Submit a preprint

Latest recommendationsrsstwitter

IdTitleAuthorsAbstract▼PictureThematic fieldsRecommenderReviewersSubmission date
20 Dec 2020
article picture

For our world without sound. The opportunistic debitage in the Italian context: a methodological evaluation of the lithic assemblages of Pirro Nord, Cà Belvedere di Montepoggiolo, Ciota Ciara cave and Riparo Tagliente.

Investigating the opportunistic debitage – an experimental approach

Recommended by based on reviews by David Hérisson and 1 anonymous reviewer

The paper “For our world without sound. The opportunistic debitage in the Italian context: a methodological evaluation of the lithic assemblages of Pirro Nord, Cà Belvedere di Montepoggiolo, Ciota Ciara cave and Riparo Tagliente” [1] submitted by M. Carpentieri and M. Arzarello is a welcome addition to a growing number of studies focusing on flaking methods showing little to no core preparation, e.g., [2–4]. These flaking methods are often overlooked or seen as ‘simple’, which, in a Middle Palaeolithic context, sometimes leads to a dichotomy of Levallois vs. non-Levallois debitage (e.g., see discussion in [2]).

The authors address this topic by first providing a definition for ‘opportunistic debitage’, derived from the definition of the ‘Alternating Surfaces Debitage System’ (SSDA, [5]). At the core of the definition is the adaptation to the characteristics (e.g., natural convexities and quality) of the raw material. This is one main challenge in studying this type of debitage in a consistent way, as the opportunistic debitage leads to a wide range of core and flake morphologies, which have sometimes been interpreted as resulting from different technical behaviours, but which the authors argue are part of a same ‘methodological substratum’ [1].

This article aims to further characterise the ‘opportunistic debitage’. The study relies on four archaeological assemblages from Italy, ranging from the Lower to the Upper Pleistocene, in which the opportunistic debitage has been recognised. Based on the characteristics associated with the occurrence of the opportunistic debitage in these assemblages, an experimental replication of the opportunistic debitage using the same raw materials found at these sites was conducted, with the aim to gain new insights into the method. Results show that experimental flakes and cores are comparable to the ones identified as resulting from the opportunistic debitage in the archaeological assemblage, and further highlight the high versatility of the opportunistic method.

One outcome of the experimental replication is that a higher flake productivity is noted in the opportunistic centripetal debitage, along with the occurrence of 'predetermined-like' products (such as déjeté points). This brings the authors to formulate the hypothesis that the opportunistic debitage may have had a role in the process that will eventually lead to the development of Levallois and Discoid technologies. How this articulates with for example current discussions on the origins of Levallois technologies (e.g., [6–8]) is an interesting research avenue. This study also touches upon the question of how the implementation of one knapping method may be influenced by the broader technological knowledge of the knapper(s) (e.g., in a context where Levallois methods were common vs a context where they were not). It makes the case for a renewed attention in lithic studies for flaking methods usually considered as less behaviourally significant.

[1] Carpentieri M, Arzarello M. 2020. For our world without sound. The opportunistic debitage in the Italian context: a methodological evaluation of the lithic assemblages of Pirro Nord, Cà Belvedere di Montepoggiolo, Ciota Ciara cave and Riparo Tagliente. OSF Preprints, doi:10.31219/osf.io/2ptjb

[2] Bourguignon L, Delagnes A, Meignen L. 2005. Systèmes de production lithique, gestion des outillages et territoires au Paléolithique moyen : où se trouve la complexité ? Editions APDCA, Antibes, pp. 75–86. Available: https://halshs.archives-ouvertes.fr/halshs-00447352

[3] Arzarello M, De Weyer L, Peretto C. 2016. The first European peopling and the Italian case: Peculiarities and “opportunism.” Quaternary International, 393: 41–50. doi:10.1016/j.quaint.2015.11.005

[4] Vaquero M, Romagnoli F. 2018. Searching for Lazy People: the Significance of Expedient Behavior in the Interpretation of Paleolithic Assemblages. J Archaeol Method Theory, 25: 334–367. doi:10.1007/s10816-017-9339-x

[5] Forestier H. 1993. Le Clactonien : mise en application d’une nouvelle méthode de débitage s’inscrivant dans la variabilité des systèmes de production lithique du Paléolithique ancien. Paléo, 5: 53–82. doi:10.3406/pal.1993.1104

[6] Moncel M-H, Ashton N, Arzarello M, Fontana F, Lamotte A, Scott B, et al. 2020. Early Levallois core technology between Marine Isotope Stage 12 and 9 in Western Europe. Journal of Human Evolution, 139: 102735. doi:10.1016/j.jhevol.2019.102735

[7] White M, Ashton N, Scott B. 2010. The emergence, diversity and significance of the Mode 3 (prepared core) technologies. Elsevier. In: Ashton N, Lewis SG, Stringer CB, editors. The ancient human occupation of Britain. Elsevier. Amsterdam, pp. 53–66.

[8] White M, Ashton N. 2003. Lower Palaeolithic Core Technology and the Origins of the Levallois Method in North‐Western Europe. Current Anthropology, 44: 598–609. doi:10.1086/377653

For our world without sound. The opportunistic debitage in the Italian context: a methodological evaluation of the lithic assemblages of Pirro Nord, Cà Belvedere di Montepoggiolo, Ciota Ciara cave and Riparo Tagliente.Marco Carpentieri, Marta Arzarello<p>The opportunistic debitage, originally adapted from Forestier’s S.S.D.A. definition, is characterized by a strong adaptability to local raw material morphology and its physical characteristics and it is oriented towards flake production. Its mo...Ancient Palaeolithic, Lithic technology, Middle PalaeolithicAlice Leplongeon2020-07-23 14:26:04 View
02 Nov 2020
article picture

Probabilistic Modelling using Monte Carlo Simulation for Incorporating Uncertainty in Least Cost Path Results: a Roman Road Case Study

A probabilistic method for Least Cost Path calculation.

Recommended by based on reviews by Georges Abou Diwan and 1 anonymous reviewer

The paper entitled “Probabilistic Modelling using Monte Carlo Simulation for Incorporating Uncertainty in Least Cost Path Results: a Roman Road Case Study” [1] submitted by J. Lewis presents an innovative approach to applying Least Cost Path (LCP) analysis to incorporate uncertainty of the Digital Elevation Model used as the topographic surface on which the path is calculated.

