Latest recommendations

Id | Title | Authors▼ | Abstract | Picture | Thematic fields | Recommender | Reviewers | Submission date | |
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29 Aug 2023
![]() Designing Stories from the Grave: Reviving the History of a City through Human Remains and Serious GamesTsaknaki, Electra; Anastasovitis, Eleftherios; Georgiou, Georgia; Alagialoglou, Kleopatra; Mavrokostidou, Maria; Kartsiakli, Vasiliki; Aidonis, Asterios; Protopsalti, Tania; Nikolopoulos, Spiros; Kompatsiaris, Ioannis https://doi.org/10.5281/zenodo.7981323AR and VR Gamification as a proof-of-conceptRecommended by Sebastian HageneuerTsaknaki et al. (2023) discuss a work-in-progress project in which the presentation of Cultural Heritage is communicated using Serious Games techniques in a story-centric immersive narration instead of an exhibit-centered presentation with the use of Gamification, Augmented and Virtual Reality technologies. In the introduction the authors present the project called ECHOES, in which knowledge about the past of Thessaloniki, Greece is planned to be processed as an immersive and interactive experience. After presenting related work and the methodology, the authors describe the proposed design of the Serious Game and close the article with a discussion and conclusions. The paper is interesting because it highlights an ongoing process in the realm of the visualization of Cultural Heritage (see for example Champion 2016). The process described by the authors on how to accomplish this by using Serious Games, Gamification, Augmented and Virtual Reality is promising, although still hypothetical as the project is ongoing. It remains to be seen if the proposed visuals and interactive elements will work in the way intended and offer users an immersive experience after all. A preliminary questionnaire already showed that most of the respondents were not familiar with these technologies (AR, VR) and in my experience these numbers only change slowly. One way to overcome the technological barrier however might be the gamification of the experience, which the authors are planning to implement. I decided to recommend this article based on the remarks of the two reviewers, which the authors implemented perfectly, as well as my own evaluation of the paper. Although still in progress it seems worthwhile to have this article as a basis for discussion and comparison to similar projects. However, the article did not mention the possible longevity of data and in which ways the usability of the Serious Game will be secured for long-term storage. One eminent problem in these endeavors is, that we can read about these projects, but never find them anywhere to test them ourselves (see for example Gabellone et al. 2016). It is my intention with this review and the recommendation, that the ECHOES project will find a solution for this problem and that we are not only able to read this (and forthcoming) article(s) about the ECHOES project, but also play the Serious Game they are proposing in the near and distant future. References
Gabellone, Francesco, Antonio Lanorte, Nicola Masini, und Rosa Lasaponara. 2016. „From Remote Sensing to a Serious Game: Digital Reconstruction of an Abandoned Medieval Village in Southern Italy“. Journal of Cultural Heritage. https://doi.org/10.1016/j.culher.2016.01.012 Tsaknaki, Electra, Anastasovitis, Eleftherios, Georgiou, Georgia, Alagialoglou, Kleopatra, Mavrokostidou, Maria, Kartsiakli, Vasiliki, Aidonis, Asterios, Protopsalti, Tania, Nikolopoulos, Spiros, and Kompatsiaris, Ioannis. (2023). Designing Stories from the Grave: Reviving the History of a City through Human Remains and Serious Games, Zenodo, 7981323, ver. 4 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.7981323 | Designing Stories from the Grave: Reviving the History of a City through Human Remains and Serious Games | Tsaknaki, Electra; Anastasovitis, Eleftherios; Georgiou, Georgia; Alagialoglou, Kleopatra; Mavrokostidou, Maria; Kartsiakli, Vasiliki; Aidonis, Asterios; Protopsalti, Tania; Nikolopoulos, Spiros; Kompatsiaris, Ioannis | <p>The main challenge of the current digital transition is to utilize computing media and cutting-edge technologyin a more meaningful way, which would make the archaeological and anthropological research outcomes relevant to a heterogeneous audien... | ![]() | Bioarchaeology, Computational archaeology, Europe | Sebastian Hageneuer | 2023-05-29 13:19:46 | View | |
14 Nov 2023
![]() Student Feedback on Archaeogaming: Perspectives from a Classics ClassroomStephan, Robert https://doi.org/10.5281/zenodo.8221286Learning with Archaeogaming? A study based on student feedbackRecommended by Sebastian HageneuerThis paper (Stephan 2023) is about the use of video games as a pedagogical tool in class. Instead of taking the perspective of a lecturer, the author seeks the student’s perspectives to evaluate the success of an interactive teaching method at the crossroads of history, archaeology, and classics. The paper starts with a literature review, that highlights the intensive use of video games among college students and high schoolers as well as the impact video games can have on learning about the past. The case study this paper is based on is made with the game Assassin’s Creed: Odyssey, which is introduced in the next part of the paper as well as previous works on the same game. The author then explains his method, which entailed the tasks students had to complete for a class in classics. They could either choose to play a video game or more classically read some texts. After the tasks were done, students filled out a 