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28 Feb 2024
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Archaeology specific BERT models for English, German, and Dutch

Multilingual Named Entity Recognition in archaeology: an approach based on deep learning

Recommended by ORCID_LOGO based on reviews by Shawn Graham and 2 anonymous reviewers

Archaeology specific BERT models for English, German, and Dutch” (Brandsen 2024) explores the use of BERT-based models for Named Entity Recognition (NER) in archaeology across three languages: English, German, and Dutch. It introduces six models trained and fine-tuned on archaeological literature, followed by the presentation and evaluation of three models specifically tailored for NER tasks. The focus on multilingualism enhances the applicability of the research, while the meticulous evaluation using standard metrics demonstrates a rigorous methodology.

The introduction of NER for extracting concepts from literature is intriguing, while the provision of a method for others to contribute to BERT model pre-training enhances collaborative research efforts. The innovative use of BERT models to contextualize archaeological data is a notable strength, bridging the gap between digitized information and computational models.

Additionally, the paper's release of fine-tuned models and consideration of environmental implications add further value.

In summary, the paper contributes significantly to the task of NER in archaeology, filling a crucial gap and providing foundational tools for data mining and reevaluating legacy archaeological materials and archives.

Reference

Brandsen, A. (2024). Archaeology specific BERT models for English, German, and Dutch. Zenodo, 8296920, ver. 5 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.8296920

Archaeology specific BERT models for English, German, and DutchAlex Brandsen<p>This short paper describes a collection of BERT models for the archaeology domain. We took existing language specific BERT models in English, German, and Dutch, and further pre-trained them with archaeology specific training data. We then took ...Computational archaeologyMaria Pia di Buono2023-08-29 14:50:21 View
16 Apr 2024
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Creating an Additional Class Layer with Machine Learning to counter Overfitting in an Unbalanced Ancient Coin Dataset

A significant contribution to the problem of unbalanced data in machine learning research in archaeology

Recommended by ORCID_LOGO based on reviews by Simon Carrignon, Joel Santos and 1 anonymous reviewer

This paper [1] presents an innovative approach to address the prevalent challenge of unbalanced datasets in coin type recognition, shifting the focus from coin class type recognition to coin mint recognition. Despite this shift, the issue of unbalanced data persists. To mitigate this, the authors introduce a method to split larger classes into smaller ones, integrating them into an 'additional class layer'.

Three distinct machine learning (ML) methodologies were employed to identify new possible classes, with one approach utilising unsupervised clustering alongside manual intervention, while the others leverage object detection, and Natural Language Processing (NLP) techniques. However, despite these efforts, overfitting remained a persistent issue, prompting the authors to explore alternative methods such as dataset improvement and Generative Adversarial Networks (GANs).

The paper contributes significantly to the intersection of ML techniques and archaeology, particularly in addressing overfitting challenges. Furthermore, the authors' candid acknowledgment of the limitations of their approaches serves as a valuable resource for researchers encountering similar obstacles.

This study stems from the D4N4 project, aimed at developing a machine learning-based coin recognition model for the extensive "Corpus Nummorum" dataset, comprising over 19,600 coin types and 49,000 coins from various ancient landscapes. Despite encountering challenges with overfitting due to the dataset's imbalance, the authors' exploration of multiple methodologies and transparent documentation of their limitations enriches the academic discourse and provides a foundation for future research in this field.

