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29 Aug 2023
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Designing Stories from the Grave: Reviving the History of a City through Human Remains and Serious Games

AR and VR Gamification as a proof-of-concept

Recommended by ORCID_LOGO based on reviews by Sophie C. Schmidt and Tine Rassalle

Tsaknaki et al. (2023) discuss a work-in-progress project in which the presentation of Cultural Heritage is communicated using Serious Games techniques in a story-centric immersive narration instead of an exhibit-centered presentation with the use of Gamification, Augmented and Virtual Reality technologies. In the introduction the authors present the project called ECHOES, in which knowledge about the past of Thessaloniki, Greece is planned to be processed as an immersive and interactive experience. After presenting related work and the methodology, the authors describe the proposed design of the Serious Game and close the article with a discussion and conclusions.

The paper is interesting because it highlights an ongoing process in the realm of the visualization of Cultural Heritage (see for example Champion 2016). The process described by the authors on how to accomplish this by using Serious Games, Gamification, Augmented and Virtual Reality is promising, although still hypothetical as the project is ongoing. It remains to be seen if the proposed visuals and interactive elements will work in the way intended and offer users an immersive experience after all. A preliminary questionnaire already showed that most of the respondents were not familiar with these technologies (AR, VR) and in my experience these numbers only change slowly. One way to overcome the technological barrier however might be the gamification of the experience, which the authors are planning to implement.

I decided to recommend this article based on the remarks of the two reviewers, which the authors implemented perfectly, as well as my own evaluation of the paper. Although still in progress it seems worthwhile to have this article as a basis for discussion and comparison to similar projects. However, the article did not mention the possible longevity of data and in which ways the usability of the Serious Game will be secured for long-term storage. One eminent problem in these endeavors is, that we can read about these projects, but never find them anywhere to test them ourselves (see for example Gabellone et al. 2016). It is my intention with this review and the recommendation, that the ECHOES project will find a solution for this problem and that we are not only able to read this (and forthcoming) article(s) about the ECHOES project, but also play the Serious Game they are proposing in the near and distant future.


Champion, Erik Malcolm. 2016. „Entertaining the Similarities and Distinctions between Serious Games and Virtual Heritage Projects“. Entertainment Computing 14 (Mai): 67–74.

Gabellone, Francesco, Antonio Lanorte, Nicola Masini, und Rosa Lasaponara. 2016. „From Remote Sensing to a Serious Game: Digital Reconstruction of an Abandoned Medieval Village in Southern Italy“. Journal of Cultural Heritage.

Tsaknaki, Electra, Anastasovitis, Eleftherios, Georgiou, Georgia, Alagialoglou, Kleopatra, Mavrokostidou, Maria, Kartsiakli, Vasiliki, Aidonis, Asterios, Protopsalti, Tania, Nikolopoulos, Spiros, and Kompatsiaris, Ioannis. (2023). Designing Stories from the Grave: Reviving the History of a City through Human Remains and Serious Games, Zenodo, 7981323, ver. 4 peer-reviewed and recommended by Peer Community in Archaeology.

Designing Stories from the Grave: Reviving the History of a City through Human Remains and Serious GamesTsaknaki, Electra; Anastasovitis, Eleftherios; Georgiou, Georgia; Alagialoglou, Kleopatra; Mavrokostidou, Maria; Kartsiakli, Vasiliki; Aidonis, Asterios; Protopsalti, Tania; Nikolopoulos, Spiros; Kompatsiaris, Ioannis<p>The main challenge of the current digital transition is to utilize computing media and cutting-edge technologyin a more meaningful way, which would make the archaeological and anthropological research outcomes relevant to a heterogeneous audien...Bioarchaeology, Computational archaeology, EuropeSebastian Hageneuer2023-05-29 13:19:46 View
14 Nov 2023
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Student Feedback on Archaeogaming: Perspectives from a Classics Classroom

Learning with Archaeogaming? A study based on student feedback

Recommended by ORCID_LOGO based on reviews by Jeremiah McCall and 1 anonymous reviewer

This paper (Stephan 2023) is about the use of video games as a pedagogical tool in class. Instead of taking the perspective of a lecturer, the author seeks the student’s perspectives to evaluate the success of an interactive teaching method at the crossroads of history, archaeology, and classics. The paper starts with a literature review, that highlights the intensive use of video games among college students and high schoolers as well as the impact video games can have on learning about the past. The case study this paper is based on is made with the game Assassin’s Creed: Odyssey, which is introduced in the next part of the paper as well as previous works on the same game. The author then explains his method, which entailed the tasks students had to complete for a class in classics. They could either choose to play a video game or more classically read some texts. After the tasks were done, students filled out a 14-question-survey to collect data about prior gaming experience, assignment enjoyment, and other questions specific to the assignments.

The results were based on only a fraction of the course participants (n=266) that completed the survey (n=26), which is a low number for doing statistical analysis. Besides some quantitative questions, students had also the possibility to freely give feedback on the assignments. Both survey types (quantitative answers and qualitative feedback) solely relied on the self-assessment of the students and one might wonder how representative a self-assessment is for evaluating learning outcomes. Both problems (size of the survey and actual achievements of learning outcomes) are getting discussed at the end of the paper, that rightly refers to its results as preliminary. I nevertheless think that this survey can help to better understand the role that video games can play in class. As the author rightly claims, this survey needs to be enhanced with a higher number of participants and a better way of determining the learning outcomes objectively. This paper can serve as a start into how we can determine the senseful use of video games in classrooms and what students think about doing so.

Stephan, R. (2023). Student Feedback on Archaeogaming: Perspectives from a Classics Classroom, Zenodo, 8221286, ver. 6 peer-reviewed and recommended by Peer Community in Archaeology.
Student Feedback on Archaeogaming: Perspectives from a Classics ClassroomStephan, Robert<p>This study assesses student feedback from the implementation of Assassin’s Creed: Odyssey as a teaching tool in a lower level, general education Classics course (CLAS 160B1 - Meet the Ancients: Gateway to Greece and Rome). In this course, which...Antiquity, Classic, MediterraneanSebastian HageneuerAnonymous, Jeremiah McCall2023-08-07 16:45:31 View
11 Oct 2023
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Transforming the Archaeological Record Into a Digital Playground: a Methodological Analysis of The Living Hill Project

Gamification of an archaeological park: The Living Hill Project as work-in-progress

Recommended by ORCID_LOGO based on reviews by Andrew Reinhard, Erik Champion and 1 anonymous reviewer

This paper (2023) describes The Living Hill project dedicated to the archaeological park and fortress of Poggio Imperiale in Poggibonsi, Italy. The project is a collaboration between the Poggibonsi excavation and Entertainment Games App, Ltd. From the start, the project focused on the question of the intended audience rather than on the used technology. It was therefore planned to involve the audience in the creation of the game itself, which was not possible after all due to the covid pandemic. Nevertheless, the game aimed towards a visit experience as close as possible to reality to offer an educational tool through the video game, as it offers more periods than the medieval period showcased in the archaeological park itself.

The game mechanics differ from a walking simulator, or a virtual tour and the player is tasked with returning three lost objects in the virtual game. While the medieval level was based on a 3D scan of the archaeological park, the other two levels were reconstructed based on archaeological material. Currently, only a PC version is working, but the team works on a mobile version as well and teased the possibility that the source code will be made available open source. Lastly, the team also evaluated the game and its perception through surveys, interviews, and focus groups. Although the surveys were only based on 21 persons, the results came back positive overall.