14-question-survey to collect data about prior gaming experience, assignment enjoyment, and other questions specific to the assignments. The results were based on only a fraction of the course participants (n=266) that completed the survey (n=26), which is a low number for doing statistical analysis. Besides some quantitative questions, students had also the possibility to freely give feedback on the assignments. Both survey types (quantitative answers and qualitative feedback) solely relied on the self-assessment of the students and one might wonder how representative a self-assessment is for evaluating learning outcomes. Both problems (size of the survey and actual achievements of learning outcomes) are getting discussed at the end of the paper, that rightly refers to its results as preliminary. I nevertheless think that this survey can help to better understand the role that video games can play in class. As the author rightly claims, this survey needs to be enhanced with a higher number of participants and a better way of determining the learning outcomes objectively. This paper can serve as a start into how we can determine the senseful use of video games in classrooms and what students think about doing so. References
Stephan, R. (2023). Student Feedback on Archaeogaming: Perspectives from a Classics Classroom, Zenodo, 8221286, ver. 6 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.8221286
| Student Feedback on Archaeogaming: Perspectives from a Classics Classroom | Stephan, Robert | <p>This study assesses student feedback from the implementation of Assassin’s Creed: Odyssey as a teaching tool in a lower level, general education Classics course (CLAS 160B1 - Meet the Ancients: Gateway to Greece and Rome). In this course, which... | ![]() | Antiquity, Classic, Mediterranean | Sebastian Hageneuer | Anonymous, Jeremiah McCall | 2023-08-07 16:45:31 | View |
23 Nov 2023
![]() Percolation Package - From script sharing to package publicationSophie C Schmidt; Simon Maddison https://doi.org/10.5281/zenodo.7966497Sharing Research Code in ArchaeologyRecommended by James Allison based on reviews by Thomas Rose, Joe Roe and 1 anonymous reviewerThe paper “Percolation Package – From Script Sharing to Package Publication” by Sophie C. Schmidt and Simon Maddison (2023) describes the development of an R package designed to apply Percolation Analysis to archaeological spatial data. In an earlier publication, Maddison and Schmidt (2020) describe Percolation Analysis and provide case studies that demonstrate its usefulness at different spatial scales. In the current paper, the authors use their experience collaborating to develop the R package as part of a broader argument for the importance of code sharing to the research process. The paper begins by describing the development process of the R package, beginning with borrowing code from a geographer, refining it to fit archaeological case studies, and then collaborating to further refine and systematize the code into an R package that is more easily reusable by other researchers. As the review by Joe Roe noted, a strength of the paper is “presenting the development process as it actually happens rather than in an idealized form.” The authors also include a section about the lessons learned from their experience. Moving on from the anecdotal data of their own experience, the authors also explore code sharing practices in archaeology by briefly examining two datasets. One dataset comes from “open-archaeo” (https://open-archaeo.info/), an on-line list of open-source archaeological software maintained by Zack Batist. The other dataset includes articles published between 2018 and 2023 in the Journal of Computer Applications in Archaeology. Schmidt and Maddison find that these two datasets provide contrasting views of code sharing in archaeology: many of the resources in the open-archaeo list are housed on Github, lack persistent object identifiers, and many are not easily findable (other than through the open-archaeo list). Research software attached to the published articles, on the other hand, is more easily findable either as a supplement to the published article, or in a repository with a DOI. The examination of code sharing in archaeology through these two datasets is preliminary and incomplete, but it does show that further research into archaeologists’ code-writing and code-sharing practices could be useful. Archaeologists often create software tools to facilitate their research, but how often? How often is research software shared with published articles? How much attention is given to documentation or making the software usable for other researchers? What are best (or good) practices for sharing code to make it findable and usable? Schmidt and Maddison’s paper provides partial answers to these questions, but a more thorough study of code sharing in archaeology would be useful. Differences among journals in how often they publish articles with shared code, or the effects of age, gender, nationality, or context of employment on attitudes toward code sharing seem like obvious factors for a future study to consider. Shared code that is easy to find and easy to use benefits the researchers who adopt code written by others, but code authors also have much to gain by sharing. Properly shared code becomes a citable research product, and the act of code sharing can lead to productive research collaborations, as Schmidt and Maddison describe from their own experience. The strength of this paper is the attention it brings to current code-sharing practices in archaeology. I hope the paper will also help improve code sharing