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BISCHOFF RobertORCID_LOGO

  • School of Human Evolution and Social Change, Arizona State University, Tempe, United States of America
  • Archaeometry, Computational archaeology, Lithic technology, North America, Spatial analysis

Recommendations:  0

Reviews:  2

Areas of expertise
U.S. Southwest, R programming, GIS, geometric morphometrics, 3D modeling, statistics, databases, network analysis.

Reviews:  2

12 Feb 2024
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3Duewelsteene - A website for the 3D visualization of the megalithic passage grave Düwelsteene near Heiden in Westphalia, Germany

Online presentation of the digital reconstruction process of a megalithic tomb : “3Duewelsteene”

Recommended by and based on reviews by Robert Bischoff, Ronald Visser and Scott Ure

“3Duewelsteene - A website for the 3D visualization of the megalithic passage grave Düwelsteene near Heiden in Westphalia, Germany” (Tharandt 2024) presents several 3-dimensional models of the Düwelsteene monument, along with contextual information about the grave and the process of creating the models. The website (https://3duewelsteene.github.io/) includes English and German versions, making it accessible to a wide audience. The website itself serves as the primary means of presenting the data, rather than as a supplement to a written text. This is an innovative and engaging way to present the research to a wider public.

Düwelsteene (“Devil’s Stones”) is a megalithic passage grave from the Funnel Beaker culture, dating to approximately 3300 BC. to 2600 BC. that was excavated in 1932. The website displays three separate 3-dimensional models. They ares shown in the 3D viewer software 3DHOP, which enables viewers to interact with the models in several ways, Annotations on the models display further information.

The first model was created by image-based modeling and shows the monument as it appears today.

A second model uses historical photographs and excavation data to reconstruct the grave as it appeared prior to the 1932 archaeological excavation. Restoration work following the excavation relocated many of the stones. Pre-1932 photographs collected from residents of the nearby town of Heiden were then used to create a model showing what the tomb looked like before the restoration work. It is commendable that a “certainty view” of the model shows the certainty with which the stones can be put at the reconstructed place. Gaps in the 3D models of stones that were caused by overlap with other stones have been filled with a rough mesh and marked as such, thereby differentiating between known and unknown parts of the stones.

The third model is the most imaginative and most interesting. As it shows as the grave as it might have appeared in approximately 3000 B.C., many aspects of this model are necessarily somewhat speculative. There is no direct evidence for exact size and shape of the capstones, the height of the mound, and other details. But enough is known about other similar constructions to allow these details to be inferred with some confidence. Again, care was taken to enable viewers to distinguish between the stones that are still in existence and those that were reconstructed.

A video on the home page of the website adds a nice touch. It starts with the model of the Düwelsteene as it currently appears then shows, in reverse order, the changes to the grave, ending with the inferred original state.

The 3D reconstructions are convincing and the methods well described. This project follows an open science approach and the FAIR principles, which is commendable and cutting edge in the field of Digital Archaeology. The preprint of the website hosted on zenodo includes all the photos, text, html files, and nine individual 3D model (.ply) files that are combined in the reconstructions exhibited on the website. A “readme.md” file includes details about building the models using CloudCompare and Blender, and modifications to the 3D viewer software (3DHOP) to get the website to improve the display of the reconstructions. We have to note that the link between the reconstructed models and the html page does not work when the files are downloaded from zenodo and opened offline. The html pages open in the browser, and the individual ply files work fine, but the 3D models do not display on the browser page when the html files are opened offline. The online version of the website is working perfectly.

The 3Düwelsteene website combines the presentation of archaeological domain knowledge to a lay audience as well as in-depths information on the reconstruction process to make it an interesting contribution for researchers. By providing data and code for the website it also models an Open Science approach, which enables other researchers to re-use these materials. We congratulate the author on a successful reconstruction of the megalithic tomb, an admirable presentation of the archaeological work and the thoughtful outreach to a broad audience.