The proposition of using Monte Carlo simulations to produce numerous LCP, each with a slightly different DEM included in the error range of the model, allows one to strengthen the method by proposing a probabilistic LCP rather than a single and arbitrary one which does not take into account the uncertainty of the topographic reconstruction. This new method is integrated in the R package leastcostpath [2].

The author tests the method using a Roman road built along a ridge in Cumbria, England. The integration of the uncertainty of the DEM, thanks to Monte Carlo simulations, shows that two paths could have the same probability to be the real LCP. One of them is indeed the path that the Roman road took. In particular, it is one of two possibilities of LCP in the south to north direction.

This new probabilistic method therefore strengthens the reconstruction of past pathways, while also allowing new hypotheses to be tested, and, in this case study, to suggest that the northern part of the Roman road’s location was selected to help the northward movements.

[1] Lewis, J., 2020. Probabilistic Modelling using Monte Carlo Simulation for Incorporating Uncertainty in Least Cost Path Results: a Roman Road Case Study. SocArXiv, mxas2, ver 17 peer-reviewed and recommended by PCI Archaeology, 10.31235/osf.io/mxas2.

[2] Lewis, J., 2020. leastcostpath: Modelling Pathways and Movement Potential Within a Landscape. R package. Version 1.7.4.

Probabilistic Modelling using Monte Carlo Simulation for Incorporating Uncertainty in Least Cost Path Results: a Roman Road Case StudyJoseph Lewis<p>The movement of past peoples in the landscape has been studied extensively through the use of Least Cost Path (LCP) analysis. Although methodological issues of applying LCP analysis in Archaeology have frequently been discussed, the effect of v...Spatial analysisOtis Crandell Adam Green, Georges Abou Diwan2020-08-05 12:10:46 View
26 Mar 2024
article picture

What is a form? On the classification of archaeological pottery.

Abstract and Concrete – Querying the Metaphysics and Geometry of Pottery Classification

Recommended by ORCID_LOGO, and ORCID_LOGO based on reviews by 2 anonymous reviewers

“What is a form? On the classification of archaeological pottery” by P. Boissinot (1) is a timely contribution to broader theoretical reflections on classification and ordering practices in archaeology, including type-construction and justification. Boissinot rightly reminds us that engagement with the type concept always touches upon the uneasy relationship between the abstract and the concrete, alternatively cast as the ongoing struggle in knowledge production between idealization and particularization. Types are always abstract and as such both ‘more’ and ‘less’ than the concrete objects they refer to. They are ‘more’ because they establish a higher-order identity of variously heterogeneous, concrete objects and they are ‘less’ because they necessarily reduce the richness of the concrete and often erase it altogether. The confusion that types evoke in archaeology and elsewhere has therefore a lot to do with the fact that types are simply not spatiotemporally distinct particulars. As abstract entities, types so almost automatically re-introduce the question of universalism but they do not decide this question, and Boissinot also tentatively rejects such ambitions. In fact, with Boissinot (1) it may be said that universality is often precisely confused with idealization, which is indispensable to all archaeological ordering practices. 

Idealization, increasingly recognized as an important epistemic operation in science (2, 3), paradoxically revolves around the deliberate misrepresentation of the empirical systems being studied, with models being the paradigm cases (4). Models can go so far as to assume something strictly false about the phenomena under consideration in order to advance their epistemic goals. In the words of Angela Potochnik (5), ‘the role of idealization in securing understanding distances understanding from truth but […] this understanding nonetheless gives rise to scientific knowledge’. The affinity especially to models may in part explain why types are so controversial and are often outright rejected as ‘real’ or ‘useful’ by those who only recognize the existence of concrete particulars (nominalism). As confederates of the abstract, types thus join the ranks of mathematics and geometry, which the author identifies as prototypical abstract systems. Definitions are also abstract. According to Boissinot (1), they delineate a ‘position of limits’, and the precision and rigorousness they bring comes at the cost of subjectivity. This unites definitions and types, as both can be precise and clear-cut but they can never be strictly singular or without alternative – in order to do so, they must rely on yet another higher-order system of external standards, and so ad infinitum. 

Boissinot (1) advocates a mathematical and thus by definition abstract approach to archaeological type-thinking in the realm of pottery, as the abstractness of this approach affords relatively rigorous description based on the rules of geometry. Importantly, this choice is not a mysterious a priori rooted in questionable ideas about the supposed superiority of such an approach but rather is the consequence of a careful theoretical exploration of the particularities (domain-specificities) of pottery as a category of human practice and materiality. The abstract thus meets the concrete again: objects of pottery, in sharp contrast to stone artefacts for example, are the product of additive processes. These processes, moreover, depend on the ‘fusion’ of plastic materials and the subsequent fixation of the resulting configuration through firing (processes which, strictly speaking, remove material, such as stretching, appear to be secondary vis-à-vis global shape properties). Because of this overriding ‘fusion’ of pottery, the identification of parts, functional or otherwise, is always problematic and indeterminate to some extent. As products of fusion, parts and wholes represent an integrated unity, and this distinguishes pottery from other technologies, especially machines. The consequence is that the presence or absence of parts and their measurements may not be a privileged locus of type-construction as they are in some biological contexts for example. The identity of pottery objects is then generally bound to their fusion. As a ‘plastic montage’ rather than an assembly of parts, individual parts cannot simply be replaced without threatening the identity of the whole. Although pottery can and must sometimes be repaired, this renders its objects broadly morpho-static (‘restricted plasticity’) rather than morpho-dynamic, which is a condition proper to other material objects such as lithic (use and reworking) and metal artefacts (deformation) but plays out in different ways there. This has a number of important implications, namely that general shape and form properties may be expected to hold much more relevant information than in technological contexts characterized by basal modularity or morpho-dynamics.

It is no coincidence that ‘fusion’ is also emphasized by Stephen C. Pepper (6) as a key category of what he calls contextualism. Fusion for Pepper pays dividends to the interpenetration of different parts and relations, and points to a quality of wholes which cannot be reduced any further and integrates the details into a ‘more’. Pepper maintains that ‘fusion, in other words, is an agency of simplification and organization’ – it is the ‘ultimate cosmic determinator of a unit’ (p. 243-244, emphasis added). This provides metaphysical reasons to look at pottery from a whole-centric perspective and to foreground the agency of its materiality. This is precisely what Boissinot (1) does when he, inspired by the great techno-anthropologist François Sigaut (7), gestures towards the fact that elementarily a pot is ‘useful for containing’. He thereby draws attention not to the function of pottery objects but to what pottery as material objects do by means of their material agency: they disclose a purposive tension between content and container, the carrier and carried as well as inclusion and exclusion, which can also be understood as material ‘forces’ exerted upon whatever is to be contained. This, and not an emic reading of past pottery use, leads to basic qualitative distinctions between open and closed vessels following Anna O. Shepard’s (8) three basic pottery categories: unrestricted, restricted, and necked openings. These distinctions are not merely intuitive but attest to the object-specificity of pottery as fused matter. 