in archaeology by inspiring more archaeologists to share their research code so other researchers can find and use (and cite) it. References Maddison, M.S. and Schmidt, S.C. (2020). Percolation Analysis – Archaeological Applications at Widely Different Spatial Scales. Journal of Computer Applications in Archaeology, 3(1), p.269–287. https://doi.org/10.5334/jcaa.54 Schmidt, S. C., and Maddison, M. S. (2023). Percolation Package - From script sharing to package publication, Zenodo, 7966497, ver. 3 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.7966497 | Percolation Package - From script sharing to package publication | Sophie C Schmidt; Simon Maddison | <p>In this paper we trace the development of an R-package starting with the adaptation of code from a different field, via scripts shared between colleagues, to a published package that is being successfully used by researchers world-wide. Our aim... | ![]() | Computational archaeology | James Allison | 2023-05-24 15:40:15 | View | |
01 Dec 2021
A closer look at an eroded dune landscape: first functional insights into the Federmessergruppen site of Lommel-MaatheideSonja Tomasso, Dries Cnuts, Justin Coppe, Marijn Van Gils, Ferdi Geerts, Marc De Bie, Veerle Rots https://doi.org/10.31219/osf.io/pf3smPotential of a large-scale functional analysis to reconstructing past human activities at the Final Palaeolithic site of Lommel-MaatheideRecommended by Marta Arzarello and Alice Leplongeon based on reviews by Gabriele Luigi Francesco Berruti and Ana AbrunhosaThe paper “A closer look at an eroded dune landscape: first functional insights into the Federmessergruppen site of Lommel-Maatheide” [1] focuses on the final Palaeolithic (Federmesser) site of Lommel-Maatheide. Federmesser sites from northern Belgium such as Lommel-Maatheide, Meer and Rekem, show evidence for dense human occupation of specific areas located on top of Tardiglacial dunes nearby water bodies [2]. Preserved spatial distribution of finds at the sites suggest different activity areas and the presence of habitat structures [2]. However, because of the low organic preservation at the sites, functional analyses of lithic assemblages have the potential to significantly contribute to the spatial organisation of activities at these sites. This study by Tomasso et al. [1], represents an excellent example of a large-scale integrated approach to the study of lithic industries. The article undoubtedly demonstrates the potential of the proposed methodology and the reliability of the results obtained. The article explores two different aspects (linked and excellently interconnected here): the possibility to apply use wear, residue and fracture analyses, on lithic assemblages affected by taphonomical alterations and to study lithic assemblages from dune landscapes. The study allows to answer differentiated questions: what is the influence of taphonomical alterations on use wear analysis? How do excavation methods impact the formation of use wear and the preservation of residues? Can we recognize distinct domestic activities? The article also provides an interesting hypothesis about hunting activities and propulsion methods. The applied methodology is effectively interdisciplinary and innovative. It demonstrates how a truly integrated and articulated approach can represent the turning point for going beyond a mainly descriptive dimension to move towards a real understanding of the sites. Studies dedicated to the analysis of the propulsion mode are not very frequent, but they are surely very important to better understand human behaviour [3]. Here, the methodology developed for the evaluation of the propulsion mode represent an important starting point for the definition of a new approach. Morphological and morphometrical analysis are integrated to the evaluation of the mechanical stress, to fracture delineations and to the hafting system (the latter defined on experimental basis). This article therefore underlines the potential of combining different approaches to functional analysis associated with a ‘tailored’ reference collection and applying them to a high number of artefacts for reconstructing past human activities involving materials that are otherwise not preserved in these contexts. [1] Tomasso, S., Cnuts, D., Coppe, J., Geerts, F., Gils, M.V., Bie, M.D., Rots, V. (2021). A closer look at an eroded dune landscape: first functional insights into the Federmessergruppen site of Lommel-Maatheide. https://doi.org/10.31219/osf.io/pf3sm, ver 3 peer-reviewed and recommended by PCI Archaeology. [2] De Bie, M., Van Gils, M. (2006). Les habitats des groupes à Federmesser (aziliens) dans le Nord de la Belgique. Bulletin de la Société préhistorique française, 103, 781–790. [3] Coppe, J., Lepers, C., Clarenne, V., Delaunois, E., Pirlot, M. and Rots V. (2019). Ballistic Study Tackles Kinetic Energy Values of Palaeolithic Weaponry. Archaeometry, (61)4, 933-956. https://doi.org/10.1111/arcm.12452 | A closer look at an eroded dune landscape: first functional insights into the Federmessergruppen site of Lommel-Maatheide | Sonja Tomasso, Dries Cnuts, Justin Coppe, Marijn Van Gils, Ferdi Geerts, Marc De Bie, Veerle Rots | <p>The vast Federmessergruppen site of Lommel-Maatheide, which is located in the Campine region (Northern Belgium), revealed the presence of numerous Final Palaeolithic concentrations situated on a large Late Glacial sand ridge on the northern edg... | Environmental archaeology, Landscape archaeology, Lithic technology, Traceology, Upper Palaeolithic | Marta Arzarello | 2021-09-14 17:04:38 | View | ||
02 May 2023