The paper is well-written and follows a consistent structure. The authors clearly define the goals and setting of the project and how they developed and evaluated the game. Although it has be criticized that the game is not playable yet and the size of the questionnaire is too low, the authors clearly replied to the reviews and clarified the situation on both matters. They also attended to nearly all of the reviewers demands and answered them concisely in their response. In my personal opinion, I can fully recommend this paper for publication.

For future works, it is recommended that the authors enlarge their audience for the quesstionaire in order to get more representative results. It it also recommended to make the game available as soon as possible also outside of the archaeological park. I would also like to thank the reviewers for their concise and constructive criticism to this paper as well as for their time.


Mariotti, Samanta. (2023) Transforming the Archaeological Record Into a Digital Playground: a Methodological Analysis of The Living Hill Project, Zenodo, 8302563, ver. 5 peer-reviewed and recommended by Peer Community in Archaeology

Transforming the Archaeological Record Into a Digital Playground: a Methodological Analysis of *The Living Hill* ProjectSamanta Mariotti<p>Video games are now recognised as a valuable tool for disseminating and enhancing archaeological heritage. In Italy, the recent institutionalisation of Public Archaeology programs and incentives for digital innovation has resulted in a prolifer...Conservation/Museum studies, Europe, Medieval, Post-medievalSebastian Hageneuer2023-08-30 20:25:32 View
03 Nov 2023
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The Dynamic Collections – a 3D Web Platform of Archaeological Artefacts designed for Data Reuse and Deep Interaction

A comparative teaching and learning tool for 3D data: Dynamic Collections

Recommended by ORCID_LOGO based on reviews by Alex Brandsen and Louise Tharandt

The paper (Callieri, M. et al. 2023) describes the “Dynamic Collections” project, an online platform initially created to showcase digital archaeological collections of Lund University. During a phase of testing by department members, new functionalities and artefacts were added resulting in an interactive platform adapted to university-level teaching and learning. The paper introduces into the topic and related works after which it starts to explain the project itself. The idea is to resemble the possibilities of interaction of non-digital collections in an online platform. Besides the objects themselves, the online platform offers annotations, measurement and other interactive tools based on the already known 3DHOP framework. With the possibility to create custom online collections a collaborative working/teaching environment can be created.

The already wide-spread use of the 3DHOP framework enabled the authors to develop some functionalities that could be used in the “Dynamic Collections” project. Also, current and future plans of the project are discussed and will include multiple 3D models for one object or permanent identifiers, which are both important additions to the system. The paper then continues to explain some of its further planned improvements, like comparisons and support for teaching, which will make the tool an important asset for future university-level education.

The paper in general is well-written and informative and introduces into the interactive tool, that is already available and working. It is very positive, that the authors rely on up-to-date methodologies in creating 3D online repositories and are in fact improving them by testing the tool in a teaching environment. They mention several times the alignment with upcoming EU efforts related to the European Collaborative Cloud for Cultural Heritage (ECCCH), which is anticipatory and far-sighted and adds to the longevity of the project. Comments of the reviewers were reasonably implemented and led to a clearer and more concise paper. I am very confident that this tool will find good use in heritage research and presentation as well as in university-level teaching and learning.

Although the authors never answer the introductory question explicitly (What characteristics should a virtual environment have in order to trigger dynamic interaction?), the paper gives the implicit answer by showing what the "Dynamic Collections" project has achieved and is able to achieve in the future.


Callieri, M., Berggren, Å., Dell'Unto, N., Derudas, P., Dininno, D., Ekengren, F., and Naponiello, G. (2023). The Dynamic Collections – a 3D Web Platform of Archaeological Artefacts designed for Data Reuse and Deep Interaction, Zenodo, 10067103, ver. 3 peer-reviewed and recommended by Peer Community in Archaeology.

The Dynamic Collections – a 3D Web Platform of Archaeological Artefacts designed for Data Reuse and Deep InteractionMarco Callieri, Åsa Berggren, Nicolò Dell’Unto, Paola Derudas, Domenica Dininno, Fredrik Ekengren, Giuseppe Naponiello<p>The Dynamic Collections project is an ongoing initiative pursued by the Visual Computing Lab ISTI-CNR in Italy and the Lund University Digital Archaeology Laboratory-DARKLab, Sweden. The aim of this project is to explore the possibilities offer...Archaeometry, Computational archaeologySebastian Hageneuer2023-08-31 15:05:32 View
10 Jan 2024
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Linking Scars: Topology-based Scar Detection and Graph Modeling of Paleolithic Artifacts in 3D

A valuable contribution to automated analysis of palaeolithic artefacts

Recommended by ORCID_LOGO based on reviews by Lutz Schubert and 1 anonymous reviewer

In this paper (Linsel/Bullenkamp/Mara 2024), the authors propose an automatic system for scar-ridge-pattern detection on palaeolithic artefacts based on Morse Theory. Scare-Ridge pattern recognition is a process that is usually done manually while creating a drawing of the object itself. Automatic systems to detect scars or ridges exist, but only a small amount of them is utilizing 3D data. In addition to the scar-ridges detection, the authors also experiment in automatically detecting the operational sequence, the temporal relation between scars and ridges. As a result, they can export a traditional drawing as well as graph models displaying the relationships between the scars and ridges.

After an introduction to the project and the practice of documenting palaeolithic artefacts, the authors explain their procedure in automatising the analysis of scars and ridges as well as their temporal relation to each other on these artefacts. To illustrate the process, an open dataset of lithic artefacts from the Grotta di Fumane, Italy, was used and 62 artefacts selected. To establish a Ground Truth, the artefacts were first annotated manually. The authors then continue to explain in detail each step of the automated process that follows and the results obtained.

In the second part of the paper, the results are presented. First the results of the segmentation process shows that the average percentage of correctly labelled vertices is over 91%, which is a remarkable result. The graph modelling however shows some more difficulties, which the authors are aware of. To enhance the process, the authors rightfully aim to include datasets of experimental archaeology in the future. They also aim to develop a way of detecting the operational sequence automatically and precisely.

This paper has great potential as it showcases exactly what Digital and Computational Archaeology is about: The development of new digital methods to enhance the analysis of archaeological data. While this procedure is still in development, the authors were able to present a valuable contribution to the automatization of analytical archaeology. By creating a step towards the machine-readability of this data, they also open up the way to further steps in machine learning within Archaeology.


Linsel, F., Bullenkamp, J. P., and Mara, H. (2024). Linking Scars: Topology-based Scar Detection and Graph Modeling of Paleolithic Artifacts in 3D, Zenodo, 8296269, ver. 3 peer-reviewed and recommended by Peer Community in Archaeology.