Reference

[1] Gampe, S. and Tolle, K. (2024). Creating an Additional Class Layer with Machine Learning to counter Overfitting in an Unbalanced Ancient Coin Dataset. Zenodo, 8298077, ver. 4 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.8298077

Creating an Additional Class Layer with Machine Learning to counter Overfitting in an Unbalanced Ancient Coin DatasetSebastian Gampe, Karsten Tolle<p>We have implemented an approach based on Convolutional Neural Networks (CNN) for mint recognition for our Corpus Nummorum (CN) coin dataset as an alternative to coin type recognition, since we had too few instances for most of the types (classe...Computational archaeologyAlex Brandsen2023-08-29 16:26:41 View
11 Oct 2023
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Transforming the Archaeological Record Into a Digital Playground: a Methodological Analysis of The Living Hill Project

Gamification of an archaeological park: The Living Hill Project as work-in-progress

Recommended by ORCID_LOGO based on reviews by Andrew Reinhard, Erik Champion and 1 anonymous reviewer

This paper (2023) describes The Living Hill project dedicated to the archaeological park and fortress of Poggio Imperiale in Poggibonsi, Italy. The project is a collaboration between the Poggibonsi excavation and Entertainment Games App, Ltd. From the start, the project focused on the question of the intended audience rather than on the used technology. It was therefore planned to involve the audience in the creation of the game itself, which was not possible after all due to the covid pandemic. Nevertheless, the game aimed towards a visit experience as close as possible to reality to offer an educational tool through the video game, as it offers more periods than the medieval period showcased in the archaeological park itself.

The game mechanics differ from a walking simulator, or a virtual tour and the player is tasked with returning three lost objects in the virtual game. While the medieval level was based on a 3D scan of the archaeological park, the other two levels were reconstructed based on archaeological material. Currently, only a PC version is working, but the team works on a mobile version as well and teased the possibility that the source code will be made available open source. Lastly, the team also evaluated the game and its perception through surveys, interviews, and focus groups. Although the surveys were only based on 21 persons, the results came back positive overall.

The paper is well-written and follows a consistent structure. The authors clearly define the goals and setting of the project and how they developed and evaluated the game. Although it has be criticized that the game is not playable yet and the size of the questionnaire is too low, the authors clearly replied to the reviews and clarified the situation on both matters. They also attended to nearly all of the reviewers demands and answered them concisely in their response. In my personal opinion, I can fully recommend this paper for publication.

For future works, it is recommended that the authors enlarge their audience for the quesstionaire in order to get more representative results. It it also recommended to make the game available as soon as possible also outside of the archaeological park. I would also like to thank the reviewers for their concise and constructive criticism to this paper as well as for their time.

References

Mariotti, Samanta. (2023) Transforming the Archaeological Record Into a Digital Playground: a Methodological Analysis of The Living Hill Project, Zenodo, 8302563, ver. 5 peer-reviewed and recommended by Peer Community in Archaeology https://doi.org/10.5281/zenodo.8302563

Transforming the Archaeological Record Into a Digital Playground: a Methodological Analysis of *The Living Hill* ProjectSamanta Mariotti<p>Video games are now recognised as a valuable tool for disseminating and enhancing archaeological heritage. In Italy, the recent institutionalisation of Public Archaeology programs and incentives for digital innovation has resulted in a prolifer...Conservation/Museum studies, Europe, Medieval, Post-medievalSebastian Hageneuer2023-08-30 20:25:32 View
03 Nov 2023
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The Dynamic Collections – a 3D Web Platform of Archaeological Artefacts designed for Data Reuse and Deep Interaction

A comparative teaching and learning tool for 3D data: Dynamic Collections

Recommended by ORCID_LOGO based on reviews by Alex Brandsen and Louise Tharandt

The paper (Callieri, M. et al. 2023) describes the “Dynamic Collections” project, an online platform initially created to showcase digital archaeological collections of Lund University. During a phase of testing by department members, new functionalities and artefacts were added resulting in an interactive platform adapted to university-level teaching and learning. The paper introduces into the topic and related works after which it starts to explain the project itself. The idea is to resemble the possibilities of interaction of non-digital collections in an online platform. Besides the objects themselves, the online platform offers annotations, measurement and other interactive tools based on the already known 3DHOP framework. With the possibility to create custom online collections a collaborative working/teaching environment can be created.