![]() Transmission of lithic and ceramic technical know-how in the Early Neolithic of central-western Europe: Shedding Light on the Social Mechanisms underlying Cultural TransitionSolène Denis, Louise Gomart, Laurence Burnez-Lanotte, Pierre Allard https://osf.io/gqnht/A Thought Provoking Consideration of Craft in the NeolithicRecommended by Clare Burke based on reviews by Bogdana Milić and 1 anonymous reviewerThe pioneering work of Leroi-Gourhan introduced archaeologists to the concept of the chaîne opératoire[1], whereby, like his supervisor Mauss[2], Leroi-Gourhan proposed direct links between bodily actions and aspects of cultural identity. The chaîne opératoire offers a powerful conceptual tool with which to reconstruct and describe the technological practices undertaken by craftspeople, linking material objects to the cultural context in which crafts are learnt. Although initially applied to lithics, the concept today is well known in ceramic studies, as well as, other material crafts, in order to identify aspects of tradition and identity through ideas linked to technological style[3,4] and communities of practice[5]. Utilizing this approach, Denis et al.[6] use the chaîne opératoire to look at both lithics and ceramics together from a diachronic viewpoint, to examine technical systems present over the transition between Linearbandkeramic (LBK) and post LBK Blicquy/Villeneuve-Saint German (BQY/VSG) timeframes. This much needed comparative and diachronic perspective, focuses on material from the sites of Vaux-et-Borset and Verlaine in Belgium, and has enabled the authors to consider the impact of changing social dynamics on these two crafts simultaneously. The authors examine the ceramic and lithic assemblages from a macroscopic and morphological perspective in order to identify techniques of production. The data gathered testifies to the dominance of one production technique for each craft within the LBK. There is particularly striking homogeneity noted for the lithics that suggests the transmission of a single tradition over the Hesbaye area, whilst the ceramics display greater regional diversity. The picture alters somewhat for the BQY/VSG material where it seems there is an increase in the diversity of production techniques, with both the introduction of new techniques, as well as a degree of hybridization of earlier techniques to form new BQY/VSG chaînes opératoires that have LBK roots. The BQY/VSG diversity noted for the lithics is especially interesting, with the introduction of techniques that attest to increased expertise which the authors attest to the migration of an external group. The results of this work have allowed Denis et al. to discuss multiple influences on the technical systems they identify. Rather than trying to fit the data within a single model, the authors demonstrate the need for nuance, considering the social changes associated with Neolithic migration and interactions, as multifaced and dynamic. As such, they are able to show not only the influence of contact with other groups, but that the apparent migration of external groups does not simply lead to the replacement of the crafting heritage already established at the sites they have examined. In concluding the authors acknowledge, that as scholars push the existing state of knowledge (in this respect analysis of raw materials would make an especially important contribution), the picture presented in the paper may alter. Future work will hopefully fill in current gaps, particularly in terms of how far the trends identified extend, and the extent to which the lithic and ceramic pictures diversify on a broader geographical scale. It is certain that based on such results, future work should adopt the comparative approach presented by the authors, who have demonstrated its explanatory potential for understanding the technical and cultural groups we all study. [2] Mauss, M. 2009 [1934]. Techniques, Technology and Civilisation. Edited and introduced by N. Schlanger. New York/Oxford: Durkheim Press/Berghahn Books. [3] Lechtman, H. 1977. Style in Technology: some early thoughts. In H. Lechtman and R.S. Merrill (eds.) Material Culture: styles, organization and dynamics of technology. Proceedings of the American Ethnological Society 1975, St. Paul, 3-20. [4] Gosselain, O. 1992. Technology and Style: Potters and Pottery Among Bafia of Cameroon. Man 27(3) 559- 586. htpps://doi.org/10.2307/2803929. [5] Wenger, E. 1998. Communities of practice: Learning, meaning, and identity. Cambridge: Cambridge University Press. [6] Denis, S., Gomart, L., Burnez-Lanotte, L. and Allard, P. (2023). Transmission of lithic and ceramic technical know-how in the Early Neolithic of central-western Europe: Shedding Light on the Social Mechanisms underlying Cultural Transition. OSF Preprints, gqnht, ver. 5 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.31219/osf.io/gqnht
| Transmission of lithic and ceramic technical know-how in the Early Neolithic of central-western Europe: Shedding Light on the Social Mechanisms underlying Cultural Transition | Solène Denis, Louise Gomart, Laurence Burnez-Lanotte, Pierre Allard | <p>Research on the European Neolithisation agrees that a process of colonisation throughout the sixth millennium BC underlies the spread of agricultural ways of life on the continent. From central to central-western Europe, this colonisation path ... | ![]() | Ceramics, Europe, Lithic technology, Neolithic | Clare Burke | 2022-11-18 12:03:55 | View | |
26 Sep 2022