Linking Scars: Topology-based Scar Detection and Graph Modeling of Paleolithic Artifacts in 3DFlorian Linsel, Jan Philipp Bullenkamp & Hubert Mara<p>Motivated by the concept of combining the archaeological practice of creating lithic artifact drawings with the potential of 3D mesh data, our goal in this project is not only to analyze the shape at the artifact level, but also to enable a mor...Computational archaeology, Europe, Lithic technology, Upper PalaeolithicSebastian Hageneuer2023-09-01 23:03:59 View
16 May 2024
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A return to function as the basis of lithic classification

Using insights from psychology and primatology to reconsider function in lithic typologies

Recommended by ORCID_LOGO, and ORCID_LOGO based on reviews by Vincent Delvigne and 1 anonymous reviewer

The paper “A return to function as the basis of lithic classification” by Radu Iovita (2024) is a contribution to an upcoming volume on the role of typology and type-thinking in current archaeological theory and praxis edited by the PCI recommenders. In this context, the paper offers an in-depth discussion of several crucial dimensions of typological thinking in past and current lithic studies, namely:

  • “common sense” in archaeology, discussed based on earlier proposals by influential anthropologist Clifford Geertz (1975),
  • “function”, argued by the author to be the “fundamental property of tools”,
  • “cognitive” aspects, said to be reflected in the “property we naturally use to classify” stone tools and then argued to be grounded in function,
  • “traceology” as an archaeological bundle of methods and practices to determine (tool) function, discussing the current status of this research perspective in archaeology and its future.

Discussing and importantly re-articulating these concepts, Iovita ultimately aims at “establishing unified guiding principles for studying a technology that spans several million years and several different species whose brain capacities range from ca. 300–1400 cm³”.

The notion that tool function should dictate classification is not new (e.g. Gebauer 1987). It is particularly noteworthy, however, that the paper engages carefully with various relevant contributions on the topic from non-Anglophone research traditions. First, its considering works on lithic typologies published in other languages, such as Russian (Sergei Semenov), French (Georges Laplace), and German (Joachim Hahn). Second, it takes up the ideas of two French techno-anthropologists, in particular: 

  • Anthropologist of technics François Sigaut's (1940-2012) distinction of form, function, and “fonctionnement” (Sigaut 1991). Iovita proposes to draw and recast this tripartition, splitting the notion of function into “structural function” (a concept encompassing biological function as well as the “interface between the tool and its environment”), “operation” (which “relates to learning the function of artifacts from others and representing them through their motor associations”), and "designer-intended function” (DIF). Iovita shows how these distinctions can be used to clarify the ways and the grounds on which we build lithic typologies.
  • Structural anthropologist Claude Lévi-Strauss' (1908-2009) concept of “bricolage”, influentially proposed and developed in his La pensée sauvage (Lévi-Strauss 1962); this concept was also much discussed by North American anthropologist Clifford Geertz and more recently critically re-considered in the English-speaking literature thanks to a new translation of Lévi-Strauss' original text (Lévi-Strauss 2021).

Interestingly, Iovita grounds his argumentation on insights from primatology, psychology and the cognitive sciences, to the extent that they fuel discussion on archaeological concepts and methods. Results regarding the so-called “design stance” for example play a crucial role: coined by philosopher and cognitive scientist and philosopher Daniel Dennett (1942-2024), this notion encompasses the possible discrepancies between the designer’s intended purpose and the object's current functions. DIF, as discussed by Iovita, directly relates to this idea, illustrating how concepts from other sciences can fruitfully be injected into archaeological thinking.

Lastly, readers should note the intellectual contents generated on PCI as part of the reviewing process of the paper itself: both the reviewers and the author have engaged in in-depth discussions on the idea of (tool) “function” and its contested relationship with form or typology, delineating and mapping different views on these key issues in lithic study which are worth reading on their own.


Gebauer, A. B. (1987). Stylistic Analysis. A Critical Review of Concepts, Models, and Interpretations, Journal of Danish Archaeology, 6, p. 223–229.

Geertz, C. (1975). Common Sense as a Cultural System, The Antioch Review, 33 (1), p. 5–26.

Iovita, R. (2024). A return to function as the basis of lithic classification. Zenodo, 7734147, ver. 5 peer-reviewed and recommended by Peer Community in Archaeology.

Lévi-Strauss, C. (1962). La pensée sauvage. Paris: Plon.

Lévi-Strauss, C. (2021). Wild Thought: A New Translation of “La Pensée sauvage”. Translated by Jeffrey Mehlman & John Leavitt. Chicago, Illinois: University of Chicago Press.

Sigaut, F. (1991). “Un couteau ne sert pas à couper, mais en coupant. Structure, fonctionnement et fonction dans l'analyse des objets” in 25 Ans d'études technologiques en préhistoire : Bilan et perspectives, Juan-les-Pins: Éditions de l'association pour la promotion et la diffusion des connaissances archéologiques, p. 21-34.

A return to function as the basis of lithic classificationRadu Iovita<p>Complex tool use is one of the defining characteristics of our species, and, because of the good preservation of stone tools (lithics), one of the few which can be studied on the evolutionary time scale. However, a quick look at the lithics lit...Ancient Palaeolithic, Lithic technology, Theoretical archaeology, TraceologySébastien Plutniak2023-03-14 19:01:40 View
21 Mar 2023
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Archaeology, Typology and Machine Epistemology

Automation and Novelty –Archaeocomputational Typo-Praxis in the Wake of the Third Science Revolution

Recommended by ORCID_LOGO, and ORCID_LOGO based on reviews by Rachel Crellin and 1 anonymous reviewer

“Archaeology, Typology and Machine Epistemology” submitted by G. Lucas (1) offers a refreshing and welcome reflection on the role of computer-based practice, type-thinking and approaches to typology in the age of big data and the widely proclaimed ‘Third Science Revolution’ (2–4). At the annual meeting of the EAA in Maastricht in 2017, a special thematic block was dedicated to issues and opportunities linked to the Third Science Revolution in archaeology “because of [its] profound and wide ranging impact on practice and theory in archaeology for the years to come” (5). Even though the Third Science Revolution, as influentially outlined by Kristiansen in 2014 (2), has occasionally also been met with skepticism and critique as to its often implicit scientism and epistemological naivety (6–8), archaeology as a whole seems largely euphoric as to the promises of the advancing ‘revolution’. As Lucas perceptively points out, some even regard it as the long-awaited opportunity to finally fulfil the ambitions and goals of Anglophone processualism. The irony here, as Lucas rightly notes, is that early processualists initially foregrounded issues of theory and scientific epistemology, while much work conducted under the banner of the Third Science Revolution, especially within its computational branches, does not. Big data advocates have echoed Anderson’s much-cited “end of theory” (9) or at least emphatically called for an ‘empirization’ and ‘computationalization’ of theory, often under the banner of ‘data-driven archaeology’ (10), yet typically without much specification of what this is supposed to mean for archaeological theory and reflexivity. The latter is indeed often openly opposed by archaeological Third Science Revolution enthusiasts, arguably because it is viewed as part of the supposedly misguided ‘post-modernist’ project.

Lucas makes an original meta-archaeological contribution here and attempts to center the epistemological, ontological and praxeological dimensions of what is actually – in situated archaeological praxis and knowledge-production – put at stake by the mobilization of computers, algorithms and artificial intelligence (AI), including its many but presently under-reflected implications for ordering practices such as typologization. Importantly, his perspective thereby explicitly and deliberately breaks with the ‘normative project’ in traditional philosophy of science, which sought to nail down a universal, prescriptive way of doing science and securing scientific knowledge. He instead focuses on the practical dimensions and consequences of computer-reliant archaeologies, what actually happens on the ground as researchers try to grapple with the digital and the artefactual and try to negotiate new insights and knowledge, including all of the involved messiness – thereby taking up the powerful impetus of the broader practice turn in interdisciplinary science studies and STS (Science and Technology Studies (11)) (12–14), which have recently also re-oriented archaeological self-observation, metatheory and epistemology (15). This perspective on the dawning big data age in archaeology and incurred changes in the status, nature and aims of type-thinking produces a number of important insights, which Lucas fruitfully discusses in relation to promises of ‘automation’ and ‘novelty’ as these feature centrally in the rhetorics and politics of the Third Science Revolution. 

