve-recovered items, preferentially studying the former with no real justification. Finally, the coordinated items often go unassigned to a volumetric unit, effectively disconnecting them from other types of data found in the same depositional contexts. The advantages of piece-plotting may, in some cases, offset the disadvantages. But what I find missing in the general discourse (certainly not in the recommended preprint) is the “theory” behind the seemingly technical act of 3-coordinate recording (Yeshurun, 2022). Being in effect a form of sampling, this practice needs a rethink about where and how to be applied; what depositional contexts justify it, and what the goals are. These questions should determine if all “visible” artifacts are plotted, or just an explicitly defined sample of them (e.g., elongated items above a certain length threshold, which should be more reliable for fabric analysis), or whether the circumstances do not actually justify it. In the latter case, researchers sometimes opt for using “virtual coordinates” within in each spatial unit (typically 0.5x0.5 m), essentially replicating the data that is generated by “real” coordinates and integrating the sieve-recovered items as well. In either case, Royer et al.’s (2023) solution for plotting and visualizing labeled points within intra-site space would indeed be an important addition to the archaeologists’ tool kits.
References cited Discamps, E., Bachellerie, F., Baillet, M. and Sitzia, L. (2019). The use of spatial taphonomy for interpreting Pleistocene palimpsests: an interdisciplinary approach to the Châtelperronian and carnivore occupations at Cassenade (Dordogne, France). Paleoanthropology 2019, 362–388. https://doi.org/10.4207/PA.2019.ART136 Gilead, I. (2002). Too many notes? Virtual recording of artifacts provenance. In: Niccolucci, F. (Ed.). Virtual Archaeology: Proceedings of the VAST Euroconference, Arezzo 24–25 November 2000. BAR International Series 1075, Archaeopress, Oxford, pp. 41–44. Royer, A., Discamps, E., Plutniak, S. and Thomas, M. (2023). SEAHORS: Spatial Exploration of ArcHaeological Objects in R Shiny Zenodo, 7957154, ver. 2 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.7929462 Yeshurun, R. (2022). Intra-site analysis of repeatedly occupied camps: Sacrificing “resolution” to get the story. In: Clark A.E., Gingerich J.A.M. (Eds.). Intrasite Spatial Analysis of Mobile and Semisedentary Peoples: Analytical Approaches to Reconstructing Occupation History. University of Utah Press, pp. 27–35.
| SEAHORS: Spatial Exploration of ArcHaeological Objects in R Shiny | ROYER, Aurélien, DISCAMPS, Emmanuel, PLUTNIAK, Sébastien, THOMAS, Marc | <p style="text-align: justify;">This paper presents SEAHORS, an R shiny application available as an R package, dedicated to the intra-site spatial analysis of piece-plotted archaeological remains. This open-source script generates 2D and 3D scatte... | ![]() | Computational archaeology, Spatial analysis, Theoretical archaeology | Reuven Yeshurun | 2023-02-24 16:01:44 | View | |
04 Oct 2023
![]() IUENNA – openIng the soUthErn jauNtal as a micro-regioN for future Archaeology: A "para-description"Hagmann, Dominik; Reiner, Franziska https://doi.org/10.31219/osf.io/5vwg8The IUENNA project: integrating old data and documentation for future archaeologyRecommended by Ronald Visser based on reviews by Nina Richards and 3 anonymous reviewersThis recommended paper on the IUENNA project (Hagmann and Reiner 2023) is not a paper in the traditional sense, but it is a reworked version of a project proposal. It is refreshing to read about a project that has just started and see what the aims of the project are. This ties in with several open science ideas and standards (e.g. Brinkman et al. 2023). I am looking forward to see in a few years how the authors managed to reach the aims and goals of the project. The IUENNA project deals with the legacy data and old excavations on the Hemmaberg and in the Jauntal. Archaeological research in this small, but important region, has taken place for more than a century, revealing material from over 2000 years of human history. The Hemmaberg is well known for its late antique and early medieval structures, such as roads, villas and the various churches. The wider Jauntal reveals archaeological finds and features dating from the Iron Age to the recent past. The authors of the paper show the need to make sure that the documentation and data of these past archaeological studies and projects will be accessible in the future, or in their own words: "Acute action is needed to systematically transition these datasets from physical filing cabinets to a sustainable, networked virtual environment for long-term use" (Hagmann and Reiner 2023: 5). The papers clearly shows how this initiative fits within larger developments in both Digital Archaeology and the Digital Humanities. In addition, the project is well grounded within Austrian archaeology. While the project ties in with various international