This fused dimension of pottery also leads to a recognition that shapes have geometric properties that emerge from the forced fusion of the plastic material worked, and Boissinot (1) suggests that curvature is the most prominent of such features, which can therefore be used to describe ‘pure’ pottery forms and compare abstract within-pottery differences. A careful mathematical theorization of curvature in the context of pottery technology, following George D. Birkhoff (9), in this way allows to formally distinguish four types of ‘geometric curves’ whose configuration may serve as a basis for archaeological object grouping. The idealization involved in this proposal is not accidental but deliberately instrumental – it reminds us that type-thinking in archaeology cannot escape the abstract. It is notable here that the author does not suggest to simply subject total pottery form to some sort of geometric-morphometric analysis but develops a proposal that foregrounds a limited range of whole-based geometric properties (in contrast to part-based) anchored in general considerations as to the material specificity of pottery as quasi-species of objects.

As Boissinot (1) notes himself, this amounts to a ‘naturalization’ of archaeological artefacts and offers somewhat of an alternative (a third way) to the old discussion between disinterested form analysis and functional (and thus often theory-dependent) artefact groupings. He thereby effectively rejects both of these classic positions because the first ignores the particularities of pottery and the real function of artefacts is in most cases archaeologically inaccessible. In this way, some clear distance is established to both ethnoarchaeology and thing studies as a project. Attending to the ‘discipline of things’ proposal by Bjørnar Olsen and others (10, 11), and by drawing on his earlier work (12), Boissinot interestingly notes that archaeology – never dealing with ‘complete societies’ – could only be ‘deficient’. This has mainly to do with the underdetermination of object function by the archaeological record (and the confusion between function and functionality) as outlined by the author. It seems crucial in this context that Boissinot does not simply query ‘What is a thing?’ as other thing-theorists have previously done, but emphatically turns this question into ‘In what way is it not the same as something else?’. He here of course comes close to Olsen’s In Defense of Things insofar as the ‘mode of being’ or the ‘ontology’ of things is centred. What appears different, however, is the emphasis on plurality and within-thing heterogeneity on the level of abstract wholes. With Boissinot, we always have to speak of ontologies and modes of being and those are linked to different kinds of things and their material specificities. Theorizing and idealizing these specificities are considered central tasks and goals of archaeological classification and typology. As such, this position provides an interesting alternative to computational big-data (the-more-the-better) approaches to form and functionally grounded type-thinking, yet it clearly takes side in the debate between empirical and theoretical type-construction as essential object-specific properties in the sense of Boissinot (1) cannot be deduced in a purely data-driven fashion.

Boissinot’s proposal to re-think archaeological types from the perspective of different species of archaeological objects and their abstract material specificities is thought-provoking and we cannot stop wondering what fruits such interrogations would bear in relation to other kinds of objects such as lithics, metal artefacts, glass, and so forth. In addition, such meta-groupings are inherently problematic themselves, and they thus re-introduce old challenges as to how to separate the relevant super-wholes, technological genesis being an often-invoked candidate discriminator. The latter may suggest that we cannot but ultimately circle back on the human context of archaeological objects, even if we, for both theoretical and epistemological reasons, wish to embark on strictly object-oriented archaeologies in order to emancipate ourselves from the ‘contamination’ of language and in-built assumptions.

 

Bibliography

1. Boissinot, P. (2024). What is a form? On the classification of archaeological pottery, Zenodo, 7429330, ver. 4 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.10718433

2. Fletcher, S.C., Palacios, P., Ruetsche, L., Shech, E. (2019). Infinite idealizations in science: an introduction. Synthese 196, 1657–1669. https://doi.org/10.1007/s11229-018-02069-6

3. Potochnik, A. (2017). Idealization and the aims of science (University of Chicago Press). https://doi.org/10.7208/chicago/9780226507194.001.0001

4. J. Winkelmann, J. (2023). On Idealizations and Models in Science Education. Sci & Educ 32, 277–295. https://doi.org/10.1007/s11191-021-00291-2

5. Potochnik, A. (2020). Idealization and Many Aims. Philosophy of Science 87, 933–943. https://doi.org/10.1086/710622

6. Pepper S. C. (1972). World hypotheses: a study in evidence, 7. print (University of California Press).

7. Sigaut, F. (1991). “Un couteau ne sert pas à couper, mais en coupant. Structure, fonctionnement et fonction dans l’analyse des objets” in 25 Ans d’études Technologiques En Préhistoire. Bilan et Perspectives (Association pour la promotion et la diffusion des connaissances archéologiques), pp. 21–34.

8. Shepard, A. O. (1956). Ceramics for the Archeologist (Carnegie Institution of Washington n° 609).

9. Birkhoff G. D. (1933). Aesthetic Measure (Harvard University Press).

10. Olsen, B. (2010). In defense of things: archaeology and the ontology of objects (AltaMira Press). https://doi.org/10.1093/jdh/ept014

11. Olsen, B., Shanks, M., Webmoor, T., Witmore, C. (2012). Archaeology: the discipline of things (University of California Press). https://doi.org/10.1525/9780520954007

12. Boissinot, P. (2011). “Comment sommes-nous déficients ?” in L’archéologie Comme Discipline ? (Le Seuil), pp. 265–308.