![]() The management of symbolic raw materials in the Late Upper Paleolithic of South-Western France: a shell ornaments perspectiveSolange Rigaud, John O’Hara, Laurent Charles, Elena Man-Estier, Patrick Paillet https://doi.org/10.31235/osf.io/z7pqgCaching up with the study of the procurement of symbolic raw materials in the Upper PalaeolithicRecommended by Beatrice Demarchi based on reviews by Begoña Soler Mayor , Catherine Dupont and Lawrence StrausThe manuscript "The management of symbolic raw materials in the Late Upper Paleolithic of South-Western France: a shell ornaments perspective" by Solange Rigaud and colleagues (Rigaud et al. 2022) is a perfect demonstration that appropriate scientific methodologies can be used effectively in order to enhance the historical value of findings from “old” collections, despite the lack of secure stratigraphic and contextual data. The shell assemblage (n = 377) investigated here (from Rochereil, Dordogne) had been excavated during the first half of the 20th century (Jude 1960) and reported in 1993 (Taborin 1993), but only this recent analysis revealed that it was composed of largely unmodified mollusc shells, most of allochthonous origin. Rigaud et al. interpret this finding as the raw materials used to produce personal ornaments. This is especially significant, because the focus of research has been on the manufacture, use and exchange of personal ornaments in prehistory, much less so on the procurement of the raw materials. As such, the manuscript adds substantially to the growing literature on Magdalenian social networks. The authors carried out detailed taxonomic analysis based on morphological and morphometric characteristics and identified at least nine different species, including Dentalium sp., Ocenebra erinaceus, Tritia reticulata and T. gibbosula, as well as some bivalve specimens (Mytilus, Glycymeris, Spondylus, Pecten). Most of the species are commonly found in personal ornament assemblages from the Magdalenian, reflecting intentional selection (also shown by the size sorting of some of the taxa), and cultural continuity. However, microscopic examinations revealed securely-identified anthropogenic modifications on a very limited number of specimens: one Glycymeris valve (used as an ochre container), one Cardiidae valve (presence of a groove), one perforated Tritia gibbosula and two perforated Tritia reticulata bearing striations. The authors interpret this combination of anthropogenic vs natural “signals” as signifying that the assemblage represents raw material selected and stored for further processing. Assessing the provenance and age of the shells is therefore paramount: the shells found at Rochereil belong to species that can be found on both the Atlantic and Mediterranean coasts. Assuming that molluscan taxa distribution in the past is comparable to that for the present day, this implies the exploitation of two catchment areas and long-distance transportation to the site: taking sea-level changes into account, during the Magdalenian the Mediterranean used to lie at a distance of 350 km from Rochereil, and the Atlantic was not significantly closer (~200 km). Importantly, exploitation of fossil shells cannot be discounted on the basis of the data presented here; direct dating of some of the specimens (e.g. by radiocarbon, or amino acid racemisation geochronology) would be beneficial to clarify this issue and in general to improve chronological control on the accumulation of shells. Nonetheless, the authors argue that the closest fossil deposits also lie more than 200 km away from the site, thus the material is allochthonous in origin. In synthesis, the Rochereil assemblage represents an important step towards a better understanding of the procurement chain and of the production of ornaments during the European Upper Palaeolithic. References Jude, P. E. (1960). La grotte de Rocherreil: station magdalénienne et azilienne, Masson. Rigaud, S., O'Hara, J., Charles, L., Man-Estier, E. and Paillet, P. (2022) The management of symbolic raw materials in the Late Upper Paleolithic of South-Western France: a shell ornaments perspective. SocArXiv, z7pqg, ver. 4 peer-reviewed and recommended by Peer community in Archaeology. https://doi.org/10.31235/osf.io/z7pqg Taborin, Y. (1993). La parure en coquillage au Paléolithique, CNRS éditions. | The management of symbolic raw materials in the Late Upper Paleolithic of South-Western France: a shell ornaments perspective | Solange Rigaud, John O’Hara, Laurent Charles, Elena Man-Estier, Patrick Paillet | <p>Personal ornaments manufactured on marine and fossil shell are a significant element of Upper Palaeolithic symbolic material culture, and are often found at considerable distances from Pleistocene coastlines or relevant fossil deposits. Here, w... | ![]() | Europe, Symbolic behaviours, Upper Palaeolithic | Beatrice Demarchi | 2022-04-23 19:20:02 | View | |
24 Jun 2021
The strength of parthood ties. Modelling spatial units and fragmented objects with the TSAR method – Topological Study of Archaeological RefittingSébastien Plutniak https://osf.io/q2e69A practical computational approach to stratigraphic analysis using conjoinable material culture.Recommended by Hector A. Orengo based on reviews by Robert Bischoff, Matthew Peeples and 1 anonymous reviewerThe paper by Plutniak [1] presents a new method that uses refitting to help interpret stratigraphy using the topological distribution of conjoinable material culture. This new method opens up new avenues to the archaeological use of network analysis but also to assess the integrity of interpreted excavation layers. Beyond its evident applicability to standard excavation practice, the paper presents a series of characteristics that exemplify archaeological