The already wide-spread use of the 3DHOP framework enabled the authors to develop some functionalities that could be used in the “Dynamic Collections” project. Also, current and future plans of the project are discussed and will include multiple 3D models for one object or permanent identifiers, which are both important additions to the system. The paper then continues to explain some of its further planned improvements, like comparisons and support for teaching, which will make the tool an important asset for future university-level education.

The paper in general is well-written and informative and introduces into the interactive tool, that is already available and working. It is very positive, that the authors rely on up-to-date methodologies in creating 3D online repositories and are in fact improving them by testing the tool in a teaching environment. They mention several times the alignment with upcoming EU efforts related to the European Collaborative Cloud for Cultural Heritage (ECCCH), which is anticipatory and far-sighted and adds to the longevity of the project. Comments of the reviewers were reasonably implemented and led to a clearer and more concise paper. I am very confident that this tool will find good use in heritage research and presentation as well as in university-level teaching and learning.

Although the authors never answer the introductory question explicitly (What characteristics should a virtual environment have in order to trigger dynamic interaction?), the paper gives the implicit answer by showing what the "Dynamic Collections" project has achieved and is able to achieve in the future.

Bibliography

Callieri, M., Berggren, Å., Dell'Unto, N., Derudas, P., Dininno, D., Ekengren, F., and Naponiello, G. (2023). The Dynamic Collections – a 3D Web Platform of Archaeological Artefacts designed for Data Reuse and Deep Interaction, Zenodo, 10067103, ver. 3 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.10067103

The Dynamic Collections – a 3D Web Platform of Archaeological Artefacts designed for Data Reuse and Deep InteractionMarco Callieri, Åsa Berggren, Nicolò Dell’Unto, Paola Derudas, Domenica Dininno, Fredrik Ekengren, Giuseppe Naponiello<p>The Dynamic Collections project is an ongoing initiative pursued by the Visual Computing Lab ISTI-CNR in Italy and the Lund University Digital Archaeology Laboratory-DARKLab, Sweden. The aim of this project is to explore the possibilities offer...Archaeometry, Computational archaeologySebastian Hageneuer2023-08-31 15:05:32 View
02 Jan 2024
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Advancing data quality of marine archaeological documentation using underwater robotics: from simulation environments to real-world scenarios

Beyond Deep Blue: Underwater robotics, simulations and archaeology

Recommended by based on reviews by Marco Moderato and 1 anonymous reviewer

Diamanti et al. (2024) is a significant contribution to the field of underwater robotics and their use in archaeology, with an innovative approach to some major problems in the deployment of said technologies. It identifies issues when it comes to approaching Underwater Cultural Heritage (UCH) sites and does so through an interest in the combination of data, maneuverability, and the interpretation provided by the instruments that archaeologists operate. The article's motives are clear: it is not enough to find the means to reach these sites, but rather is fundamental to take a step forward in methodology and how we can safeguard certain aspects of data recovery with robust mission planning.

To this end, the article does not fail to highlight previous contributions, in an intertwined web of references that demonstrate the marked evolution of the use of Unmanned Underwater Vehicles (UUVs), Remote Operated Vehicles (ROVs), Autonomous Underwater Vehicles (AUVs) and Autonomous Surface Vehicles (ASVs), which are growing exponentially in use (see Kapetanović et al. 2020). It should be emphasized that the notion of ‘aquatic environment’ used here is quite broad and is not limited to oceanic or maritime environments, which allows for a larger perspective on distinct technologies that proliferate in underwater archaeology. There is also a relevant discussion on the typologies of sensors and how these autonomous vehicles obtain their data, where are debated Inertial Measurement Units (IMU) and LiDAR systems. 