With regard to automation, Lucas makes the important point that machine or computer work as championed by big data proponents cannot adequately be qualified or understood if we approach the issue from a purely time-saving perspective. The question we have to ask instead is what work do machines actually do and how do they change the dynamics of archaeological knowledge production in the process? In this optic, automation and acceleration achieved through computation appear to make most sense in the realm of the uncontroversial, in terms of “reproducing an accepted way of doing things” as Lucas says, and this is precisely what can be observed in archaeological practice as well. The ramifications of this at first sight innocent realization are far-reaching, however. If we accept the noncontroversial claim that automation partially bypasses the need for specialists through the reproduction of already “pre-determined outputs”, automated typologization would primarily be useful in dealing with and synthesizing larger amounts of information by sorting artefacts into already accepted types rather than create novel types or typologies. If we identity the big data promise at least in part with automation, even the detection of novel patterns in any archaeological dataset used to construct new types cannot escape the fact that this novelty is always already prefigured in the data structure devised. The success of ‘supervised learning’ in AI-based approaches illustrates this. Automation thus simply shifts the epistemological burden back to data selection and preparation but this is rarely realized, precisely because of the tacit requirement of broad non-contentiousness. 

Minimally, therefore, big data approaches ironically curtail their potential for novelty by adhering to conventional data treatment and input formats, rarely problematizing the issue of data construction and the contested status of (observational) data themselves. By contrast, they seek to shield themselves against such attempts and tend to retain a tacit universalism as to the nature of archaeological data. Only in this way is it possible to claim that such data have the capacity to “speak for themselves”. To use a concept borrowed from complexity theory, archaeological automation-based type-construction that relies on supposedly basal, incontrovertible data inputs can only ever hope to achieve ‘weak emergence’ (16) – ‘strong emergence’ and therefore true, radical novelty require substantial re-thinking of archaeological data and how to construct them. This is not merely a technical question as sometimes argued by computational archaeologies – for example with reference to specifically developed, automated object tracing procedures – as even such procedures cannot escape the fundamental question of typology: which kind of observations to draw on in order to explore what aspects of artefactual variability (and why). The focus on readily measurable features – classically dimensions of artefactual form – principally evades the key problem of typology and ironically also reduces the complexity of artefactual realities these approaches assert to take seriously. The rise of computational approaches to typology therefore reintroduces the problem of universalism and, as it currently stands, reduces the complexity of observational data potentially relevant for type-construction in order to enable to exploration of the complexity of pattern. It has often been noted that this larger configuration promotes ‘data fetishism’ and because of this alienates practitioners from the archaeological record itself – to speak with Marxist theory that Lucas briefly touches upon. We will briefly return to the notion of ‘distance’ below because it can be described as a symptomatic research-logical trope (and even a goal) in this context of inquiry. 

In total, then, the aspiration for novelty is ultimately difficult to uphold if computational archaeologies refuse to engage in fundamental epistemological and reflexive self-engagement. As Lucas poignantly observes, the most promising locus for novelty is currently probably not to be found in the capacity of the machines or algorithms themselves, but in the modes of collaboration that become possible with archaeological practitioners and specialists (and possibly diverse other groups of knowledge stakeholders). In other words, computers, supercomputers and AI technologies do not revolutionize our knowledge because of their superior computational and pattern-detection capacities – or because of some mysterious ‘superintelligence’ – but because of the specific ‘division of labour’ they afford and the cognitive challenge(s) they pose. Working with computers and AI also often requires to ask new questions or at least to adapt the questions we ask. This can already be seen on the ground, when we pay attention to how machine epistemologies are effectively harnessed in archaeological practice (and is somewhat ironic given that the promise of computational archaeology is often identified with its potential to finally resolve "long-standing (old) questions"). The Third Science Revolution likely prompts a consequential transformation in the structural and material conditions of the kinds of ‘distributed’ processes of knowledge production that STS have documented as characteristic for scientific discoveries and knowledge negotiations more generally (14, 17, 18). This ongoing transformation is thus expected not only to promote new specializations with regard to the utilization of the respective computing infrastructures emerging within big data ecologies but equally to provoke increasing demand for new ways of conceptualizing observations and to reformulate the theoretical needs and goals of typology in archaeology. The rediscovery of reflexivity as an epistemic virtue within big data debates would be an important step into this direction, as it would support the shared goal of achieving true epistemic novelty, which, as Lucas points out, is usually not more than an elusive self-declaration. Big data infrastructures require novel modes of human-machine synergy, which simply cannot be developed or cultivated in an atheoretical and/or epistemological disinterested space. 

Lucas’ exploration ultimately prompts us to ask big questions (again), and this is why this is an important contribution. The elephant in the room, of course, is the overly strong notion of objectivity on which much computational archaeology is arguably premised – linked to the vow to eventually construct ‘objective typologies’. This proclivity, however, re-tables all the problematic debates of the 1960s and – to speak with the powerful root metaphor of the machine fueling much of causal-mechanistic science (19, 20) – is bound to what A. Wylie (21) and others have called the ‘view from nowhere’. Objectivity, in this latter view, is defined by the absence of positionality and subjectivity – chiefly human subjectivity – and the promise of the machine, and by extension of computational archaeology, is to purify and thus to enhance processes of knowledge production by minimizing human interference as much as possible. The distancing of the human from actual processes of data processing and inference is viewed as positive and sometimes even as an explicit goal of scientific development. Interestingly, alienation from the archaeological record is framed as an epistemic virtue here, not as a burden, because close connection with (or even worse, immersion in) the intricacies of artefacts and archaeological contexts supposedly aggravates the problem of bias. The machine, in this optic, is framed as the gatekeeper to an observer-independent reality – which to the backdoor often not only re-introduces Platonian/Aristotelian pledges to a quasi-eternal fabric of reality that only needs to be “discovered” by applying the right (broadly nonhuman) means, it is also largely inconsistent with defendable and currently debated conceptions of scientific objectivity that do not fall prey to dogma.  

Furthermore, current discussions on the open AI ChatGPT have exposed the enormous and still under-reflected dangers of leaning into radical renderings of machine epistemology: precisely because of the principles of automation and the irreducible theory-ladenness of all data, ecologies such as ChatGPT tend to reinforce the tacit epistemological background structures on which they operate and in this way can become collaborators in the legitimization and justification of the status quo (which again counteracts the potential for novelty) – they reproduce supposedly established patterns of thought. This is why, among other things, machines and AI can quickly become perpetuators of parochial and neocolonial projects – their supposed authority creates a sense of impartiality that shields against any possible critique. With Lucas, we can thus perhaps cautiously say that what is required in computational archaeology is to defuse the authority of the machine in favour of a new community archaeology that includes machines as (fallible) co-workers. Radically put, computers and AI should be recognized as subjects themselves, and treated as such, with interesting perspectives on team science and collaborative practice.