What is a form? On the classification of archaeological pottery.Philippe Boissinot<p>The main question we want to ask here concerns the application of philosophical considerations on identity about artifacts of a particular kind (pottery). The purpose is the recognition of types and their classification, which are two of the ma...Ceramics, Theoretical archaeologyShumon Tobias Hussain2022-12-13 15:04:45 View
29 Aug 2023
article picture

Designing Stories from the Grave: Reviving the History of a City through Human Remains and Serious Games

AR and VR Gamification as a proof-of-concept

Recommended by ORCID_LOGO based on reviews by Sophie C. Schmidt and Tine Rassalle

Tsaknaki et al. (2023) discuss a work-in-progress project in which the presentation of Cultural Heritage is communicated using Serious Games techniques in a story-centric immersive narration instead of an exhibit-centered presentation with the use of Gamification, Augmented and Virtual Reality technologies. In the introduction the authors present the project called ECHOES, in which knowledge about the past of Thessaloniki, Greece is planned to be processed as an immersive and interactive experience. After presenting related work and the methodology, the authors describe the proposed design of the Serious Game and close the article with a discussion and conclusions.

The paper is interesting because it highlights an ongoing process in the realm of the visualization of Cultural Heritage (see for example Champion 2016). The process described by the authors on how to accomplish this by using Serious Games, Gamification, Augmented and Virtual Reality is promising, although still hypothetical as the project is ongoing. It remains to be seen if the proposed visuals and interactive elements will work in the way intended and offer users an immersive experience after all. A preliminary questionnaire already showed that most of the respondents were not familiar with these technologies (AR, VR) and in my experience these numbers only change slowly. One way to overcome the technological barrier however might be the gamification of the experience, which the authors are planning to implement.

I decided to recommend this article based on the remarks of the two reviewers, which the authors implemented perfectly, as well as my own evaluation of the paper. Although still in progress it seems worthwhile to have this article as a basis for discussion and comparison to similar projects. However, the article did not mention the possible longevity of data and in which ways the usability of the Serious Game will be secured for long-term storage. One eminent problem in these endeavors is, that we can read about these projects, but never find them anywhere to test them ourselves (see for example Gabellone et al. 2016). It is my intention with this review and the recommendation, that the ECHOES project will find a solution for this problem and that we are not only able to read this (and forthcoming) article(s) about the ECHOES project, but also play the Serious Game they are proposing in the near and distant future.

References


Champion, Erik Malcolm. 2016. „Entertaining the Similarities and Distinctions between Serious Games and Virtual Heritage Projects“. Entertainment Computing 14 (Mai): 67–74. https://doi.org/10.1016/j.entcom.2015.11.003

Gabellone, Francesco, Antonio Lanorte, Nicola Masini, und Rosa Lasaponara. 2016. „From Remote Sensing to a Serious Game: Digital Reconstruction of an Abandoned Medieval Village in Southern Italy“. Journal of Cultural Heritage. https://doi.org/10.1016/j.culher.2016.01.012

Tsaknaki, Electra, Anastasovitis, Eleftherios, Georgiou, Georgia, Alagialoglou, Kleopatra, Mavrokostidou, Maria, Kartsiakli, Vasiliki, Aidonis, Asterios, Protopsalti, Tania, Nikolopoulos, Spiros, and Kompatsiaris, Ioannis. (2023). Designing Stories from the Grave: Reviving the History of a City through Human Remains and Serious Games, Zenodo, 7981323, ver. 4 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.7981323

Designing Stories from the Grave: Reviving the History of a City through Human Remains and Serious GamesTsaknaki, Electra; Anastasovitis, Eleftherios; Georgiou, Georgia; Alagialoglou, Kleopatra; Mavrokostidou, Maria; Kartsiakli, Vasiliki; Aidonis, Asterios; Protopsalti, Tania; Nikolopoulos, Spiros; Kompatsiaris, Ioannis<p>The main challenge of the current digital transition is to utilize computing media and cutting-edge technologyin a more meaningful way, which would make the archaeological and anthropological research outcomes relevant to a heterogeneous audien...Bioarchaeology, Computational archaeology, EuropeSebastian Hageneuer2023-05-29 13:19:46 View
04 Oct 2023
article picture

IUENNA – openIng the soUthErn jauNtal as a micro-regioN for future Archaeology: A "para-description"

The IUENNA project: integrating old data and documentation for future archaeology

Recommended by ORCID_LOGO based on reviews by Nina Richards and 3 anonymous reviewers

This recommended paper on the IUENNA project (Hagmann and Reiner 2023) is not a paper in the traditional sense, but it is a reworked version of a project proposal. It is refreshing to read about a project that has just started and see what the aims of the project are. This ties in with several open science ideas and standards (e.g. Brinkman et al. 2023). I am looking forward to see in a few years how the authors managed to reach the aims and goals of the project.

The IUENNA project deals with the legacy data and old excavations on the Hemmaberg and in the Jauntal. Archaeological research in this small, but important region, has taken place for more than a century, revealing material from over 2000 years of human history. The Hemmaberg is well known for its late antique and early medieval structures, such as roads, villas and the various churches. The wider Jauntal reveals archaeological finds and features dating from the Iron Age to the recent past. The authors of the paper show the need to make sure that the documentation and data of these past archaeological studies and projects will be accessible in the future, or in their own words: "Acute action is needed to systematically transition these datasets from physical filing cabinets to a sustainable, networked virtual environment for long-term use" (Hagmann and Reiner 2023: 5).

The papers clearly shows how this initiative fits within larger developments in both Digital Archaeology and the Digital Humanities. In addition, the project is well grounded within Austrian archaeology. While the project ties in with various international standards and initiatives, such as Ariadne (https://ariadne-infrastructure.eu/) and FAIR-data standards (Wilkinson et al. 2016, 2019), it would benefit from the long experience institutes as the ADS (https://archaeologydataservice.ac.uk/) and DANS (see Data Station Archaeology: https://dans.knaw.nl/en/data-stations/archaeology/) have on the storage of archaeological data. I would also like to suggest to have a look at the Dutch SIKB0102 standard (https://www.sikb.nl/datastandaarden/richtlijnen/sikb0102) for the exchange of archaeological data. The documentation is all in Dutch, but we wrote an English paper a few years back that explains the various concepts (Boasson and Visser 2017). However, these are a minor details or improvements compared to what the authors show in their project proposal. The integration of many standards in the project and the use of open software in a well-defined process is recommendable.