standards and initiatives, such as Ariadne (https://ariadne-infrastructure.eu/) and FAIR-data standards (Wilkinson et al. 2016, 2019), it would benefit from the long experience institutes as the ADS (https://archaeologydataservice.ac.uk/) and DANS (see Data Station Archaeology: https://dans.knaw.nl/en/data-stations/archaeology/) have on the storage of archaeological data. I would also like to suggest to have a look at the Dutch SIKB0102 standard (https://www.sikb.nl/datastandaarden/richtlijnen/sikb0102) for the exchange of archaeological data. The documentation is all in Dutch, but we wrote an English paper a few years back that explains the various concepts (Boasson and Visser 2017). However, these are a minor details or improvements compared to what the authors show in their project proposal. The integration of many standards in the project and the use of open software in a well-defined process is recommendable. The IUENNA project is an ambitious project, which will hopefully lead to better insights, guidelines and workflows on dealing with legacy data or documentation. These lessons will hopefully benefit archaeology as a discipline. This is important, because various (European) countries are dealing with similar problem, since many excavations of the past have never been properly published, digitalized or deposited. In the Netherlands, for example, various projects dealt with publication of legacy excavations in the Odyssee-project (https://www.nwo.nl/onderzoeksprogrammas/odyssee). This has led to the publication of various books and datasets (24) (https://easy.dans.knaw.nl/ui/datasets/id/easy-dataset:34359), but there are still many datasets (8) missing from the various projects. In addition, each project followed their own standards in creating digital data, while IUENNA will make an effort to standardize this. There are still more than 1000 Dutch legacy excavations still waiting to be published and made into a modern dataset (Kleijne 2010) and this is probably the case in many other countries. I sincerely hope that a successful end of IUENNA will be an inspiration for other regions and countries for future safekeeping of legacy data. References Boasson, W and Visser, RM. 2017 SIKB0102: Synchronizing Excavation Data for Preservation and Re-Use. Studies in Digital Heritage 1(2): 206–224. https://doi.org/10.14434/sdh.v1i2.23262 Brinkman, L, Dijk, E, Jonge, H de, Loorbach, N and Rutten, D. 2023 Open Science: A Practical Guide for Early-Career Researchers https://doi.org/10.5281/zenodo.7716153 Hagmann, D and Reiner, F. 2023 IUENNA – openIng the soUthErn jauNtal as a micro-regioN for future Archaeology: A ‘para-description’. https://doi.org/10.31219/osf.io/5vwg8 Kleijne, JP. 2010. Odysee in de breedte. Verslag van het NWO Odyssee programma, kortlopend onderzoek: ‘Odyssee, een oplossing in de breedte: de 1000 onuitgewerkte sites, die tot een substantiële kennisvermeerdering kunnen leiden, digitaal beschikbaar!’ ‐ ODYK‐09‐13. Den Haag: E‐depot Nederlandse Archeologie (EDNA). https://doi.org/10.17026/dans-z25-g4jw Wilkinson, MD, Dumontier, M, Aalbersberg, IjJ, Appleton, G, Axton, M, Baak, A, Blomberg, N, Boiten, J-W, da Silva Santos, LB, Bourne, PE, Bouwman, J, Brookes, AJ, Clark, T, Crosas, M, Dillo, I, Dumon, O, Edmunds, S, Evelo, CT, Finkers, R, Gonzalez-Beltran, A, Gray, AJG, Groth, P, Goble, C, Grethe, JS, Heringa, J, ’t Hoen, PAC, Hooft, R, Kuhn, T, Kok, R, Kok, J, Lusher, SJ, Martone, ME, Mons, A, Packer, AL, Persson, B, Rocca-Serra, P, Roos, M, van Schaik, R, Sansone, S-A, Schultes, E, Sengstag, T, Slater, T, Strawn, G, Swertz, MA, Thompson, M, van der Lei, J, van Mulligen, E, Velterop, J, Waagmeester, A, Wittenburg, P, Wolstencroft, K, Zhao, J and Mons, B. 2016 The FAIR Guiding Principles for scientific data management and stewardship. Scientific Data 3(1): 160018. https://doi.org/10.1038/sdata.2016.18 Wilkinson, MD, Dumontier, M, Jan Aalbersberg, I, Appleton, G, Axton, M, Baak, A, Blomberg, N, Boiten, J-W, da Silva Santos, LB, Bourne, PE, Bouwman, J, Brookes, AJ, Clark, T, Crosas, M, Dillo, I, Dumon, O, Edmunds, S, Evelo, CT, Finkers, R, Gonzalez-Beltran, A, Gray, AJG, Groth, P, Goble, C, Grethe, JS, Heringa, J, Hoen, PAC ’t, Hooft, R, Kuhn, T, Kok, R, Kok, J, Lusher, SJ, Martone, ME, Mons, A, Packer, AL, Persson, B, Rocca-Serra, P, Roos, M, van Schaik, R, Sansone, S-A, Schultes, E, Sengstag, T, Slater, T, Strawn, G, Swertz, MA, Thompson, M, van der Lei, J, van Mulligen, E, Jan Velterop, Waagmeester, A, Wittenburg, P, Wolstencroft, K, Zhao, J and Mons, B. 2019 Addendum: The FAIR Guiding Principles for scientific data management and stewardship. Scientific Data 6(1): 6. https://doi.org/10.1038/s41597-019-0009-6
| IUENNA – openIng the soUthErn jauNtal as a micro-regioN for future Archaeology: A "para-description" | Hagmann, Dominik; Reiner, Franziska | <p>The Go!Digital 3.0 project IUENNA – an acronym for “openIng the soUthErn jauNtal as a micro-regioN for future Archaeology” – embraces a comprehensive open science methodology. It focuses on the archaeological micro-region of the Jauntal Valley ... | ![]() | Antiquity, Classic, Computational archaeology | Ronald Visser | 2023-04-06 13:36:16 | View | |