Thus, the authors of this article propose the creation of a model that acquires data through simulations, which allows for a better understanding of what a real mission presupposes in the field. Their tripartite method - pre-mission planning; mission plan and post-mission plan - offers a performing algorithm that simplifies and provides reliability to all the parts of the intervention. The use of real cases to create simulation models allows for a substantial approximation to common practice in underwater environments. And yet, the article is at its most innovative status when it combines all the elements it sets out to explore. It could simply focus on the methodological or planning component, on obtaining data, or on theoretical problems. But it goes further, which makes this approach more complete and of interest to the archaeological community. By not taking any part as isolated, the problems and possible solutions arising from the course of the mission are carried over from one parameter to another, where details are worked upon and efficiency goals are set.

One of the most significant cases is the tuning of ocean optics in aquatic environments according to the idiosyncracies of real cases (Diamanti et al. 2024: 8), a complex endeavor but absolutely necessary in order to increase the informative potential of the simulation. The exploration of various data capture models is also welcome, for the purposes of comparison and adaptation on a case-by-case basis. The brief theoretical reflection offered at the end of the article dwells in all these points and problematizes the difference between terrestrial and aquatic archaeology. In fact, the distinction does not only exist in the technical component, as although it draws in theoretical elements from archaeology that is carried out on land (see Krieger 2012 for this matter), the problems and interpretations are shaped by different factors and therefore become unique (Diamanti et al 2024: 15). The future, according to the authors, lies in increasing the autonomy of these vehicles so that the human element does not have to make decisions in a systematic way. It is in that note, and in order for that path to become closer to reality, that we strongly recommend this article for publication, in conjunction with the comments of the reviewers. We hope that its integrated approach, which brings together methods, theories and reflections, can become a broader modus operandi within the field of underwater robotics applied to archaeology.

References:

Diamanti, E., Yip, M., Stahl, A. and Ødegård, Ø. (2024). Advancing data quality of marine archaeological documentation using underwater robotics: from simulation environments to real-world scenarios, Zenodo, 8305098, ver. 4 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.8305098

Kapetanović, N., Vasilijević, A., Nađ, Đ., Zubčić, K., and Mišković, N. (2020). Marine Robots Mapping the Present and the Past: Unraveling the Secrets of the Deep. Remote Sensing, 12(23), 3902. MDPI AG. http://dx.doi.org/10.3390/rs12233902

Krieger, W. H. (2012). Theory, Locality, and Methodology in Archaeology: Just Add Water? HOPOS: The Journal of the International Society for the History of Philosophy of Science, 2(2), 243–257. https://doi.org/10.1086/666956

 

Advancing data quality of marine archaeological documentation using underwater robotics: from simulation environments to real-world scenariosDiamanti, Eleni; Yip, Mauhing; Stahl, Annette; Ødegård, Øyvind<p>This paper presents a novel method for visual-based 3D mapping of underwater cultural heritage sites through marine robotic operations. The proposed methodology addresses the three main stages of an underwater robotic mission, specifically the ...Computational archaeology, Remote sensingDaniel Carvalho2023-08-31 16:03:10 View
24 Jan 2024
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Social Network Analysis, Community Detection Algorithms, and Neighbourhood Identification in Pompeii

A Valuable Contribution to Archaeological Network Research: A Case Study of Pompeii

Recommended by ORCID_LOGO based on reviews by Matthew Peeples, Isaac Ullah and Philip Verhagen

The paper entitled 'Social Network Analysis, Community Detection Algorithms, and Neighbourhood Identification in Pompeii' [1] presents a significant contribution to the field of archaeological network research, particularly in the challenging task of identifying urban neighborhoods within the context of Pompeii. This study focuses on the relational dynamics within urban neighborhoods and examines their indistinct boundaries through advanced analytical methods. The methodology employed provides a comprehensive analysis of community detection, including the Louvain and Leiden algorithms, and introduces a novel Convex Hull of Admissible Modularity Partitions (CHAMP) algorithm. The incorporation of a network approach into this domain is both innovative and timely.

The potential impact of this research is substantial, offering new perspectives and analytical tools. This opens new avenues for understanding social structures in ancient urban settings, which can be applied to other archaeological contexts beyond Pompeii. Moreover, the manuscript is not only methodologically solid but also well-written and structured, making complex concepts accessible to a broad audience.