The IUENNA project is an ambitious project, which will hopefully lead to better insights, guidelines and workflows on dealing with legacy data or documentation. These lessons will hopefully benefit archaeology as a discipline. This is important, because various (European) countries are dealing with similar problem, since many excavations of the past have never been properly published, digitalized or deposited. In the Netherlands, for example, various projects dealt with publication of legacy excavations in the Odyssee-project (https://www.nwo.nl/onderzoeksprogrammas/odyssee). This has led to the publication of various books and datasets (24) (https://easy.dans.knaw.nl/ui/datasets/id/easy-dataset:34359), but there are still many datasets (8) missing from the various projects. In addition, each project followed their own standards in creating digital data, while IUENNA will make an effort to standardize this. There are still more than 1000 Dutch legacy excavations still waiting to be published and made into a modern dataset (Kleijne 2010) and this is probably the case in many other countries. I sincerely hope that a successful end of IUENNA will be an inspiration for other regions and countries for future safekeeping of legacy data.

References

Boasson, W and Visser, RM. 2017 SIKB0102: Synchronizing Excavation Data for Preservation and Re-Use. Studies in Digital Heritage 1(2): 206–224. https://doi.org/10.14434/sdh.v1i2.23262

Brinkman, L, Dijk, E, Jonge, H de, Loorbach, N and Rutten, D. 2023 Open Science: A Practical Guide for Early-Career Researchers https://doi.org/10.5281/zenodo.7716153

Hagmann, D and Reiner, F. 2023 IUENNA – openIng the soUthErn jauNtal as a micro-regioN for future Archaeology: A ‘para-description’. https://doi.org/10.31219/osf.io/5vwg8

Kleijne, JP. 2010. Odysee in de breedte. Verslag van het NWO Odyssee programma, kortlopend onderzoek: ‘Odyssee, een oplossing in de breedte: de 1000 onuitgewerkte sites, die tot een substantiële kennisvermeerdering kunnen leiden, digitaal beschikbaar!’ ‐ ODYK‐09‐13. Den Haag: E‐depot Nederlandse Archeologie (EDNA). https://doi.org/10.17026/dans-z25-g4jw

Wilkinson, MD, Dumontier, M, Aalbersberg, IjJ, Appleton, G, Axton, M, Baak, A, Blomberg, N, Boiten, J-W, da Silva Santos, LB, Bourne, PE, Bouwman, J, Brookes, AJ, Clark, T, Crosas, M, Dillo, I, Dumon, O, Edmunds, S, Evelo, CT, Finkers, R, Gonzalez-Beltran, A, Gray, AJG, Groth, P, Goble, C, Grethe, JS, Heringa, J, ’t Hoen, PAC, Hooft, R, Kuhn, T, Kok, R, Kok, J, Lusher, SJ, Martone, ME, Mons, A, Packer, AL, Persson, B, Rocca-Serra, P, Roos, M, van Schaik, R, Sansone, S-A, Schultes, E, Sengstag, T, Slater, T, Strawn, G, Swertz, MA, Thompson, M, van der Lei, J, van Mulligen, E, Velterop, J, Waagmeester, A, Wittenburg, P, Wolstencroft, K, Zhao, J and Mons, B. 2016 The FAIR Guiding Principles for scientific data management and stewardship. Scientific Data 3(1): 160018. https://doi.org/10.1038/sdata.2016.18

Wilkinson, MD, Dumontier, M, Jan Aalbersberg, I, Appleton, G, Axton, M, Baak, A, Blomberg, N, Boiten, J-W, da Silva Santos, LB, Bourne, PE, Bouwman, J, Brookes, AJ, Clark, T, Crosas, M, Dillo, I, Dumon, O, Edmunds, S, Evelo, CT, Finkers, R, Gonzalez-Beltran, A, Gray, AJG, Groth, P, Goble, C, Grethe, JS, Heringa, J, Hoen, PAC ’t, Hooft, R, Kuhn, T, Kok, R, Kok, J, Lusher, SJ, Martone, ME, Mons, A, Packer, AL, Persson, B, Rocca-Serra, P, Roos, M, van Schaik, R, Sansone, S-A, Schultes, E, Sengstag, T, Slater, T, Strawn, G, Swertz, MA, Thompson, M, van der Lei, J, van Mulligen, E, Jan Velterop, Waagmeester, A, Wittenburg, P, Wolstencroft, K, Zhao, J and Mons, B. 2019 Addendum: The FAIR Guiding Principles for scientific data management and stewardship. Scientific Data 6(1): 6. https://doi.org/10.1038/s41597-019-0009-6

 

IUENNA – openIng the soUthErn jauNtal as a micro-regioN for future Archaeology: A "para-description"Hagmann, Dominik; Reiner, Franziska<p>The Go!Digital 3.0 project IUENNA – an acronym for “openIng the soUthErn jauNtal as a micro-regioN for future Archaeology” – embraces a comprehensive open science methodology. It focuses on the archaeological micro-region of the Jauntal Valley ...Antiquity, Classic, Computational archaeologyRonald Visser2023-04-06 13:36:16 View
20 Jun 2020
article picture

Investigating relationships between technological variability and ecology in the Middle Gravettian (ca. 32-28 ka cal. BP) in France.

Understanding Palaeolithic adaptations through niche modelling - the case of the French Middle Gravettian

Recommended by based on reviews by Andreas Maier and João Marreiros

The paper entitled “Investigating relationships between technological variability and ecology in the Middle Gravettian (ca. 32-28 ky cal. BP) in France” [1] submitted by A. Vignoles and colleagues offers a robust and interesting new analysis of the niche differences between the Rayssian and Noaillian facies of the Middle Gravettian in France.

Understanding technological variability in the Palaeolithic is a long-standing challenge. Previous debates have vacillated between strong, quasi-ethnic culture-historical interpretations rooted in the traditional European school and extreme functional stances that would see artefact forms and their frequencies with assemblages conditioned by site function. While both positions have their merits, many empirical and conceptual caveats haunt them equally [see 2]. In this new study Vignoles and colleagues, so-called eco-cultural niche modelling is applied in an attempt to explore whether, and if so, which environmental background factors may have conditioned the emergence and persistence of two sub-cultural categories (facies) within the Middle Gravettian: the Rayssian and the Noaillian. These are are defined through, respectively, a specific knapping method and the presence of a specific burin type, and the occurrence of these seems divided by the Garonne River. Eco-cultural niche modelling has emerged as an archaeological application of distribution models widely employed in ecology, including palaeoecology, to understand organismal niche envelopes [3]. They constitute powerful tools for using the spatial and chronological information inherent in the archaeological record to up-scale interpretations of human-environment relations beyond individual site stratigraphies or dating series. Another important feature of such models is that their performance can, as Vignoles et al. also show, be formally evaluated and replicated. Following on from earlier applications of such techniques [e.g. 4], the authors here present an interesting study that uses very specific archaeological indicators – namely the Raysse method and the Noaillian burin – as defining features for the units (communities, traditions) whose adaptations they investigate. While broad tool types have previously been used as cultural taxonomic indicators in niche modelling studies [5], the present study is ambitious in its attempt to understand variability at a relatively small spatial scale. This mirrors equally interesting attempts of doing so in later prehistoric contexts [6].