16 May 2022
![]() Wood technology: a Glossary and Code for analysis of archaeological wood from stone tool culturesAnnemieke Milks, Jens Lehmann, Utz Böhner, Dirk Leder, Tim Koddenberg, Michael Sietz, Matthias Vogel, Thomas Terberger https://osf.io/x8m4jOpen glossary for wood technologiesRecommended by Ruth Blasco based on reviews by Paloma Vidal-Matutano, Oriol López-Bultó, Eva Francesca Martellotta and Laura Caruso FerméWood is a widely available and versatile material, so it is not surprising that it has been a key resource throughout human history. However, it is more vulnerable to decomposition than other materials, and its direct use is only rarely recorded in prehistoric sites. Despite this, there are exceptions (e.g., [1-5] [6] and references therein), and indirect evidence of its use has been attested through use-wear analyses, residue analyses (e.g., [7]) and imprints on the ground (e.g., [8]). One interesting finding of note is that the technology required to make, for example, wooden spears was quite complex [9], leading some authors to propose that this type of tool production represented a cognitive leap for Pleistocene hominids [10]. Other researchers, however, have proposed that the production process for wooden tools could have been much easier than is currently thought [11]. Be that as it may, in recent years researchers have begun to approach wood remains systematically, developing analyses of natural and anthropogenic damage, often with the help of experimental reference samples. In this work, the authors elaborate a comprehensive glossary as a first step towards the understanding of the use of wood for technological purposes in different times and places, as there is still a general gap in the established nomenclature. Thus, this glossary is a synthesis and standardisation of analytical terms for early wood technologies that includes clear definitions and descriptions of traces from stone tool-using cultures, to avoid confusion in ongoing and future studies of wood tools. For this, the authors have carried out a detailed search of the current literature to select appropriate terms associated with additional readings that provide a wide, state-of-the-art description of the field of wood technology. An interesting point is that the glossary has been organised within a chaîne opératoire framework divided into categories including general terms and natural traces, and then complemented by an appendix of images. It is important to define the natural traces –understanding these as alterations caused by natural processes–because they can mask those modifications produced by other agents affecting both unmodified and modified wood before, during or after its human use. In short, the work carried out by Milks et al. [6] is an excellent and complete assessment and vital to the technological approach to wooden artifacts from archaeological contexts and establishing a common point for a standardised nomenclature. One of its particular strengths is that the glossary is a preprint that will remain open during the coming years, so that other researchers can continue to make suggestions and refinements to improve the definitions, terms and citations within it. [1] Oakley, K., Andrews, P., Keeley, L., Clark, J. (1977). A reappraisal of the Clacton spearpoint. Proceedings of the Prehistoric Society 43, 13-30. https://doi.org/10.1017/S0079497X00010343 [2] Thieme, H. (1997). Lower Palaeolithic hunting spears from Germany. Nature 385, 807-810. https://doi.org/10.1038/385807a0 [3] Schoch, W.H., Bigga, G., Böhner, U., Richter, P., Terberger, T. (2015). New insights on the wooden weapons from the Paleolithic site of Schöningen. Journal of Human Evolution 89, 214-225. https://doi.org/10.1016/j.jhevol.2015.08.004 [4] Aranguren, B., Revedin, A., Amico, N., Cavulli, F., Giachi, G., Grimaldi, S. et al. (2018). Wooden tools and fire technology in the early Neanderthal site of Poggetti Vecchi (Italy). Proceedings of the National Academy of Sciences. 115, 2054-2059. https://doi.org/10.1073/pnas.1716068115 [5] Rios-Garaizar, J., López-Bultó, O., Iriarte, E., Pérez-Garrido, C., Piqué, R., Aranburu, A., et al. (2018). A Middle Palaeolithic wooden digging stick from Aranbaltza III, Spain. PLoS ONE 13(3): e0195044. https://doi.org/10.1371/journal.pone.0195044 [6] Milks, A. G., Lehmann, J., Böhner, U., Leder, D., Koddenberg, T., Sietz, M., Vogel, M., Terberger, T. (2022). Wood technology: a Glossary and Code for analysis of archaeological wood from stone tool cultures. Peer-reviewed and recommended by PCI Archaeology https://doi.org/10.31219/osf.io/x8m4j [7] Nugent, S. (2006). Applying use-wear and residue analyses to digging sticks. Mem Qld Mus Cult Herit Ser 4, 89-105. https://search.informit.org/doi/10.3316/informit.890092331962439 [8] Allué, E., Cabanes, D., Solé, A., Sala, R. (2012). Hearth Functioning and Forest Resource Exploitation Based on the Archeobotanical Assemblage from Level J, in: i Roura E. (Ed.), High Resolution Archaeology and Neanderthal Behavior: Time and Space in Level J of Abric Romaní (Capellades, Spain). Springer Netherlands, Dordrecht, pp. 373-385. https://doi.org/10.1007/978-94-007-3922-2_9 [9] Ennos, A.R., Chan, T.L. (2016). "Fire hardening" spear wood does slightly harden it, but makes it much weaker and more brittle. Biology Letters 12. https://doi.org/10.1098/rsbl.2016.0174 [10] Haidle, M.N. (2009). How to think a simple spear?, in: de Beaune S.A., Coolidge F.L., Wynn T. (Eds.), Cognitive Archaeology and Human Evolution. Cambridge University Press, New York, pp. 57-73. [11] Garofoli, D. (2015). A Radical Embodied Approach to Lower Palaeolithic Spear-making. Journal of Mind and Behavior 36, 1-26. | Wood technology: a Glossary and Code for analysis of archaeological wood from stone tool cultures | Annemieke Milks, Jens Lehmann, Utz Böhner, Dirk Leder, Tim Koddenberg, Michael Sietz, Matthias Vogel, Thomas Terberger | <p>The analysis of wood technologies created by stone tool-using cultures remains underdeveloped relative to the study of lithic and bone technologies. In recent years archaeologists have begun to approach wood assemblages systematically, developi... | ![]() | Ancient Palaeolithic, Archaeobotany, Mesolithic, Middle Palaeolithic, Neolithic, Raw materials, Taphonomy, Traceology, Upper Palaeolithic | Ruth Blasco | 2021-12-01 12:18:53 | View | |
20 Jul 2022
![]() Faunal remains from the Upper Paleolithic site of Nahal Rahaf 2 in the southern Judean Desert, IsraelNimrod Marom, Dariya Lokshin Gnezdilov, Roee Shafir, Omry Barzilai, Maayan Shemer https://www.biorxiv.org/content/10.1101/2022.05.17.492258v4New zooarchaeological data from the Upper Palaeolithic site of Nahal Rahaf 2, IsraelRecommended by Ruth Blasco based on reviews by Ana Belén Galán and Joana GabucioThe Levantine Corridor is considered a crossing point to Eurasia and one of the main areas for detecting population flows (and their associated cultural and economic changes) during the Pleistocene. This area could have been closed during the most arid periods, giving rise to processes of population isolation between Africa and Eurasia and intermittent contact between Eurasian human communities [1,2]. Zooarchaeological studies of the early Upper Palaeolithic assemblages constitute an important source of knowledge about human subsistence, making them central to the debate on modern behaviour. The Early Upper Palaeolithic sequence in the Levant includes two cultural entities – the Early Ahmarian and the Levantine Aurignacian. This latter is dated to 39-33 ka and is considered a local adaptation of the European Aurignacian techno-complex. In this work, the authors present a zooarchaeological study of the Nahal Rahaf 2 (ca. 35 ka) archaeological site in the southern Judean Desert in Israel [3]. Zooarchaeological data from the early Upper Paleolithic desert regions of the southern Levant are not common due to preservation problems of non-lithic finds. In the case of Nahal Rahaf 2, recent excavation seasons brought to light a stratigraphical sequence composed of very well-preserved archaeological surfaces attributed to the 'Arkov-Divshon' cultural entity, which is associated with the Levantine Aurignacian. This study shows age-specific caprine (Capra cf. Capra ibex) hunting on prime adults and a generalized procurement of gazelles (Gazella cf. Gazella gazella), which seem to have been selectively transported to the site and processed for within-bone nutrients. An interesting point to note is that the proportion of goats increases along the stratigraphic sequence, which suggests to the authors a specialization in the economy over time that is inversely related to the occupational intensity of use of the site. It is also noteworthy that the materials represent a large sample compared to previous studies from the Upper Paleolithic of the Judean Desert and Negev. In summary, this manuscript contributes significantly to the study of both the palaeoenvironment and human subsistence strategies in the Upper Palaeolithic and provides another important reference point for evaluating human hunting adaptations in the arid regions of the southern Levant. References [1] Bermúdez de Castro, J.-L., Martinon-Torres, M. (2013). A new model for the evolution of the human pleistocene populations of Europe. Quaternary Int. 295, 102-112. https://doi.org/10.1016/j.quaint.2012.02.036 [2] Bar-Yosef, O., Belfer-Cohen, A. (2010). The Levantine Upper Palaeolithic and Epipalaeolithic. In Garcea, E.A.A. (Ed), South-Eastern Mediterranean Peoples Between 130,000 and 10,000 Years Ago. Oxbow Books, pp. 144-167. [3] Marom, N., Gnezdilov, D. L., Shafir, R., Barzilai, O. and Shemer, M. (2022). Faunal remains from the Upper Paleolithic site of Nahal Rahaf 2 in the southern Judean Desert, Israel. BioRxiv, 2022.05.17.492258, ver. 4 peer-reviewed and recommended by Peer community in Archaeology. https://www.biorxiv.org/content/10.1101/2022.05.17.492258v4 | Faunal remains from the Upper Paleolithic site of Nahal Rahaf 2 in the southern Judean Desert, Israel | Nimrod Marom, Dariya Lokshin Gnezdilov, Roee Shafir, Omry Barzilai, Maayan Shemer | <p>Nahal Rahaf 2 (NR2) is an Early Upper Paleolithic (ca. 35 kya) rock shelter in the southern Judean Desert in Israel. Two excavation seasons in 2019 and 2020 revealed a stratigraphical sequence composed of intact archaeological surfaces attribut... | ![]() | Upper Palaeolithic, Zooarchaeology | Ruth Blasco | Joana Gabucio | 2022-05-19 06:16:47 | View |