publication best practices and, as someone more versed in computational than in refitting studies I would like to comment upon. It was no easy task to find adequate reviewers for this paper as it combines techniques and expertise that are not commonly found together in individual researchers. However, Plutniak, with help from three reviewers, particularly M. Peeples, a leading figure in archaeological applications of network science, makes a considerable effort to be accessible to non-specialist archaeologists. The core Topological Study of Archaeological Refitting (TSAR) method is freely accessible as the R package archeofrag, which is available at the Comprehensive R Archive Network (https://CRAN.R-project.org/package=archeofrag) that can be applied without the need to understand all its mathematical, graph theory and coding aspects. Beside these, an online interface including test data has been provided (https://analytics.huma-num.fr/Sebastien.Plutniak/archeofrag/), which aims to ease access to the method to those archaeologists inexperienced with R. Finally, supplementary material showing how to use the package and evaluating its potential through excellent examples is provided as both pdf and Rmw (Sweave) files. This is an important companion for the paper as it allows a better understanding of the methods presented in the paper and its practical application. The author shows particular care in testing the potential and capabilities of the method. For example, a function is provided “frag.observer.failure” to test the robustness of the edge count method against the TSAR method, which is able to prove that TSAR can deal well with incomplete information. As a further step in this direction both simulated and real field-acquired data are used to test the method which further proves that archeofrag is not only able to quantitatively assess the mixture of excavated layers but to propose meaningful alternatives, which no doubt will add an increased methodological consistency and thoroughness to previous quantitative approaches to material refitting work, even when dealing with very complex stratigraphies. All in all, this paper makes an important contribution to core archaeological practice through the use of innovative, reproducible and accessible computational methods. I fully endorse it for the conscious and solid methods it presents but also for its adherence to open publication practices. I hope that it can become of standard use in the reconstruction of excavated stratigraphical layers through conjoinable material culture.
[1] Plutniak, S. 2021. The Strength of Parthood Ties. Modelling Spatial Units and Fragmented Objects with the TSAR Method – Topological Study of Archaeological Refitting. OSF Preprints, q2e69, ver. 3 Peer-reviewed and recommended by PCI Archaeology. https://doi.org/10.31219/osf.io/q2e69. | The strength of parthood ties. Modelling spatial units and fragmented objects with the TSAR method – Topological Study of Archaeological Refitting | Sébastien Plutniak | <p>Refitting and conjoinable pieces have long been used in archaeology to assess the consistency of discrete spatial units, such as layers, and to evaluate disturbance and post-depositional processes. The majority of current methods, despite their... | Computational archaeology, Taphonomy | Hector A. Orengo | 2021-01-14 18:31:01 | View | ||
06 Aug 2023
![]() A Focus on the Future of our Tiny Piece of the Past: Digital Archiving of a Long-term Multi-participant Regional ProjectScott Madry, Gregory Jansen, Seth Murray, Elizabeth Jones, Lia Willcoxon, Ebtihal Alhashem https://doi.org/10.5281/zenodo.7967035A meticulous description of archiving research data from a long-running landscape research projectRecommended by Isto Huvila based on reviews by Dominik Hagmann and Iwona DudekThe paper “A Focus on the Future of our Tiny Piece of the Past: Digital Archiving of a Long-term Multi-participant Regional Project” (Madry et al., 2023) describes practices, challenges and opportunities encountered in digital archiving of a landscape research project running in Burgundy, France for more than 45 years. As an unusually long-running multi-disciplinary undertaking working with a large variety of multi-modal digital and non-digital data, the Burgundy project has lived through the development of documentation and archiving technologies from the 1970s until today and faced many of the challenges relating to data management, preservation and migration. The major strenght of the paper is that it provides a detailed description of the evolution of digital data archiving practices in the project including considerations about why some approaches were tested and abandoned. This differs from much of the earlier literature where it has been more common to describe individual solutions how digital archiving was either planned or was performed at one point of time. A longitudinal description of what was planned, how and why it has worked or failed so far, as described in the paper, provides important insights in the everyday hurdles and ways forward in digital archiving. As a description of a digital archiving initiative, the paper makes a valuable contribution for the data archiving scholarship as a case description of practices and considerations in one research project. For anyone working with data management in a research project either as a researcher or data manager, the text provides useful advice on important practical matters to consider ahead, during and after the project. The main advice the authors are giving, is to plan and act for data preservation from the beginning of the project