Applications of niche modelling that use analytical units defined through archaeological characteristics (technology, typology) are opening up exciting new opportunities for pinning down precisely which environmental or climatic features these cultural components reference, if any. The study by Vignoles et al. makes a good case. At the same time, this approach also acutely raises questions of cultural taxonomy, of how we define our units of analysis and what they might mean [7]. It remains unclear to whether we can define such units on the basis of very different technological traits if the aim is to then use them as taxonomically equivalent in subsequent analyses. There is also a risk that these facies become reified as traditions of sub-cultures – then often further equated with specific people – through an overly normative view of their constituent technological elements. In addition, studies of adaptation in principle need to be conscious of the so-called ‘Galton’s Problem’, where the historical relatedness of the analytical units in question need to be taken into account in seeking salient correlations between cultural and environmental features [8]. In pushing forward eco-cultural niche modelling, the study by Vignoles et al. thus takes us some way forward in understanding the potentially adaptive variability within the Gravettian; future work should consider more strongly the specific historical relatedness amongst the cultural taxa under study and follow more theory-driven definition thereof. Such definition would also allow the post-analysis interpretations of eco-cultural niche modelling to be more explicit. Without doubt, the Gravettian as a whole – including, for instance, phenomena such as the Maisierian [9] – would benefit from additional and extended applications of this method. Similarly, other periods of the Palaeolithic also characterized by such variability (e.g. the Magdalenian and Final Palaeolithic) offer additional cases moving forward.

Bibliography

[1] Vignoles, A. et al. (2020). Investigating relationships between technological variability and ecology in 1 the Middle Gravettian (ca. 32-28 ky cal. BP) in France. PCI Archaeology. 10.31219/osf.io/ud3hj

[2] Dibble, H.L., Holdaway, S.J., Lin, S.C., Braun, D.R., Douglass, M.J., Iovita, R., McPherron, S.P., Olszewski, D.I., Sandgathe, D., 2017. Major Fallacies Surrounding Stone Artifacts and Assemblages. Journal of Archaeological Method and Theory 24, 813–851. 10.1007/s10816-016-9297-8

[3] Svenning, J.-C., Fløjgaard, C., Marske, K.A., Nógues-Bravo, D., Normand, S., 2011. Applications of species distribution modeling to paleobiology. Quaternary Science Reviews 30, 2930–2947. 10.1016/j.quascirev.2011.06.012

[4] Banks, W.E., d’Errico, F., Dibble, H.L., Krishtalka, L., West, D., Olszewski, D.I., Townsend Petersen, A., Anderson, D.G., Gillam, J.C., Montet-White, A., Crucifix, M., Marean, C.W., Sánchez-Goñi, M.F., Wolfarth, B., Vanhaeren, M., 2006. Eco-Cultural Niche Modeling: New Tools for Reconstructing the Geography and Ecology of Past Human Populations. PaleoAnthropology 2006, 68–83.

[5] Banks, W.E., Zilhão, J., d’Errico, F., Kageyama, M., Sima, A., Ronchitelli, A., 2009. Investigating links between ecology and bifacial tool types in Western Europe during the Last Glacial Maximum. Journal of Archaeological Science 36, 2853–2867. 10.1016/j.jas.2009.09.014

[6] Whitford, B.R., 2019. Characterizing the cultural evolutionary process from eco-cultural niche models: niche construction during the Neolithic of the Struma River Valley (c. 6200–4900 BC). Archaeological and Anthropological Sciences 11, 2181–2200. 10.1007/s12520-018-0667-x

[7] Reynolds, N., Riede, F., 2019. House of cards: cultural taxonomy and the study of the European Upper Palaeolithic. Antiquity 93, 1350–1358. 10.15184/aqy.2019.49

[8] Mace, R., Pagel, M.D., 1994. The Comparative Method in Anthropology. Current Anthropology 35, 549–564. 10.1086/204317

[9] Pesesse, D., 2017. Is it still appropriate to talk about the Gravettian? Data from lithic industries in Western Europe. Quartär 64, 107–128. 10.7485/QU64_5

Investigating relationships between technological variability and ecology in the Middle Gravettian (ca. 32-28 ka cal. BP) in France.Anaïs Vignoles, William E. Banks, Laurent Klaric, Masa Kageyama, Marlon E. Cobos, Daniel Romero-Alvarez<p>The French Middle Gravettian represents an interesting case study for attempting to identify mechanisms behind the typo-technological variability observed in the archaeological record. Associated with the relatively cold and dry environments of...Europe, Lithic technology, Paleoenvironment, Peopling, Upper PalaeolithicFelix Riede2020-03-23 12:16:20 View
03 Nov 2023
article picture

The Dynamic Collections – a 3D Web Platform of Archaeological Artefacts designed for Data Reuse and Deep Interaction

A comparative teaching and learning tool for 3D data: Dynamic Collections

Recommended by ORCID_LOGO based on reviews by Alex Brandsen and Louise Tharandt

The paper (Callieri, M. et al. 2023) describes the “Dynamic Collections” project, an online platform initially created to showcase digital archaeological collections of Lund University. During a phase of testing by department members, new functionalities and artefacts were added resulting in an interactive platform adapted to university-level teaching and learning. The paper introduces into the topic and related works after which it starts to explain the project itself. The idea is to resemble the possibilities of interaction of non-digital collections in an online platform. Besides the objects themselves, the online platform offers annotations, measurement and other interactive tools based on the already known 3DHOP framework. With the possibility to create custom online collections a collaborative working/teaching environment can be created.

The already wide-spread use of the 3DHOP framework enabled the authors to develop some functionalities that could be used in the “Dynamic Collections” project. Also, current and future plans of the project are discussed and will include multiple 3D models for one object or permanent identifiers, which are both important additions to the system. The paper then continues to explain some of its further planned improvements, like comparisons and support for teaching, which will make the tool an important asset for future university-level education.