01 Sep 2023
![]() Zooarchaeological investigation of the Hoabinhian exploitation of reptiles and amphibians in Thailand and Cambodia with a focus on the Yellow-headed tortoise (Indotestudo elongata (Blyth, 1854))Corentin Bochaton, Sirikanya Chantasri, Melada Maneechote, Julien Claude, Christophe Griggo, Wilailuck Naksri, Hubert Forestier, Heng Sophady, Prasit Auertrakulvit, Jutinach Bowonsachoti, Valery Zeitoun https://doi.org/10.1101/2023.04.27.538552A zooarchaeological perspective on testudine bones from Hoabinhian hunter-gatherer archaeological assemblages in Southeast AsiaRecommended by Ruth Blasco based on reviews by Noel Amano and Iratxe BonetaThe study of the evolution of the human diet has been a central theme in numerous archaeological and paleoanthropological investigations. By reconstructing diets, researchers gain deeper insights into how humans adapted to their environments. The analysis of animal bones plays a crucial role in extracting dietary information. Most studies involving ancient diets rely heavily on zooarchaeological examinations, which, due to their extensive history, have amassed a wealth of data. During the Pleistocene–Holocene periods, testudine bones have been commonly found in a multitude of sites. The use of turtles and tortoises as food sources appears to stretch back to the Early Pleistocene [1-4]. More importantly, these small animals play a more significant role within a broader debate. The exploitation of tortoises in the Mediterranean Basin has been examined through the lens of optimal foraging theory and diet breadth models (e.g. [5-10]). According to the diet breadth model, resources are incorporated into diets based on their ranking and influenced by factors such as net return, which in turn depends on caloric value and search/handling costs [11]. Within these theoretical frameworks, tortoises hold a significant position. Their small size and sluggish movement require minimal effort and relatively simple technology for procurement and processing. This aligns with optimal foraging models in which the low handling costs of slow-moving prey compensate for their small size [5-6,9]. Tortoises also offer distinct advantages. They can be easily transported and kept alive, thereby maintaining freshness for deferred consumption [12-14]. For example, historical accounts suggest that Mexican traders recognised tortoises as portable and storable sources of protein and water [15]. Furthermore, tortoises provide non-edible resources, such as shells, which can serve as containers. This possibility has been discussed in the context of Kebara Cave [16] and noted in ethnographic and historical records (e.g. [12]). However, despite these advantages, their slow growth rate might have rendered intensive long-term predation unsustainable. While tortoises are well-documented in the Southeast Asian archaeological record, zooarchaeological analyses in this region have been limited, particularly concerning prehistoric hunter-gatherer populations that may have relied extensively on inland chelonian taxa. With the present paper Bochaton et al. [17] aim to bridge this gap by conducting an exhaustive zooarchaeological analysis of turtle bone specimens from four Hoabinhian hunter-gatherer archaeological assemblages in Thailand and Cambodia. These assemblages span from the Late Pleistocene to the first half of the Holocene. The authors focus on bones attributed to the yellow-headed tortoise (Indotestudo elongata), which is the most prevalent taxon in the assemblages. The research include osteometric equations to estimate carapace size and explore population structures across various sites. The objective is to uncover human tortoise exploitation strategies in the region, and the results reveal consistent subsistence behaviours across diverse locations, even amidst varying environmental conditions. These final proposals suggest the possibility of cultural similarities across different periods and regions in continental Southeast Asia. In summary, this paper [17] represents a significant advancement in the realm of zooarchaeological investigations of small prey within prehistoric communities in the region. While certain approaches and issues may require further refinement, they serve as a comprehensive and commendable foundation for assessing human hunting adaptations.