1. Lucas, G. (2022). Archaeology, Typology and Machine Epistemology. https:/

2. Kristiansen, K. (2014). Towards a New Paradigm? The Third Science Revolution and its Possible Consequences in Archaeology. Current Swedish Archaeology 22, 11–34.

3. Kristiansen, K. (2022). Archaeology and the Genetic Revolution in European Prehistory. Elements in the Archaeology of Europe.

4. Eisenhower, M. S. (1964). The Third Scientific Revolution. Science News 85, 322/332.

5. The ‘Third Science Revolution’ in Archaeology. (March 16, 2023).

6. Ribeiro, A. (2019). Science, Data, and Case-Studies under the Third Science Revolution: Some Theoretical Considerations. Current Swedish Archaeology 27, 115–132.

7. Samida, S. (2019). “Archaeology in times of scientific omnipresence” in Archaeology, History and Biosciences: Interdisciplinary Perspectives, pp. 9–22.

8. Sørensen, T. F.. (2017). The Two Cultures and a World Apart: Archaeology and Science at a New Crossroads. Norwegian Archaeological Review 50, 101–115.

9. Anderson, C. (2008). The end of theory: The data deluge makes the scientific method obsolete. Wired.

10. Gattiglia, G. (2015). Think big about data: Archaeology and the Big Data challenge. Archäologische Informationen 38, 113–124.

11. Hackett, E. J. (2008). The handbook of science and technology studies, Third edition, MIT Press/Society for the Social Studies of Science.

12. Ankeny, R., Chang, H., Boumans, M. and Boon, M. (2011). Introduction: philosophy of science in practice. Euro Jnl Phil Sci 1, 303.

13. Soler, L., Zwart, S., Lynch, M., Israel-Jost, V. (2014). Science after the Practice Turn in the Philosophy, History, and Social Studies of Science, Routledge.

14. Latour, B. and Woolgar, S. (1986). Laboratory life: the construction of scientific facts, Princeton University Press.

15. Chapman, R. and Wylie, A. (2016) Evidential reasoning in archaeology, Bloomsbury Academic.

16. Greve, J. and Schnabel, A. (2011). Emergenz: zur Analyse und Erklärung komplexer Strukturen, Suhrkamp.

17. Shapin, S., Schaffer, S. and Hobbes, T. (1985). Leviathan and the air-pump: Hobbes, Boyle, and the experimental life, including a translation of Thomas Hobbes, Dialogus physicus de natura aeris by Simon Schaffer, Princeton University Press.

18. Galison, P. L. and Stump, D. J. (1996).The Disunity of Science: Boundaries, Contexts, and Power, Stanford University Press.

19. Pepper, S. C. (1972). World hypotheses: a study in evidence, 7. print, University of California Press.

20. Hussain, S. T. (2019). The French-Anglophone divide in lithic research: A plea for pluralism in Palaeolithic Archaeology, Open Access Leiden Dissertations. 

21. A. Wylie, A. (2015). “A plurality of pluralisms: Collaborative practice in archaeology” in Objectivity in Science, pp. 189-210, Springer.

Archaeology, Typology and Machine EpistemologyGavin Lucas<p>In this paper, I will explore some of the implications of machine learning for archaeological method and theory. Against a back-drop of the rise of Big Data and the Third Science Revolution, what lessons can be drawn from the use of new digital...Computational archaeology, Theoretical archaeologyShumon Tobias HussainAnonymous, Rachel Crellin2022-10-31 15:25:38 View
02 Dec 2023
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Research perspectives and their influence for typologies

Complexity and Purpose – A Pragmatic Approach to the Diversity of Archaeological Classificatory Practice and Typology

Recommended by ORCID_LOGO, and ORCID_LOGO based on reviews by Ulrich Veit, Martin Hinz, Artur Ribeiro and 1 anonymous reviewer

“Research perspectives and their influence for typologies” by E. Giannichedda (1) is a contribution to the upcoming volume on the role of typology and type-thinking in current archaeological theory and praxis edited by the recommenders. Taking a decidedly Italian perspective on classificatory practice grounded in what the author dubs the “history of material culture”, Giannichedda offers an inventory of six divergent but overall complementary modes of ordering archaeological material: i) chrono-typological and culture-historical, ii) techno-anthropological, iii) social, iv) socio-economic and v) cognitive. These various lenses broadly align with similarly labeled perspectives on the archaeological record more generally. According to the author, they lend themselves to different ways of identifying and using types in archaeological work. Importantly, Giannichedda reminds us that no ordering practice is a neutral act and typologies should not be devised for their own sake but because we have specific epistemic interests. Even though this view is certainly not shared by everyone involved in the broader debate on the purpose and goal of systematics, classification, typology or archaeological taxonomy (2–4), the paper emphatically defends the long-standing idea that ordering practices are not suitable to elucidate the structure and composition of reality but instead devise tools to answer certain questions or help investigate certain dimensions of complex past realities. This position considers typologies as conceptual prosthetics of knowing, a view that broadly resonates with what is referred to as epistemic instrumentalism in the philosophy of science (5, 6). Types and type-work should accordingly reflect well-defined means-end relationships.

Based on the recognition of archaeology as part of an integrated “history of material culture” rooted in a blend of continental and Anglophone theories, Giannichedda argues that type-work should pay attention to relevant relations between various artefacts in a given historical context that help further historical understanding. Classificatory practice in archaeology – the ordering of artefactual materials according to properties – must thus proceed with the goal of multifaceted “historical reconstruction in mind”. It should serve this reconstruction, and not the other way around. By drawing on the example of a Medieval nunnery in the Piedmont region of northwestern Italy, Giannichedda explores how different goals of classification and typo-praxis (linked to i-v; see above) foreground different aspects, features, and relations of archaeological materials and as such allow to pinpoint and examine different constellations of archaeological objects. He argues that archaeological typo-praxis, for this reason, should almost never concern itself with isolated artefacts but should take into account broader historical assemblages of artefacts. This does not necessarily mean to pay equal attention to all available artefacts and materials, however. To the contrary, in many cases, it is necessary to recognize that some artefacts and some features are more important than others as anchors grouping materials and establishing relations with other objects. An example are so-called ‘barometer objects’ (7) or unique pieces which often have exceptional informational value but can easily be overlooked when only shared features are taken into consideration. As Giannichedda reminds us, considering all objects and properties equally is also a normative decision and does not render ordering less subjective. The archaeological analysis of types should therefore always be complemented by an examination of variants, even if some of these variants are idiosyncratic or even unique. A type, then, may be difficult to define universally.

In total, “Research perspectives and their influence for typologies” emphasizes the need for “elastic” and “flexible” approaches to archaeological types and typologies in order to effectively respond to the manifold research interests cultivated by archaeologists as well as the many and complex past realities they face. Complexity is taken here to indicate that no single research perspective and associated mode of ordering can adequately capture the dimensionality and richness of these past realities and we can therefore only benefit from multiple co-existing ways of grouping and relating archaeological artefacts. Different logics of grouping may simply reveal different aspects of these realities. As such, Giannichedda’s proposal can be read as a formulation of the now classic pluralism thesis (8–11) – that only a plurality of ways of ordering and interrelating artefacts can unlock the full suite of relationships within historical assemblages archaeologists are interested in.