In conclusion, this study represents a valuable contribution to the field of archaeology, particularly for archaeological network research. Their results not only enhance our knowledge of Pompeii but also provide a robust framework for future studies in similar historical contexts. Therefore, this publication advances our understanding of social dynamics in historical urban environments. The rigorous analysis, combined with the innovative application of network algorithms, makes this study a noteworthy addition to the existing body of network science literature. It is recommended for a wide range of scholars interested in the intersection of archaeology, history, and network science.

Reference

[1] Notarian, Matthew. 2024. Social Network Analysis, Community Detection Algorithms, and Neighbourhood Identification in Pompeii. https://doi.org/10.5281/zenodo.8305968

Social Network Analysis, Community Detection Algorithms, and Neighbourhood Identification in PompeiiNotarian, Matthew<p>The definition and identification of urban neighbourhoods in archaeological contexts remain complex and problematic, both theoretically and empirically. As constructs with both social and spatial characteristics, their detection through materia...Antiquity, Classic, Computational archaeology, MediterraneanDavid Laguna-Palma2023-08-31 19:28:35 View
Yesterday
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Study and enhancement of the heritage value of a fortified settlement along the Limes Arabicus. Umm ar-Rasas (Amman, Jordan) between remote sensing analysis, photogrammetry and laser scanner surveys.

Integrating remote sensing and photogrammetric approaches to studying a fortified settlement along the Limes Arabicus: Umm ar‐Rasas (Amman, Jordan).

Recommended by based on reviews by Francesc C. Conesa, Giuseppe Ceraudo and 1 anonymous reviewer

Di Palma et alii manuscript delves into applying remote sensing and photogrammetry methods to document and analyze the castrum at the Umm er-Rasas site in Jordan. This research aimed to map all the known archaeological evidence, detect new historical structures, and create a digital archive of the site's features for study and education purposes [1].

Their research has been organized into two phases. The first one consisted of a remote sensing survey and involved collecting historical and modern aerial and satellite imagery, such as:  aerial photographs by Sir Marc Aurel Stein from 1939; panchromatic spy satellite images from the Cold War period (Corona KH-4B and Hexagon KH-9); high and very high resolution (HR and VHR) modern multispectral satellite images (Pléiades-1A and Pléiades Neo-4) [1]. This dataset was processed using the ENVI 4.4 software and applying multiple image-enhancing techniques (Pansharpening, RGB composite, data fusion, and Principal Component Analysis). Then, the resulting images were integrated into a QGIS project, allowing for visual analyses of the site's features and terrain. These investigations provided:

·         a broad overview of the site,

·         the discovery of a previously unknown archaeological feature (the northeastern dam),

·         a stage for targeted ground-level investigations [1].

The project's second phase was dedicated to intensive fieldwork operations, including pedestrian surveys, stratigraphic excavations, and photogrammetric recordings, such as: photographic reconstructions via Structure from Motion (SfM) and laser scanner sessions (using two FARO X330 HDR). In particular, the laser scanner data were processed with Reconstructor 4.4, which provided highly detailed 3D models for the QGIS database. These results were crucial in validating the information acquired during the first phase.

Overall, the paper is well written, with clear objectives and a systematic presentation of the site [2,3,10,11], the research materials, and the study phases. The dataset was described in meticulous detail (especially the remote sensing sources and the laser scanner recordings). The methods implemented in this study are rigorously described [4,5,6,7,8,9] and show a high level of integration between aerial and field techniques. The results are neatly illustrated and fit into the current debates about the efficacy of remote sensing detection and multiscale approaches in archaeological research.

In conclusion, this manuscript significantly contributes to archaeological research, unveiling new and exciting findings about the site of Umm er-Rasas. Its findings and methodologies warrant publication and further exploration.