References [1] Hartman, G., 2004. Long-term continuity of a freshwater turtle (Mauremys caspica rivulata) population in the northern Jordan Valley and its paleoenvironmental implications. In: Goren-Inbar, N., Speth, J.D. (Eds.), Human Paleoecology in the Levantine Corridor. Oxbow Books, Oxford, pp. 61-74. https://doi.org/10.2307/j.ctvh1dtct.11 [2] Alperson-Afil, N., Sharon, G., Kislev, M., Melamed, Y., Zohar, I., Ashkenazi, R., Biton, R., Werker, E., Hartman, G., Feibel, C., Goren-Inbar, N., 2009. Spatial organization of hominin activities at Gesher Benot Ya'aqov, Israel. Science 326, 1677-1680. https://doi.org/10.1126/science.1180695 [3] Archer, W., Braun, D.R., Harris, J.W., McCoy, J.T., Richmond, B.G., 2014. Early Pleistocene aquatic resource use in the Turkana Basin. J. Hum. Evol. 77, 74-87. https://doi.org/10.1016/j.jhevol.2014.02.012 [4] Blasco, R., Blain, H.A., Rosell, J., Carlos, D.J., Huguet, R., Rodríguez, J., Arsuaga, J.L., Bermúdez de Castro, J.M., Carbonell, E., 2011. Earliest evidence for human consumption of tortoises in the European Early Pleistocene from Sima del Elefante, Sierra de Atapuerca, Spain. J. Hum. Evol. 11, 265-282. https://doi.org/10.1016/j.jhevol.2011.06.002 [5] Stiner, M.C., Munro, N., Surovell, T.A., Tchernov, E., Bar-Yosef, O., 1999. Palaeolithic growth pulses evidenced by small animal exploitation. Science 283, 190-194. https://doi.org/10.1126/science.283.5399.190 [6] Stiner, M.C., Munro, N.D., Surovell, T.A., 2000. The tortoise and the hare: small-game use, the Broad-Spectrum Revolution, and paleolithic demography. Curr. Anthropol. 41, 39-73. https://doi.org/10.1086/300102 [7] Stiner, M.C., 2001. Thirty years on the “Broad Spectrum Revolution” and paleolithic demography. Proc. Natl. Acad. Sci. U. S. A. 98 (13), 6993-6996. https://doi.org/10.1073/pnas.121176198 [8] Stiner, M.C., 2005. The Faunas of Hayonim Cave (Israel): a 200,000-Year Record of Paleolithic Diet. Demography and Society. American School of Prehistoric Research, Bulletin 48. Peabody Museum Press, Harvard University, Cambridge. [9] Stiner, M.C., Munro, N.D., 2002. Approaches to prehistoric diet breadth, demography, and prey ranking systems in time and space. J. Archaeol. Method Theory 9, 181-214. https://doi.org/10.1023/A:1016530308865 [10] Blasco, R., Cochard, D., Colonese, A.C., Laroulandie, V., Meier, J., Morin, E., Rufà, A., Tassoni, L., Thompson, J.C. 2022. Small animal use by Neanderthals. In Romagnoli, F., Rivals, F., Benazzi, S. (eds.), Updating Neanderthals: Understanding Behavioral Complexity in the Late Middle Palaeolithic. Elsevier Academic Press, pp. 123-143. ISBN 978-0-12-821428-2. https://doi.org/10.1016/C2019-0-03240-2 [11] Winterhalder, B., Smith, E.A., 2000. Analyzing adaptive strategies: human behavioural ecology at twenty-five. Evol. Anthropol. 9, 51-72. https://doi.org/10.1002/(sici)1520-6505(2000)9:2%3C51::aid-evan1%3E3.0.co;2-7 [12] Schneider, J.S., Everson, G.D., 1989. The Desert Tortoise (Xerobates agassizii) in the Prehistory of the Southwestern Great Basin and Adjacent areas. J. Calif. Gt. Basin Anthropol. 11, 175-202. http://www.jstor.org/stable/27825383 [13] Thompson, J.C., Henshilwood, C.S., 2014b. Nutritional values of tortoises relative to ungulates from the Middle Stone Age levels at Blombos Cave, South Africa: implications for foraging and social behaviour. J. Hum. Evol. 67, 33-47. https://doi.org/10.1016/j.jhevol.2013.09.010 [14] Blasco, R., Rosell, J., Smith, K.T., Maul, L.Ch., Sañudo, P., Barkai, R., Gopher, A. 2016. Tortoises as a Dietary Supplement: a view from the Middle Pleistocene site of Qesem Cave, Israel. Quat Sci Rev 133, 165-182. https://doi.org/10.1016/j.quascirev.2015.12.006 [15] Pepper, C., 1963. The truth about the tortoise. Desert Mag. 26, 10-11. [16] Speth, J.D., Tchernov, E., 2002. Middle Paleolithic tortoise use at Kebara Cave (Israel). J. Archaeol. Sci. 29, 471-483. https://doi.org/10.1006/jasc.2001.0740 [17] Bochaton, C., Chantasri, S., Maneechote, M., Claude, J., Griggo, C., Naksri, W., Forestier, H., Sophady, H., Auertrakulvit, P., Bowonsachoti, J. and Zeitoun, V. (2023) Zooarchaeological investigation of the Hoabinhian exploitation of reptiles and amphibians in Thailand and Cambodia with a focus on the Yellow-headed Tortoise (Indotestudo elongata (Blyth, 1854)), BioRXiv, 2023.04.27.538552 , ver. 3 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.1101/2023.04.27.538552v3 | Zooarchaeological investigation of the Hoabinhian exploitation of reptiles and amphibians in Thailand and Cambodia with a focus on the Yellow-headed tortoise (*Indotestudo elongata* (Blyth, 1854)) | Corentin Bochaton, Sirikanya Chantasri, Melada Maneechote, Julien Claude, Christophe Griggo, Wilailuck Naksri, Hubert Forestier, Heng Sophady, Prasit Auertrakulvit, Jutinach Bowonsachoti, Valery Zeitoun | <p style="text-align: justify;">While non-marine turtles are almost ubiquitous in the archaeological record of Southeast Asia, their zooarchaeological examination has been inadequately pursued within this tropical region. This gap in research hind... | ![]() | Asia, Taphonomy, Zooarchaeology | Ruth Blasco | Iratxe Boneta, Noel Amano | 2023-05-02 09:30:50 | View |
29 Aug 2023