1. Giannichedda, E. (2023). Research perspectives and their influence for typologies, Zenodo, 7322855, ver. 9 peer-reviewed and recommended by Peer Community in Archaeology.

2. Dunnell, R. C. (2002). Systematics in Prehistory, Illustrated Edition (The Blackburn Press, 2002).

3. Reynolds, N. and Riede, F. (2019). House of cards: cultural taxonomy and the study of the European Upper Palaeolithic. Antiquity 93, 1350–1358.

4. Lyman, R. L. (2021). On the Importance of Systematics to Archaeological Research: the Covariation of Typological Diversity and Morphological Disparity. J Paleo Arch 4, 3.

5. Van Fraassen, B. C. (2002). The empirical stance (Yale University Press).

6. Stanford, P. K. (2006). Exceeding Our Grasp: Science, History, and the Problem of Unconceived Alternatives (Oxford University Press).

7. Radohs, L. (2023). Urban elite culture: a methodological study of aristocracy and civic elites in sea-trading towns of the southwestern Baltic (12th-14th c.) (Böhlau).

8. Kellert, S. H., Longino, H. E. and Waters, C. K. (2006). Scientific pluralism (University of Minnesota Press).

9. Cat, J. (2012). Essay Review: Scientific Pluralism. Philosophy of Science 79, 317–325.

10. Chang, H. (2012). Is Water H2O?: Evidence, Realism and Pluralism (Springer Netherlands).

11. Wylie, A. (2015). “A plurality of pluralisms: Collaborative practice in archaeology” in Objectivity in Science, (Springer), pp. 189–210.


Research perspectives and their influence for typologiesEnrico Giannichedda<p>This contribution opens with a brief reflection on theoretical archaeology and practical material classification activities. Following this, the various questions that can be asked of artefacts to be classified will be briefly addressed. Questi...Theoretical archaeologyShumon Tobias Hussain2022-11-10 20:14:52 View
26 Mar 2024
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What is a form? On the classification of archaeological pottery.

Abstract and Concrete – Querying the Metaphysics and Geometry of Pottery Classification

Recommended by ORCID_LOGO, and ORCID_LOGO based on reviews by 2 anonymous reviewers

“What is a form? On the classification of archaeological pottery” by P. Boissinot (1) is a timely contribution to broader theoretical reflections on classification and ordering practices in archaeology, including type-construction and justification. Boissinot rightly reminds us that engagement with the type concept always touches upon the uneasy relationship between the abstract and the concrete, alternatively cast as the ongoing struggle in knowledge production between idealization and particularization. Types are always abstract and as such both ‘more’ and ‘less’ than the concrete objects they refer to. They are ‘more’ because they establish a higher-order identity of variously heterogeneous, concrete objects and they are ‘less’ because they necessarily reduce the richness of the concrete and often erase it altogether. The confusion that types evoke in archaeology and elsewhere has therefore a lot to do with the fact that types are simply not spatiotemporally distinct particulars. As abstract entities, types so almost automatically re-introduce the question of universalism but they do not decide this question, and Boissinot also tentatively rejects such ambitions. In fact, with Boissinot (1) it may be said that universality is often precisely confused with idealization, which is indispensable to all archaeological ordering practices. 

Idealization, increasingly recognized as an important epistemic operation in science (2, 3), paradoxically revolves around the deliberate misrepresentation of the empirical systems being studied, with models being the paradigm cases (4). Models can go so far as to assume something strictly false about the phenomena under consideration in order to advance their epistemic goals. In the words of Angela Potochnik (5), ‘the role of idealization in securing understanding distances understanding from truth but […] this understanding nonetheless gives rise to scientific knowledge’. The affinity especially to models may in part explain why types are so controversial and are often outright rejected as ‘real’ or ‘useful’ by those who only recognize the existence of concrete particulars (nominalism). As confederates of the abstract, types thus join the ranks of mathematics and geometry, which the author identifies as prototypical abstract systems. Definitions are also abstract. According to Boissinot (1), they delineate a ‘position of limits’, and the precision and rigorousness they bring comes at the cost of subjectivity. This unites definitions and types, as both can be precise and clear-cut but they can never be strictly singular or without alternative – in order to do so, they must rely on yet another higher-order system of external standards, and so ad infinitum. 

Boissinot (1) advocates a mathematical and thus by definition abstract approach to archaeological type-thinking in the realm of pottery, as the abstractness of this approach affords relatively rigorous description based on the rules of geometry. Importantly, this choice is not a mysterious a priori rooted in questionable ideas about the supposed superiority of such an approach but rather is the consequence of a careful theoretical exploration of the particularities (domain-specificities) of pottery as a category of human practice and materiality. The abstract thus meets the concrete again: objects of pottery, in sharp contrast to stone artefacts for example, are the product of additive processes. These processes, moreover, depend on the ‘fusion’ of plastic materials and the subsequent fixation of the resulting configuration through firing (processes which, strictly speaking, remove material, such as stretching, appear to be secondary vis-à-vis global shape properties). Because of this overriding ‘fusion’ of pottery, the identification of parts, functional or otherwise, is always problematic and indeterminate to some extent. As products of fusion, parts and wholes represent an integrated unity, and this distinguishes pottery from other technologies, especially machines. The consequence is that the presence or absence of parts and their measurements may not be a privileged locus of type-construction as they are in some biological contexts for example. The identity of pottery objects is then generally bound to their fusion. As a ‘plastic montage’ rather than an assembly of parts, individual parts cannot simply be replaced without threatening the identity of the whole. Although pottery can and must sometimes be repaired, this renders its objects broadly morpho-static (‘restricted plasticity’) rather than morpho-dynamic, which is a condition proper to other material objects such as lithic (use and reworking) and metal artefacts (deformation) but plays out in different ways there. This has a number of important implications, namely that general shape and form properties may be expected to hold much more relevant information than in technological contexts characterized by basal modularity or morpho-dynamics.

It is no coincidence that ‘fusion’ is also emphasized by Stephen C. Pepper (6) as a key category of what he calls contextualism. Fusion for Pepper pays dividends to the interpenetration of different parts and relations, and points to a quality of wholes which cannot be reduced any further and integrates the details into a ‘more’. Pepper maintains that ‘fusion, in other words, is an agency of simplification and organization’ – it is the ‘ultimate cosmic determinator of a unit’ (p. 243-244, emphasis added). This provides metaphysical reasons to look at pottery from a whole-centric perspective and to foreground the agency of its materiality. This is precisely what Boissinot (1) does when he, inspired by the great techno-anthropologist François Sigaut (7), gestures towards the fact that elementarily a pot is ‘useful for containing’. He thereby draws attention not to the function of pottery objects but to what pottery as material objects do by means of their material agency: they disclose a purposive tension between content and container, the carrier and carried as well as inclusion and exclusion, which can also be understood as material ‘forces’ exerted upon whatever is to be contained. This, and not an emic reading of past pottery use, leads to basic qualitative distinctions between open and closed vessels following Anna O. Shepard’s (8) three basic pottery categories: unrestricted, restricted, and necked openings. These distinctions are not merely intuitive but attest to the object-specificity of pottery as fused matter. 