References:

1.    Di Palma, F., Gabrielli, R., Merola, P., Miccoli, I. and Scardozzi, G. (2024). Study and enhancement of the heritage value of a fortified settlement along the Limes Arabicus. Umm ar-Rasas (Amman, Jordan) between remote sensing analysis, photogrammetry and laser scanner surveys. Zenodo, 8306381, ver. 3 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.8306381

2.    Abela J. and Acconci A. (1997), Umm al‐Rasas Kastron Mefa’a. Excavation Campaign 1997. Church of St. Paul: northern and southern flanks. Liber Annus, 47, 484‐488.

3.    Bujard J. (2008), Kastron Mefaa, un bourg à l'époque byzantine: Travaux de la Mission archéologique de la Fondation Max van Berchem à Umm al‐Rasas, Jordanie (1988‐1997), PhD diss., University of Fribourg 2008.

4.    Cozzolino M., Gabrielli R., Galatà P., Gentile V., Greco G., Scopinaro E. (2019), Combined use of 3D metric surveys and non‐invasive geophysical surveys at the stylite tower (Umm ar‐Rasas, Jordan), Annals of geophysics, 62, 3, 1‐9. http://dx.doi.org/10.4401/ag‐8060

5.    Gabrielli R., Salvatori A., Lazzari A., Portarena D. (2016), Il sito di Umm ar‐Rasas – Kastron Mefaa – Giordania. Scavare documentare conservare, viaggio nella ricerca archeologica del CNR. Roma 2016, 236‐240.

6.    Gabrielli R., Portarena D., Franceschinis M. (2017), Tecniche di documentazione dei tappeti musivi del sito archeologico di Umm al‐Rasas Kastron Mefaa (Giordania). Archeologia e calcolatori, 28 (1), 201‐218. https://doi.org/10.19282/AC.28.1.2017.12

7.    Lasaponara R., Masini N. (2012 ed.), Satellite Remote Sensing: A New Tool for Archaeology, New York 2012.

8.    Lasaponara R., Masini N. and Scardozzi G. (2007), Immagini satellitari ad alta risoluzione e ricerca archeologica: applicazioni e casi di studio con riprese pancromatiche e multispettrali di QuickBird. Archeologia e Calcolatori, 18 (2), 187‐227. https://core.ac.uk/download/pdf/33150351.pdf

9.    Lasaponara R., Masini N., Scardozzi G. (2010), Elaborazioni di immagini satellitari ad alta risoluzione e ricognizione archeologica per la conoscenza degli insediamenti rurali del territorio di Hierapolis di Frigia (Turchia). Il dialogo dei Saperi – Metodologie integrate per i Beni Culturali, Edizioni scientifiche italiane, 479‐494.

10. Piccirillo M., Abela J. and Pappalardo C. (2007), Umm al‐Rasas ‐ campagna 2007. Rapporto di scavo. Liber Annus, 57, 660‐668.

11. Poidebard A. (1934), La trace de Rome dans le désert de Syrie : le limes de Trajan à la conquête arabe ; recherches aériennes 1925 – 1932. Paris : Geuthner.

Study and enhancement of the heritage value of a fortified settlement along the Limes Arabicus. Umm ar-Rasas (Amman, Jordan) between remote sensing analysis, photogrammetry and laser scanner surveys.Di Palma Francesca, Gabrielli Roberto, Merola Pasquale, Miccoli Ilaria, Scardozzi Giuseppe<p>The Limes Arabicus is an excellent laboratory for experimenting with the huge potential of historical remote sensing data for identifying and mapping fortified centres along this sector of the eastern frontier of the Roman Empire and then the B...Antiquity, Asia, Classic, Landscape archaeology, Mediterranean, Remote sensing, Spatial analysisAlessia Brucato2023-08-31 23:34:16 View
02 Apr 2024
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The Ashwell Project: Creating an Online Geospatial Community

A nice project looking at under-represented demographic

Recommended by ORCID_LOGO based on reviews by Catriona Cooper and Steinar Kristensen

The paper by A. Lien-Talks [1] presents a small project looking at the use of crowd sourced data collection and particpatory GIS. In particular it looks at the potential of these tools in response to socially disruptive and isolating events such as the COVID-19 pandemic as well as the potential role of digitially mediated heritage initiatives in tackling some of the challenges of changing demographics and life styles.