rather than doing it afterwards. To succeed in this, it is crucial to be knowledgeable of the key concepts of data management—such as “digital data fixity, redundant backups, paradata, metadata, and appropriate keywords” as the authors underline—including their rationale and practical implications. The paper shows also that when and if unexpected issues raise, it is important to be open for different alternatives, explore ways forward, and in general be flexible. The paper makes also a timely contribution to the discussion started at the session “Archiving information on archaeological practices and work in the digital environment: workflows, paradata and beyond” at the Computer Applications and Quantitative 2023 conference in Amsterdam where it was first presented. It underlines the importance of understanding and communicating the premises and practices of how data was collected (and made) and used in research for successful digital archiving, and the similar pertinence of documenting digital archiving processes to secure the keeping, preservation and effective reuse of digital archives possible. ReferencesMadry, S., Jansen, G., Murray, S., Jones, E., Willcoxon, L. and Alhashem, E. (2023) A Focus on the Future of our Tiny Piece of the Past: Digital Archiving of a Long-term Multi-participant Regional Project, Zenodo, 7967035, ver. 3 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.7967035 | A Focus on the Future of our Tiny Piece of the Past: Digital Archiving of a Long-term Multi-participant Regional Project | Scott Madry, Gregory Jansen, Seth Murray, Elizabeth Jones, Lia Willcoxon, Ebtihal Alhashem | <p>This paper will consider the practical realities that have been encountered while seeking to create a usable Digital Archiving system of a long-term and multi-participant research project. The lead author has been involved in archaeologic... | ![]() | Computational archaeology, Environmental archaeology, Landscape archaeology | Isto Huvila | 2023-05-24 18:46:34 | View | |
11 Oct 2023
![]() Transforming the Archaeological Record Into a Digital Playground: a Methodological Analysis of The Living Hill ProjectSamanta Mariotti https://doi.org/10.5281/zenodo.8302563Gamification of an archaeological park: The Living Hill Project as work-in-progressRecommended by Sebastian HageneuerThis paper (2023) describes The Living Hill project dedicated to the archaeological park and fortress of Poggio Imperiale in Poggibonsi, Italy. The project is a collaboration between the Poggibonsi excavation and Entertainment Games App, Ltd. From the start, the project focused on the question of the intended audience rather than on the used technology. It was therefore planned to involve the audience in the creation of the game itself, which was not possible after all due to the covid pandemic. Nevertheless, the game aimed towards a visit experience as close as possible to reality to offer an educational tool through the video game, as it offers more periods than the medieval period showcased in the archaeological park itself. The game mechanics differ from a walking simulator, or a virtual tour and the player is tasked with returning three lost objects in the virtual game. While the medieval level was based on a 3D scan of the archaeological park, the other two levels were reconstructed based on archaeological material. Currently, only a PC version is working, but the team works on a mobile version as well and teased the possibility that the source code will be made available open source. Lastly, the team also evaluated the game and its perception through surveys, interviews, and focus groups. Although the surveys were only based on 21 persons, the results came back positive overall. The paper is well-written and follows a consistent structure. The authors clearly define the goals and setting of the project and how they developed and evaluated the game. Although it has be criticized that the game is not playable yet and the size of the questionnaire is too low, the authors clearly replied to the reviews and clarified the situation on both matters. They also attended to nearly all of the reviewers demands and answered them concisely in their response. In my personal opinion, I can fully recommend this paper for publication. For future works, it is recommended that the authors enlarge their audience for the quesstionaire in order to get more representative results. It it also recommended to make the game available as soon as possible also outside of the archaeological park. I would also like to thank the reviewers for their concise and constructive criticism to this paper as well as for their time. References Mariotti, Samanta. (2023) Transforming the Archaeological Record Into a Digital Playground: a Methodological Analysis of The Living Hill Project, Zenodo, 8302563, ver. 5 peer-reviewed and recommended by Peer Community in Archaeology https://doi.org/10.5281/zenodo.8302563 | Transforming the Archaeological Record Into a Digital Playground: a Methodological Analysis of *The Living Hill* Project | Samanta Mariotti | <p>Video games are now recognised as a valuable tool for disseminating and enhancing archaeological heritage. In Italy, the recent institutionalisation of Public Archaeology programs and incentives for digital innovation has resulted in a prolifer... | ![]() | Conservation/Museum studies, Europe, Medieval, Post-medieval | Sebastian Hageneuer | 2023-08-30 20:25:32 | View | |
05 Jun 2023