This fused dimension of pottery also leads to a recognition that shapes have geometric properties that emerge from the forced fusion of the plastic material worked, and Boissinot (1) suggests that curvature is the most prominent of such features, which can therefore be used to describe ‘pure’ pottery forms and compare abstract within-pottery differences. A careful mathematical theorization of curvature in the context of pottery technology, following George D. Birkhoff (9), in this way allows to formally distinguish four types of ‘geometric curves’ whose configuration may serve as a basis for archaeological object grouping. The idealization involved in this proposal is not accidental but deliberately instrumental – it reminds us that type-thinking in archaeology cannot escape the abstract. It is notable here that the author does not suggest to simply subject total pottery form to some sort of geometric-morphometric analysis but develops a proposal that foregrounds a limited range of whole-based geometric properties (in contrast to part-based) anchored in general considerations as to the material specificity of pottery as quasi-species of objects.

As Boissinot (1) notes himself, this amounts to a ‘naturalization’ of archaeological artefacts and offers somewhat of an alternative (a third way) to the old discussion between disinterested form analysis and functional (and thus often theory-dependent) artefact groupings. He thereby effectively rejects both of these classic positions because the first ignores the particularities of pottery and the real function of artefacts is in most cases archaeologically inaccessible. In this way, some clear distance is established to both ethnoarchaeology and thing studies as a project. Attending to the ‘discipline of things’ proposal by Bjørnar Olsen and others (10, 11), and by drawing on his earlier work (12), Boissinot interestingly notes that archaeology – never dealing with ‘complete societies’ – could only be ‘deficient’. This has mainly to do with the underdetermination of object function by the archaeological record (and the confusion between function and functionality) as outlined by the author. It seems crucial in this context that Boissinot does not simply query ‘What is a thing?’ as other thing-theorists have previously done, but emphatically turns this question into ‘In what way is it not the same as something else?’. He here of course comes close to Olsen’s In Defense of Things insofar as the ‘mode of being’ or the ‘ontology’ of things is centred. What appears different, however, is the emphasis on plurality and within-thing heterogeneity on the level of abstract wholes. With Boissinot, we always have to speak of ontologies and modes of being and those are linked to different kinds of things and their material specificities. Theorizing and idealizing these specificities are considered central tasks and goals of archaeological classification and typology. As such, this position provides an interesting alternative to computational big-data (the-more-the-better) approaches to form and functionally grounded type-thinking, yet it clearly takes side in the debate between empirical and theoretical type-construction as essential object-specific properties in the sense of Boissinot (1) cannot be deduced in a purely data-driven fashion.

Boissinot’s proposal to re-think archaeological types from the perspective of different species of archaeological objects and their abstract material specificities is thought-provoking and we cannot stop wondering what fruits such interrogations would bear in relation to other kinds of objects such as lithics, metal artefacts, glass, and so forth. In addition, such meta-groupings are inherently problematic themselves, and they thus re-introduce old challenges as to how to separate the relevant super-wholes, technological genesis being an often-invoked candidate discriminator. The latter may suggest that we cannot but ultimately circle back on the human context of archaeological objects, even if we, for both theoretical and epistemological reasons, wish to embark on strictly object-oriented archaeologies in order to emancipate ourselves from the ‘contamination’ of language and in-built assumptions.



1. Boissinot, P. (2024). What is a form? On the classification of archaeological pottery, Zenodo, 7429330, ver. 4 peer-reviewed and recommended by Peer Community in Archaeology.

2. Fletcher, S.C., Palacios, P., Ruetsche, L., Shech, E. (2019). Infinite idealizations in science: an introduction. Synthese 196, 1657–1669.

3. Potochnik, A. (2017). Idealization and the aims of science (University of Chicago Press).

4. J. Winkelmann, J. (2023). On Idealizations and Models in Science Education. Sci & Educ 32, 277–295.

5. Potochnik, A. (2020). Idealization and Many Aims. Philosophy of Science 87, 933–943.

6. Pepper S. C. (1972). World hypotheses: a study in evidence, 7. print (University of California Press).

7. Sigaut, F. (1991). “Un couteau ne sert pas à couper, mais en coupant. Structure, fonctionnement et fonction dans l’analyse des objets” in 25 Ans d’études Technologiques En Préhistoire. Bilan et Perspectives (Association pour la promotion et la diffusion des connaissances archéologiques), pp. 21–34.

8. Shepard, A. O. (1956). Ceramics for the Archeologist (Carnegie Institution of Washington n° 609).

9. Birkhoff G. D. (1933). Aesthetic Measure (Harvard University Press).

10. Olsen, B. (2010). In defense of things: archaeology and the ontology of objects (AltaMira Press).

11. Olsen, B., Shanks, M., Webmoor, T., Witmore, C. (2012). Archaeology: the discipline of things (University of California Press).

12. Boissinot, P. (2011). “Comment sommes-nous déficients ?” in L’archéologie Comme Discipline ? (Le Seuil), pp. 265–308.

What is a form? On the classification of archaeological pottery.Philippe Boissinot<p>The main question we want to ask here concerns the application of philosophical considerations on identity about artifacts of a particular kind (pottery). The purpose is the recognition of types and their classification, which are two of the ma...Ceramics, Theoretical archaeologyShumon Tobias Hussain2022-12-13 15:04:45 View
05 Jan 2024
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The Density of Types and the Dignity of the Fragment. A Website Approach to Archaeological Typology.

Roster and Lexicon – A Radical Digital-Dialogical Approach to Questions of Typology and Categorization in Archaeology

Recommended by ORCID_LOGO, and ORCID_LOGO based on reviews by Dominik Hagmann and 2 anonymous reviewers

“The density of types and the dignity of the fragment. A website approach to archaeological typology” by G. Buccellati and M. Kelly-Buccellati (1) is a contribution to the rapidly growing literature on digital approaches to archaeological data management, expertly showcasing the significant theoretical and epistemological impetus of such work. The authors offer a conceptually lucid discussion of key concepts in archaeological ordering practices surrounding the longstanding tension between so-called ‘etic’ and ‘emic’ approaches, thereby providing a thorough systematic of how to think through sameness and difference in the context of voluminous digital archaeological data. 

As a point of departure, the authors reconsider the relationship between archaeological fragments – spatiotemporally bounded artefacts and features – and their larger meaning-giving totality as the primary locus of archaeological knowledge. Typology can then be said to serve this overriding quest to resolve the conflict between parts and wholes, as the parts themselves are never sufficient to render the whole but the whole remains elusive without reference to the parts. Buccellati and Kelly-Buccellati here make an interesting point about the importance to register the globality of the archaeological record – that is, literally everything encountered in the soil – without making any prior choices as to what supposedly matters and what not. The distinctiveness of the archaeological enterprise, according to them, indeed consists of the circumstance that merely disconnected fragments come to the attention of archaeologists and the only objective data that can be attained, because of this, are about the situated location of fragments in the ground and their relation to other fragments – what they call ‘emplacement’. This, we would add, includes the relationship of fragments with human observers and the employed methods of excavation as observation. As the authors say: “[i]t is in this sense that the fragments are natively digital: they are atoms that do not cohere into a typological whole”.