The types of technologies employed are relatively mature, the project identifies potential for such approaches to be used within the local-history/local community settings, though is also a reminer that depsite the much broader adoption of technology within all areas of society than even a few years ago many barriers still remain. While the the sample size and data collected in the project is relatively modest, the focus on empathy toward the intended audiences from the design process, as well as some of the qualitative feedback reported serve as a reminder that participatory, or crowd-sourced data collection initiatives in heritage can, and perhaps should place potential social benefit before data-acquisition of objectives.

The project also presents a demographic that is not often represented within the literature and the publication and as such the publication of the article represents a meaningful contribution to ongoing discussions of the role heritage and digitally mediated community archaeology can play a role in developing our societies.

References

[1] Lien-Talks, A. (2024). The Ashwell Project: Creating an Online Geospatial Community. Zenodo, 8307882, ver. 4 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.8307882

The Ashwell Project: Creating an Online Geospatial CommunityAlphaeus Lien-Talks<p>Background:<br>As the world becomes increasingly digital, so too must the way in which archaeologists engage with the public. This was particularly important during the COVID-19 pandemic, and many outreach and engagement efforts began to move o...Computational archaeologyAlexis Pantos2023-09-01 11:25:54 View
03 Feb 2024
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Digital surface models of crops used in archaeological feature detection – a case study of Late Neolithic site Tomašanci-Dubrava in Eastern Croatia

What lies on top lies also beneath? Connecting crop surface modelling to buried archaeology mapping.

Recommended by ORCID_LOGO based on reviews by Ian Moffat and Geert Verhoeven

This paper (Sosic et al. 2024) explores the Neolithic landscape of the Sopot culture in Đakovština, Eastern Slavonija, revealing a network of settlements through a multi-faceted approach that combines aerial archaeology, magnetometry, excavation, and field survey. This strategy facilitates scalable research tailored to the particularities of each site and allows for improved representations of buried archaeology with minimal intrusion. 

Using the site of Tomašanci-Dubrava as an example of the overall approach, the study further explores the use of drone imagery for 3D surface modeling, revealing a consistent correlation between crop surface elevation during full plant growth and ground terrain after ploughing, attributed to subsurface archaeological features. Results are correlated with magnetic survey and test-pitting data to validate the micro-topography and clarify the relationship between different subsurface structures.

The results obtained are presented in a comprehensive way, including their source data, and are contextualized in relation to conventional cropmark detection approaches and expectations. I found this aspect very interesting, since the crop surface and terrain models contradict typical or textbook examples of cropmark detection, where the vegetation is projected to appear higher in ditches and lower in areas with buried archaeology (Renfrew & Bahn 2016, 82). Regardless, the findings suggest the potential for broader applications of crop surface or canopy height modelling in landscape wide surveys, utilizing ALS data or aerial photographs.  

It seems then that the authors make a valid argument for a layered approach in landscape-based site detection, where aerial imagery can be used to accurately map the topography of areas of interest, which can then be further examined at site scale using more demanding methods, such as geophysical survey and excavation. This scalability enhances the research's relevance in broader archaeological and geographical contexts and renders it a useful example in site detection and landscape-scale mapping.

References

Renfrew, C. and Bahn, P. (2016). Archaeology: theories, methods and practice. Thames and Hudson. 