![]() Designing Stories from the Grave: Reviving the History of a City through Human Remains and Serious GamesTsaknaki, Electra; Anastasovitis, Eleftherios; Georgiou, Georgia; Alagialoglou, Kleopatra; Mavrokostidou, Maria; Kartsiakli, Vasiliki; Aidonis, Asterios; Protopsalti, Tania; Nikolopoulos, Spiros; Kompatsiaris, Ioannis https://doi.org/10.5281/zenodo.7981323AR and VR Gamification as a proof-of-conceptRecommended by Sebastian HageneuerTsaknaki et al. (2023) discuss a work-in-progress project in which the presentation of Cultural Heritage is communicated using Serious Games techniques in a story-centric immersive narration instead of an exhibit-centered presentation with the use of Gamification, Augmented and Virtual Reality technologies. In the introduction the authors present the project called ECHOES, in which knowledge about the past of Thessaloniki, Greece is planned to be processed as an immersive and interactive experience. After presenting related work and the methodology, the authors describe the proposed design of the Serious Game and close the article with a discussion and conclusions. The paper is interesting because it highlights an ongoing process in the realm of the visualization of Cultural Heritage (see for example Champion 2016). The process described by the authors on how to accomplish this by using Serious Games, Gamification, Augmented and Virtual Reality is promising, although still hypothetical as the project is ongoing. It remains to be seen if the proposed visuals and interactive elements will work in the way intended and offer users an immersive experience after all. A preliminary questionnaire already showed that most of the respondents were not familiar with these technologies (AR, VR) and in my experience these numbers only change slowly. One way to overcome the technological barrier however might be the gamification of the experience, which the authors are planning to implement. I decided to recommend this article based on the remarks of the two reviewers, which the authors implemented perfectly, as well as my own evaluation of the paper. Although still in progress it seems worthwhile to have this article as a basis for discussion and comparison to similar projects. However, the article did not mention the possible longevity of data and in which ways the usability of the Serious Game will be secured for long-term storage. One eminent problem in these endeavors is, that we can read about these projects, but never find them anywhere to test them ourselves (see for example Gabellone et al. 2016). It is my intention with this review and the recommendation, that the ECHOES project will find a solution for this problem and that we are not only able to read this (and forthcoming) article(s) about the ECHOES project, but also play the Serious Game they are proposing in the near and distant future. References
Gabellone, Francesco, Antonio Lanorte, Nicola Masini, und Rosa Lasaponara. 2016. „From Remote Sensing to a Serious Game: Digital Reconstruction of an Abandoned Medieval Village in Southern Italy“. Journal of Cultural Heritage. https://doi.org/10.1016/j.culher.2016.01.012 Tsaknaki, Electra, Anastasovitis, Eleftherios, Georgiou, Georgia, Alagialoglou, Kleopatra, Mavrokostidou, Maria, Kartsiakli, Vasiliki, Aidonis, Asterios, Protopsalti, Tania, Nikolopoulos, Spiros, and Kompatsiaris, Ioannis. (2023). Designing Stories from the Grave: Reviving the History of a City through Human Remains and Serious Games, Zenodo, 7981323, ver. 4 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.7981323 | Designing Stories from the Grave: Reviving the History of a City through Human Remains and Serious Games | Tsaknaki, Electra; Anastasovitis, Eleftherios; Georgiou, Georgia; Alagialoglou, Kleopatra; Mavrokostidou, Maria; Kartsiakli, Vasiliki; Aidonis, Asterios; Protopsalti, Tania; Nikolopoulos, Spiros; Kompatsiaris, Ioannis | <p>The main challenge of the current digital transition is to utilize computing media and cutting-edge technologyin a more meaningful way, which would make the archaeological and anthropological research outcomes relevant to a heterogeneous audien... | ![]() | Bioarchaeology, Computational archaeology, Europe | Sebastian Hageneuer | 2023-05-29 13:19:46 | View | |
14 Nov 2023
![]() Student Feedback on Archaeogaming: Perspectives from a Classics ClassroomStephan, Robert https://doi.org/10.5281/zenodo.8221286Learning with Archaeogaming? A study based on student feedbackRecommended by Sebastian HageneuerThis paper (Stephan 2023) is about the use of video games as a pedagogical tool in class. Instead of taking the perspective of a lecturer, the author seeks the student’s perspectives to evaluate the success of an interactive teaching method at the crossroads of history, archaeology, and classics. The paper starts with a literature review, that highlights the intensive use of video games among college students and high schoolers as well as the impact video games can have on learning about the past. The case study this paper is based on is made with the game Assassin’s Creed: Odyssey, which is introduced in the next part of the paper as well as previous works on the same game. The author then explains his method, which entailed the tasks students had to complete for a class in classics. They could either choose to play a video game or more classically read some texts. After the tasks were done, students filled out a 14-question-survey to collect data about prior gaming