The paper in general is well-written and informative and introduces into the interactive tool, that is already available and working. It is very positive, that the authors rely on up-to-date methodologies in creating 3D online repositories and are in fact improving them by testing the tool in a teaching environment. They mention several times the alignment with upcoming EU efforts related to the European Collaborative Cloud for Cultural Heritage (ECCCH), which is anticipatory and far-sighted and adds to the longevity of the project. Comments of the reviewers were reasonably implemented and led to a clearer and more concise paper. I am very confident that this tool will find good use in heritage research and presentation as well as in university-level teaching and learning.

Although the authors never answer the introductory question explicitly (What characteristics should a virtual environment have in order to trigger dynamic interaction?), the paper gives the implicit answer by showing what the "Dynamic Collections" project has achieved and is able to achieve in the future.

Bibliography

Callieri, M., Berggren, Å., Dell'Unto, N., Derudas, P., Dininno, D., Ekengren, F., and Naponiello, G. (2023). The Dynamic Collections – a 3D Web Platform of Archaeological Artefacts designed for Data Reuse and Deep Interaction, Zenodo, 10067103, ver. 3 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.10067103

The Dynamic Collections – a 3D Web Platform of Archaeological Artefacts designed for Data Reuse and Deep InteractionMarco Callieri, Åsa Berggren, Nicolò Dell’Unto, Paola Derudas, Domenica Dininno, Fredrik Ekengren, Giuseppe Naponiello<p>The Dynamic Collections project is an ongoing initiative pursued by the Visual Computing Lab ISTI-CNR in Italy and the Lund University Digital Archaeology Laboratory-DARKLab, Sweden. The aim of this project is to explore the possibilities offer...Archaeometry, Computational archaeologySebastian Hageneuer2023-08-31 15:05:32 View
12 Feb 2024
article picture

3Duewelsteene - A website for the 3D visualization of the megalithic passage grave Düwelsteene near Heiden in Westphalia, Germany

Online presentation of the digital reconstruction process of a megalithic tomb : “3Duewelsteene”

Recommended by and ORCID_LOGO based on reviews by Robert Bischoff, Ronald Visser and Scott Ure

“3Duewelsteene - A website for the 3D visualization of the megalithic passage grave Düwelsteene near Heiden in Westphalia, Germany” (Tharandt 2024) presents several 3-dimensional models of the Düwelsteene monument, along with contextual information about the grave and the process of creating the models. The website (https://3duewelsteene.github.io/) includes English and German versions, making it accessible to a wide audience. The website itself serves as the primary means of presenting the data, rather than as a supplement to a written text. This is an innovative and engaging way to present the research to a wider public.

Düwelsteene (“Devil’s Stones”) is a megalithic passage grave from the Funnel Beaker culture, dating to approximately 3300 BC. to 2600 BC. that was excavated in 1932. The website displays three separate 3-dimensional models. They ares shown in the 3D viewer software 3DHOP, which enables viewers to interact with the models in several ways, Annotations on the models display further information.

The first model was created by image-based modeling and shows the monument as it appears today.

A second model uses historical photographs and excavation data to reconstruct the grave as it appeared prior to the 1932 archaeological excavation. Restoration work following the excavation relocated many of the stones. Pre-1932 photographs collected from residents of the nearby town of Heiden were then used to create a model showing what the tomb looked like before the restoration work. It is commendable that a “certainty view” of the model shows the certainty with which the stones can be put at the reconstructed place. Gaps in the 3D models of stones that were caused by overlap with other stones have been filled with a rough mesh and marked as such, thereby differentiating between known and unknown parts of the stones.

The third model is the most imaginative and most interesting. As it shows as the grave as it might have appeared in approximately 3000 B.C., many aspects of this model are necessarily somewhat speculative. There is no direct evidence for exact size and shape of the capstones, the height of the mound, and other details. But enough is known about other similar constructions to allow these details to be inferred with some confidence. Again, care was taken to enable viewers to distinguish between the stones that are still in existence and those that were reconstructed.

A video on the home page of the website adds a nice touch. It starts with the model of the Düwelsteene as it currently appears then shows, in reverse order, the changes to the grave, ending with the inferred original state.

The 3D reconstructions are convincing and the methods well described. This project follows an open science approach and the FAIR principles, which is commendable and cutting edge in the field of Digital Archaeology. The preprint of the website hosted on zenodo includes all the photos, text, html files, and nine individual 3D model (.ply) files that are combined in the reconstructions exhibited on the website. A “readme.md” file includes details about building the models using CloudCompare and Blender, and modifications to the 3D viewer software (3DHOP) to get the website to improve the display of the reconstructions. We have to note that the link between the reconstructed models and the html page does not work when the files are downloaded from zenodo and opened offline. The html pages open in the browser, and the individual ply files work fine, but the 3D models do not display on the browser page when the html files are opened offline. The online version of the website is working perfectly.

The 3Düwelsteene website combines the presentation of archaeological domain knowledge to a lay audience as well as in-depths information on the reconstruction process to make it an interesting contribution for researchers. By providing data and code for the website it also models an Open Science approach, which enables other researchers to re-use these materials. We congratulate the author on a successful reconstruction of the megalithic tomb, an admirable presentation of the archaeological work and the thoughtful outreach to a broad audience.

Bibliography
Tharandt, L., 3Duewelsteene - A website for the 3D visualization of the megalithic passage grave Düwelsteene near Heiden in Westphalia, Germany, https://3duewelsteene.github.io/, Zenodo, 7948379, ver. 4 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.7948379

3Duewelsteene - A website for the 3D visualization of the megalithic passage grave Düwelsteene near Heiden in Westphalia, GermanyTharandt, Louise<p>The Düwelsteene near Heiden, Westphalia, is one of the most southern megalithic tombs of the Funnel Beaker culture. In 1932 the Düwelsteene were restored and the appearance of the grave was changed. Even though the megalithic tomb was excavated...Computational archaeology, Mesolithic, NeolithicSophie C. Schmidt2023-05-21 17:24:22 View
24 Jan 2024
article picture

Social Network Analysis, Community Detection Algorithms, and Neighbourhood Identification in Pompeii

A Valuable Contribution to Archaeological Network Research: A Case Study of Pompeii

Recommended by ORCID_LOGO based on reviews by Matthew Peeples, Isaac Ullah and Philip Verhagen

The paper entitled 'Social Network Analysis, Community Detection Algorithms, and Neighbourhood Identification in Pompeii' [1] presents a significant contribution to the field of archaeological network research, particularly in the challenging task of identifying urban neighborhoods within the context of Pompeii. This study focuses on the relational dynamics within urban neighborhoods and examines their indistinct boundaries through advanced analytical methods. The methodology employed provides a comprehensive analysis of community detection, including the Louvain and Leiden algorithms, and introduces a novel Convex Hull of Admissible Modularity Partitions (CHAMP) algorithm. The incorporation of a network approach into this domain is both innovative and timely.