Sosic Klindzic, R., Vuković, M., Kalafatić, H. and Šiljeg, B. (2024). Digital surface models of crops used in archaeological feature detection – a case study of Late Neolithic site Tomašanci-Dubrava in Eastern Croatia, Zenodo, 7970703, ver. 4 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.7970703

Digital surface models of crops used in archaeological feature detection – a case study of Late Neolithic site Tomašanci-Dubrava in Eastern CroatiaSosic Klindzic Rajna; Vuković Miroslav; Kalafatić Hrvoje; Šiljeg Bartul<p>This paper presents the results of a study on the neolithic landscape of the Sopot culture in the area of Đakovština in Eastern Slavonija. A vast network of settlements was uncovered using aerial archaeology, which was further confirmed and chr...Landscape archaeology, Neolithic, Remote sensing, Spatial analysisMarkos Katsianis2023-09-01 12:57:04 View
22 Apr 2024
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The transformation of an archaeological community 
and its resulting representations 
in the context of the co-development 
of open Archaeological Information Systems

Exploring The Role of Archaeological Information Systems in Improving Data Management and Interoperability

Recommended by ORCID_LOGO based on reviews by 2 anonymous reviewers

In response to the feedback provided by the reviewers, the authors have undertaken a comprehensive revision of the manuscript [1]. These revisions have specifically targeted the primary concerns raised regarding the clarity and structure of the argument concerning the transformative impact of Archaeological Information Systems (AIS) on archaeological practices. In my view the revised manuscript now more clearly articulates the distinction between internal and external interoperability and emphasizes the critical importance of integrating contextual information with archaeological data. This approach directly addresses the previously identified need for enhanced traceability and usability of archaeological data, ensuring that the manuscript's contributions to the field are both clear and impactful.

Moreover, the application of the proposed model at the Bibracte site is illustrated with greater clarity, serving as a concrete example of how the challenges associated with documentation and data management can be effectively addressed through the methodologies proposed in the paper. This practical demonstration enriches the manuscript, providing readers with a much clearer understanding of the model's applicability and benefits in real-world archaeological practice.

The authors have also made significant efforts to refine the overall structure and coherence of the manuscript. By making complex concepts more accessible and ensuring a cohesive narrative flow throughout, the manuscript now offers a more engaging and comprehensible read. This has been achieved through careful rephrasing and restructuring of sections, particularly those relating to the T!O model's application and the conclusion, thereby enhancing reader engagement and comprehension.

Alongside these structural and conceptual clarifications, explicit discussion of potential areas for future research, not only acknowledges the limitations of the current study but also highlights the significant potential for digital technologies to contribute to archaeological methodology and knowledge production. As such, the manuscript opens up new avenues for exploration and invites further scholarly engagement with the topics it addresses.

I believe, these revisions address the earlier feedback quite comprehensively, presenting a robust and compelling argument for the adoption of collaborative and technologically informed approaches in the field of archaeology. The manuscript now stands as a strong example of the critical role AIS could/should play in transforming archaeological practices, offering valuable insights into how these kinds of systems might enhance the management, accessibility, and understanding of archaeological data. Through this revised submission, the authors have significantly strengthened their contribution to the ongoing discourse on digital archaeology, demonstrating the practical and theoretical implications of their work for the broader archaeological community. I am happy, therefore to recommend this paper for acceptence.

Reference

[1] Lacombe, E., Lukas, D. and Durost, S. (2024). The transformation of an archaeological community and its resulting representations in the context of the co-development of open Archaeological Information Systems. Zenodo, 8309732, ver. 3 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.8309732

 

The transformation of an archaeological community 
and its resulting representations 
in the context of the co-development 
of open Archaeological Information SystemsEric Lacombe, Dominik Lukas, Sébastien Durost<p>The adoption of Archaeological Information Systems (AIS) evolves according to multiple factors, both human and technical, as well as endogenous and exogenous. In consequence the ever increasing scope of digital tools, which allow for the organi...Computational archaeology, Europe, Protohistory, Theoretical archaeologyJames Stuart Taylor2023-09-01 18:58:26 View