![]() SEAHORS: Spatial Exploration of ArcHaeological Objects in R ShinyROYER, Aurélien, DISCAMPS, Emmanuel, PLUTNIAK, Sébastien, THOMAS, Marc https://doi.org/10.5281/zenodo.7957154Analyzing piece-plotted artifacts just got simpler: A good solution to the wrong problem?Recommended by Reuven Yeshurun based on reviews by Frédéric Santos, Jacqueline Meier and Maayan LevPaleolithic archaeologists habitually measure 3-coordinate data for artifacts in their excavations. This was first done manually, and in the last three decades it is usually performed by a total station and associated hardware. While the field recording procedure is quite straightforward, visualizing and analyzing the data are not, often requiring specialized proprietary software or coding expertise. Here, Royer and colleagues (2023) present the SEAHORS application, an elegant solution for the post-excavation analysis of artifact coordinate data that seems to be instantly useful for numerous archaeologists. SEAHORS allows one to import and organize field data (Cartesian coordinates and point description), which often comes in a variety of formats, and to create various density and distribution plots. It is specifically adapted to the needs of archaeologists, is free and accessible, and much simpler to use than many commercial programs. The authors further demonstrate the use of the application in the post-excavation analysis of the Cassenade Paleolithic site (see also Discamps et al., 2019). While in no way detracting from my appreciation of Royer et al.’s (2023) work, I would like to play the devil’s advocate by asking whether, in the majority of cases, field recording of artifacts in three coordinates is warranted. Royer et al. (2023) regard piece plotting as “…indispensable to propose reliable spatial planimetrical and stratigraphical interpretations” but this assertion does not hold in all (or most) cases, where careful stratigraphic excavation employing thin volumetric units would do just as well. Moreover, piece-plotting has some serious drawbacks. The recording often slows excavations considerably, beyond what is needed for carefully exposing and documenting the artifacts in their contexts, resulting in smaller horizontal and vertical exposures (e.g., Gilead, 2002). This typically hinders a fuller stratigraphic and contextual understanding of the excavated levels and features. Even worse, the method almost always creates a biased sample of “coordinated artifacts”, in which the most important items for understanding spatial patterns and site-formation processes – the small ones – are underrepresented. Some projects run the danger of treating the coordinated artifacts as bearing more significance than the sieve-recovered items, preferentially studying the former with no real justification. Finally, the coordinated items often go unassigned to a volumetric unit, effectively disconnecting them from other types of data found in the same depositional contexts. The advantages of piece-plotting may, in some cases, offset the disadvantages. But what I find missing in the general discourse (certainly not in the recommended preprint) is the “theory” behind the seemingly technical act of 3-coordinate recording (Yeshurun, 2022). Being in effect a form of sampling, this practice needs a rethink about where and how to be applied; what depositional contexts justify it, and what the goals are. These questions should determine if all “visible” artifacts are plotted, or just an explicitly defined sample of them (e.g., elongated items above a certain length threshold, which should be more reliable for fabric analysis), or whether the circumstances do not actually justify it. In the latter case, researchers sometimes opt for using “virtual coordinates” within in each spatial unit (typically 0.5x0.5 m), essentially replicating the data that is generated by “real” coordinates and integrating the sieve-recovered items as well. In either case, Royer et al.’s (2023) solution for plotting and visualizing labeled points within intra-site space would indeed be an important addition to the archaeologists’ tool kits.
References cited Discamps, E., Bachellerie, F., Baillet, M. and Sitzia, L. (2019). The use of spatial taphonomy for interpreting Pleistocene palimpsests: an interdisciplinary approach to the Châtelperronian and carnivore occupations at Cassenade (Dordogne, France). Paleoanthropology 2019, 362–388. https://doi.org/10.4207/PA.2019.ART136 Gilead, I. (2002). Too many notes? Virtual recording of artifacts provenance. In: Niccolucci, F. (Ed.). Virtual Archaeology: Proceedings of the VAST Euroconference, Arezzo 24–25 November 2000. BAR International Series 1075, Archaeopress, Oxford, pp. 41–44. Royer, A., Discamps, E., Plutniak, S. and Thomas, M. (2023). SEAHORS: Spatial Exploration of ArcHaeological Objects in R Shiny Zenodo, 7957154, ver. 2 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.7929462 Yeshurun, R. (2022). Intra-site analysis of repeatedly occupied camps: Sacrificing “resolution” to get the story. In: Clark A.E., Gingerich J.A.M. (Eds.). Intrasite Spatial Analysis of Mobile and Semisedentary Peoples: Analytical Approaches to Reconstructing Occupation History. University of Utah Press, pp. 27–35.
| SEAHORS: Spatial Exploration of ArcHaeological Objects in R Shiny | ROYER, Aurélien, DISCAMPS, Emmanuel, PLUTNIAK, Sébastien, THOMAS, Marc | <p style="text-align: justify;">This paper presents SEAHORS, an R shiny application available as an R package, dedicated to the intra-site spatial analysis of piece-plotted archaeological remains. This open-source script generates 2D and 3D scatte... | ![]() | Computational archaeology, Spatial analysis, Theoretical archaeology | Reuven Yeshurun | 2023-02-24 16:01:44 | View |
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