The potential impact of this research is substantial, offering new perspectives and analytical tools. This opens new avenues for understanding social structures in ancient urban settings, which can be applied to other archaeological contexts beyond Pompeii. Moreover, the manuscript is not only methodologically solid but also well-written and structured, making complex concepts accessible to a broad audience.

In conclusion, this study represents a valuable contribution to the field of archaeology, particularly for archaeological network research. Their results not only enhance our knowledge of Pompeii but also provide a robust framework for future studies in similar historical contexts. Therefore, this publication advances our understanding of social dynamics in historical urban environments. The rigorous analysis, combined with the innovative application of network algorithms, makes this study a noteworthy addition to the existing body of network science literature. It is recommended for a wide range of scholars interested in the intersection of archaeology, history, and network science.

Reference

[1] Notarian, Matthew. 2024. Social Network Analysis, Community Detection Algorithms, and Neighbourhood Identification in Pompeii. https://doi.org/10.5281/zenodo.8305968

Social Network Analysis, Community Detection Algorithms, and Neighbourhood Identification in PompeiiNotarian, Matthew<p>The definition and identification of urban neighbourhoods in archaeological contexts remain complex and problematic, both theoretically and empirically. As constructs with both social and spatial characteristics, their detection through materia...Antiquity, Classic, Computational archaeology, MediterraneanDavid Laguna-Palma2023-08-31 19:28:35 View
20 Feb 2024
article picture

Understanding Archaeological Site Topography: 3D Archaeology of Archaeology

Rewriting Archaeological Narratives: Archaeology of Archaeology through 3D Site Topography Recording

Recommended by ORCID_LOGO based on reviews by Geert Verhoeven, Jesús García-Sánchez and Catherine Scott

Even though applications of 3D recording have existed in archaeology for a long time, it is only since the early 2000s that this field of research has become mainstream thanks to technological advances, and the availability of low-cost sensors and image-based modelling software. This has led to significant changes in the way archaeological sites are documented. This paper entitled "Understanding Archaeological Site Topography: 3D Archaeology of Archaeology" by Jitte Waagen & Gert Jan van Wijngaarden (2024) presents an overview of the current developments in the application possibilities of 3D site topography recording in archaeology. The paper is the result of the round table discussion "Understanding Archaeological Site Topography: 3D Archaeology of Archaeology" at the CAA conference on 5 April 2023 in Amsterdam, with contributions from Radu Brunchi, Nicola Lercari, Joep Orbons, Davide Tanasi, Alicia Walsh, Pawel Wolf and Teagan Zoldoske.

The paper starts with a discussion of the Amsterdam Troy Project (ATP). In the frame of the ATP, the rich history of archaeological activity (over 150 years of fieldwork) at Troy is being studied to explore how previous archaeological research has helped to shape the current topography of the site and how these earlier research activities, embedded in their contemporary theoretical frameworks, have determined our understanding of the site (see Murray and M. Spriggs 2017, Carver 2011 for the influence of theory on archaeological fieldwork and archaeology as a discipline), the so-called 'Archaeology of Archaeology' approach. In addition to studying previous research records and re-excavating old excavation trenches, a central element of the project is the 3D recording of the past and present topography of the site in order to reconstruct the archaeological research activities at the site and their impact on the archaeological landscape.

The paper focuses on current trends in 3D recording of archaeological site topography and discusses three main areas where 3D recording of archaeological site topography can contribute to the "Archaeology of Archaeology" approach: (1) monitoring the topography of sites for preservation, conservation, research and dissemination purposes; (2) reconstructing, reevaluating and reinterpreting past archaeological research efforts; and (3) archiving in a 4D (GIS) environment. This is done using the example of the Amsterdam Troy project and comparing it with other projects using similar methods and approaches. Using these case studies, the authors effectively discuss the impact of these technologies on the understanding of the topography of archaeological sites and how 3D recording can enhance archaeological research methodologies and interpretations, for example, by not using such 3D approaches as a stand-alone product but integrating them with available information from previous research activities. They also recognise the limitations and challenges involved, such as the need for customised data acquisition strategies and the lack of ready-made software solutions for developing comprehensive data management strategies.

One topic that could have been covered in more detail is how 3D site topography recording (and 3D recording in general) is affected by current theoretical developments in archaeology. Like any other archaeological fieldwork or data collection approach, it is a child of its time. Decisions such as what to record, how to record, what to store, how to store, what to visualise, and how to visualise influence our understanding of archaeological sites (Ward 2022). This minor critical reflection aside, the paper makes a timely and significant contribution to archaeology by addressing current trends and the limitations of the increasingly widespread use of 3D site topography recording technologies.

References

Carver, G. (2011). Reflections on the archaeology of archaeological excavation, Archaeological Dialogues 18(1), pp. 18–26. https://doi.org/10.1017/S1380203811000067

Murray, T. and Spriggs, M. (2017). The historiography of archaeology: exploring theory, contingency and rationality, World Archaeology 49(2), pp. 151–157. https://doi.org/10.1080/00438243.2017.1334583

Ward, C. (2022). Excavating the Archive / Archiving the Excavation: Archival Processes and Contexts in Archaeology, Advances in Archaeological Practice 10(2), pp. 160–176. https://doi.org/10.1017/aap.2022.1

Waagen, J. and van Wijngaarden, G.J. (2024). Understanding Archaeological Site Topography: 3D Archaeology of Archaeology, Zenodo, 10061343, ver. 3 peer-reviewed and recommonded by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.10061343

Understanding Archaeological Site Topography: 3D Archaeology of ArchaeologyWaagen, Jitte & Wijngaarden, Gert Jan van<p>The current ubiquitous use of 3D recording technologies in archaeological fieldwork, for a large part due to the application of budget-friendly (drone) sensors and the availability of many low-cost image-based 3D modelling software packages, ha...Computational archaeology, Remote sensingDevi Taelman2023-10-17 23:03:47 View