Bibliography
Tharandt, L., 3Duewelsteene - A website for the 3D visualization of the megalithic passage grave Düwelsteene near Heiden in Westphalia, Germany, https://3duewelsteene.github.io/, Zenodo, 7948379, ver. 4 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.7948379

29 Jan 2024
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Visual encoding of a 3D virtual reconstruction's scientific justification: feedback from a proof-of-concept research

3D Models, Knowledge and Visualization: a prototype for 3D virtual models according to plausible criteria

Recommended by based on reviews by Robert Bischoff and Louise Tharandt

The construction of 3D realities is deeply embedded in archaeological practices. From sites to artifacts, archaeology has dedicated itself to creating digital copies for the most varied purposes. The paper “Visual encoding of a 3D virtual reconstruction's 3 scientific justification: feedback from a proof-of-concept research” (Jean-Yves et al 2024) represents an advance, in the sense that it does not just deal with a three-dimensional theory for archaeological practice, but rather offers proposals regarding the epistemic component, how it is possible to represent knowledge through the workflow of 3D virtual reconstructions themselves. The authors aim to unite three main axes - knowledge modeling, visual encoding and 3D content reuse - (Jean-Yves et al 2024: 2), which, for all intents and purposes, form the basis of this article. With regard to the first aspect, this work questions how it is possible to transmit the knowledge we want to a 3D model and how we can optimize this epistemic component. A methodology based on plausibility criteria is offered, which, for the archaeological field, offers relevant space for reflection. Given our inability to fully understand the object or site that is the subject of the 3D representation, whether in space or time, building a method based on probabilistic categories is probably one of the most realistic approaches to the realities of the past.

Thus, establishing a plausibility criterion allows the user to question the knowledge that is transmitted through the representation, and can corroborate or refute it in future situations. This is because the role of reusing these models is of great interest to the authors, a perfectly justifiable sentiment, as it encourages a critical view of scientific practices. Visual encoding is, in terms of its conjunction with knowledge practices, a key element. The notion of simplicity under Maeda's (2006) design principles not only represents a way of thinking that favors operability, but also a user-friendly design in the prototype that the authors have created. This is also visible when it comes to the reuse of parts of the models, in a chronological logic: adapting the models based on architectural elements that can be removed or molded is a testament to intelligent design, whereby instead of redoing models in their entirety, they are partially used for other purposes.

All these factors come together in the final prototype, a web application that combines relational databases (RDBMS) with a data mapper (MassiveJS), using the PHP programming language.  The example used is the Marmoutier Abbey hostelry, a centuries-old building which, according to the sources presented, has evolved architecturally over several centuries ((Jean-Yves et al 2024: 8). These states of the building are represented visually through architectural elements based on their existence, location, shape and size, always in terms of what is presented as being plausible. This allows not only the creation of a matrix in which various categories are related to various architectural elements, but also a visual aid, through a chromatic spectrum, of the plausibility that the authors are aiming for. 

In short, this is an article that seeks to rethink the degree of knowledge we can obtain through 3D visualizations and that does not take models as static, but rather realities that must be explored, recycled and reinterpreted in the light of different data, users and future research. For this reason, it is a work of great relevance to theoretical advances in 3D modeling adapted to archaeology.

 

References

Blaise, J.-Y., Dudek, I., Bergerot, L. and Gaël, S. (2024). Visual encoding of a 3D virtual reconstruction's scientific justification: feedback from a proof-of-concept research, Zenodo, 7983163, ver. 3 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.10496540

John Maeda. (2006). The Laws of Simplicity. MIT Press, Cambridge, MA, USA.

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BISCHOFF RobertORCID_LOGO

  • School of Human Evolution and Social Change, Arizona State University, Tempe, United States of America
  • Archaeometry, Computational archaeology, Lithic technology, North America, Spatial analysis

Recommendations:  0

Reviews:  2

Areas of expertise
U.S. Southwest, R programming, GIS, geometric morphometrics, 3D modeling, statistics, databases, network analysis.