experience, assignment enjoyment, and other questions specific to the assignments. The results were based on only a fraction of the course participants (n=266) that completed the survey (n=26), which is a low number for doing statistical analysis. Besides some quantitative questions, students had also the possibility to freely give feedback on the assignments. Both survey types (quantitative answers and qualitative feedback) solely relied on the self-assessment of the students and one might wonder how representative a self-assessment is for evaluating learning outcomes. Both problems (size of the survey and actual achievements of learning outcomes) are getting discussed at the end of the paper, that rightly refers to its results as preliminary. I nevertheless think that this survey can help to better understand the role that video games can play in class. As the author rightly claims, this survey needs to be enhanced with a higher number of participants and a better way of determining the learning outcomes objectively. This paper can serve as a start into how we can determine the senseful use of video games in classrooms and what students think about doing so. References
Stephan, R. (2023). Student Feedback on Archaeogaming: Perspectives from a Classics Classroom, Zenodo, 8221286, ver. 6 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.8221286
| Student Feedback on Archaeogaming: Perspectives from a Classics Classroom | Stephan, Robert | <p>This study assesses student feedback from the implementation of Assassin’s Creed: Odyssey as a teaching tool in a lower level, general education Classics course (CLAS 160B1 - Meet the Ancients: Gateway to Greece and Rome). In this course, which... | ![]() | Antiquity, Classic, Mediterranean | Sebastian Hageneuer | Anonymous, Jeremiah McCall | 2023-08-07 16:45:31 | View |
11 Oct 2023
![]() Transforming the Archaeological Record Into a Digital Playground: a Methodological Analysis of The Living Hill ProjectSamanta Mariotti https://doi.org/10.5281/zenodo.8302563Gamification of an archaeological park: The Living Hill Project as work-in-progressRecommended by Sebastian HageneuerThis paper (2023) describes The Living Hill project dedicated to the archaeological park and fortress of Poggio Imperiale in Poggibonsi, Italy. The project is a collaboration between the Poggibonsi excavation and Entertainment Games App, Ltd. From the start, the project focused on the question of the intended audience rather than on the used technology. It was therefore planned to involve the audience in the creation of the game itself, which was not possible after all due to the covid pandemic. Nevertheless, the game aimed towards a visit experience as close as possible to reality to offer an educational tool through the video game, as it offers more periods than the medieval period showcased in the archaeological park itself. The game mechanics differ from a walking simulator, or a virtual tour and the player is tasked with returning three lost objects in the virtual game. While the medieval level was based on a 3D scan of the archaeological park, the other two levels were reconstructed based on archaeological material. Currently, only a PC version is working, but the team works on a mobile version as well and teased the possibility that the source code will be made available open source. Lastly, the team also evaluated the game and its perception through surveys, interviews, and focus groups. Although the surveys were only based on 21 persons, the results came back positive overall. The paper is well-written and follows a consistent structure. The authors clearly define the goals and setting of the project and how they developed and evaluated the game. Although it has be criticized that the game is not playable yet and the size of the questionnaire is too low, the authors clearly replied to the reviews and clarified the situation on both matters. They also attended to nearly all of the reviewers demands and answered them concisely in their response. In my personal opinion, I can fully recommend this paper for publication. For future works, it is recommended that the authors enlarge their audience for the quesstionaire in order to get more representative results. It it also recommended to make the game available as soon as possible also outside of the archaeological park. I would also like to thank the reviewers for their concise and constructive criticism to this paper as well as for their time. References Mariotti, Samanta. (2023) Transforming the Archaeological Record Into a Digital Playground: a Methodological Analysis of The Living Hill Project, Zenodo, 8302563, ver. 5 peer-reviewed and recommended by Peer Community in Archaeology https://doi.org/10.5281/zenodo.8302563 | Transforming the Archaeological Record Into a Digital Playground: a Methodological Analysis of *The Living Hill* Project | Samanta Mariotti | <p>Video games are now recognised as a valuable tool for disseminating and enhancing archaeological heritage. In Italy, the recent institutionalisation of Public Archaeology programs and incentives for digital innovation has resulted in a prolifer... | ![]() | Conservation/Museum studies, Europe, Medieval, Post-medieval | Sebastian Hageneuer | 2023-08-30 20:25:32 | View |
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