The systematic exploration of how the so recovered fragments may be re-articulated is then essentially the goal of archaeological categorization and typology but these practices can only ever be successful if the whole context of original ‘emplacement’ is carefully taken into consideration. This reconstruction of the fundamental epistemological situation archaeology finds itself in leads the authors to a general rejection of ‘more’ vs. ‘less’ objective or even subjective ordering practices as such qualifications tend to miss the point. What matters is to enable the flexible and scalable confrontation of isolated archaeological fragments, to do experiment with and test different part-whole relations and their possible knowledge contributions. It is no coincidence that the authors insist on a dynamical approach to ordering practices and type-thinking in archaeology here, which in many ways comes often very close to the general conceptual orientation philosopher Stephen C. Pepper (2) has called ‘organicism’ – a preoccupation of resolving the tension between heterogeneous fragments and coherent wholes without losing sight of the specificity of each single fragment. In the view of organicist thinkers, and the authors seem to share this recognition, to take complexity seriously means to centre the dialectics between fragments and wholes in their entirety. This notion is directly reflected in the authors’ interesting definition of ‘big data’ in archaeology as a multi-layered and multi-referential system of organizing the totality of observations of emplacement (the Global record).

Based on this broader exposition, Buccellati and Kelly-Buccellati make some perceptive and noteworthy observations vis-à-vis the aforementioned emic-etic distinction that has caused so much archaeological confusion and debate (3–6). To begin with, emic and etic designate different systemic logics of organizing observable sameness and difference. Emic systems are closed and foreground the idea of the roster, they recognize only a limited set of types whose identity depends on relative differences. Etic systems, on the other hand, are in principle open (and even open-ended) and rely on the notion of the lexicon; they enlist a principally endless repertoire of traits, types and sub-types (classes and sub-classes may be added to this list of course). Difference in etic systems is moreover defined according to some general standards that appear to eclipse the standards of the system itself. Etic systems therefore tend to advocate supposedly universal principles of how to establish similarity vs. difference, although, in reality, there is substantial debate as to what these principles may be or whether such endeavour is a useful undertaking. In the wild, both etic and emic systems of ordering and categorization are of course encountered in the plural but etic systems deploy external standards of order while emic systems operate via internal standards. An interesting observation by the authors in this context is that archaeological reasoning in relation to sameness and difference is almost never either exclusively etic or exclusively emic. The simple reason is that any grouping of fragments according to technological (means/modes of production) or functional considerations (use-wear, tool design, relation between form and function) based on empirical evidence is typically already infused by emic standards. The classic example from the analysis of archaeological pottery is ware groups, which reference the nexus of technological know-how and concrete practices, and which rely, in a given context, on internal, relative differentiations between the respective observed practices. Yet ignoring these distinctions would sideline significant knowledge on the past.

These discussions are refreshing as they may indicate that ordering practices – when considered as an end in themselves – misconstrue the archaeological process as static and so advocate for categories, classes, and types to be carved out before any serious analysis can begin. It could in fact be argued that in doing so, they merely construct a new closed system, then emic by definition. Buccellati and Kelly-Buccellati propose an alternative without discarding the intuition that ordering archaeological materials is conditional to the inferential and knowledge-production process: they propose that typologies should be treated as arguments. Moreover, the sort of argument they have in mind is to a lesser extent ‘formal-logical’ but instead emphatically ‘dialogical’ in nature, as such argumentative form helps to combat the inherent static-ness of ordering practices the authors criticize, and so discloses a radically dynamic approach to the undertaking of fragment-whole matching. The organicist inclination to preserve ‘the dignity of fragments’ while working towards their resolution in attendant wholes and sub-wholes further gives rise to the idea that such ‘native digital fragments’ must be brought into systematic conversation with one another, acknowledging the involved complexity. To this end, the authors frame ordering work and typo-praxis as a ‘digital discourse’ and ask what the conditions and possibilities for such discourse are and how it can be facilitated. It is here that they put forward the idea that the webpage may provide an ideal epistemic model system to promote the preservation of emplaced archaeological fragments while simultaneously promoting multistranded and multi-context explorations of fragment coherence and articulation. The website enables unique forms of exploration and engagement with data and new arguments escaping the fixity of the analogue-printed which dominates current archaeological practice. Similar experiences were for example made in the context of Gardin’s ‘logicism’, leading to broadly comparable attempts to overcome the analogue with more dynamic, HTML/web-based forms of data presentation, exploration and discussion (7, 8).

As such, Buccellati and Kelly-Buccellati table a range of fresh arguments for re-thinking typology beyond and with text at the same time, to enable ‘dynamic reading’ of fragment-whole relationships in an increasingly digital world. Their proposal comes thereby close to what has been termed ‘deep mapping’ in the context of critical cartographies and other spatially-inclined scholarship in the Anglophone world (9, 10). Deep maps seek to transcend the epistemological limitations of 2D-representations of spatiality on traditional maps and introduce different layers of informational depth and heterogeneity, which, similarly to the living digital webpage proposed by the authors, can be continuously extended and revised and which may also greatly promote multidisciplinary and team-based research endeavours. In the same spirit as the authors’ ‘digital discourse’, deep mapping draws attention to the knowledge potential of bringing together the heterogeneous, the etic and the emic, and to pay more attention to ‘multiplanar’ and ‘multilinear’ relationships as well as the associated relations of relations. This proposal to deploy types and typology in general as dynamic arguments is linked to the ambition to contribute to and work on the narrativization of the archaeological record without tacit (and often unconscious) conceptual pre-subscription, countering typologies that remain largely in the abstract and so have contributed to the creeping anonymity of the past.



1. Buccellati, G. and Kelly-Buccellati, M. (2023). The Density of Types and the Dignity of the Fragment. A website approach to archaeological typology, Zenodo, 7743834, ver. 4 peer-reviewed and recommended by Peer Community in Archaeology.

2. Pepper, S C. (1972). World hypotheses: a study in evidence, 7. print (Univ. of California Press).

3. Hayden, B. (1984). Are Emic Types Relevant to Archaeology? Ethnohistory 31, 79–92.

4. Tostevin, G. B. (2011). An Introduction to the Special Issue: Reduction Sequence, Chaîne Opératoire, and Other Methods: The Epistemologies of Different Approaches to Lithic Analysis. PaleoAnthropology, 293−296.

5. Tostevin, G. B. (2013). Seeing lithics: a middle-range theory for testing for cultural transmission in the pleistocene (Oakville, CT: Oxbow Books).

6. Boissinot, P. (2015). Qu’est-ce qu’un fait archéologique? (Éditions EHESS).

7. Gardin, J.-C. and Roux, V. (2004). The Arkeotek Project: a European Network of Knowledge Bases in the Archaeology of Techniques. Archeologia e Calcolatori 15, 25–40.

8. Husi, P. (2022). La céramique médiévale et moderne du bassin de la Loire moyenne, chrono-typologie et transformation des aires culturelles dans la longue durée (6e—17e s.) (FERACF).

9. Bodenhamer, D. J., Corrigan, J. and Harris, T. M. (2015). Deep Maps and Spatial Narratives (Indiana University Press).

10. Gillings, M., Hacigüzeller, P. and Lock, G. R. (2019). Re-mapping archaeology: critical perspectives, alternative mappings (Routledge).


The Density of Types and the Dignity of the Fragment. A Website Approach to Archaeological Typology.Giorgio Buccellati and Marilyn Kelly-Buccellati<p>Typology hinges on categorization, and the two main axes of categorization are the roster and the lexicon: the first defines elements from an -emic, and the second from an (e)-tic point of view, i. e., as a closed or an open system, respectivel...Antiquity, Theoretical archaeologyShumon Tobias Hussain2023-03-17 09:11:46 View