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02 Dec 2023
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Research perspectives and their influence for typologies

Complexity and Purpose – A Pragmatic Approach to the Diversity of Archaeological Classificatory Practice and Typology

Recommended by ORCID_LOGO, and ORCID_LOGO based on reviews by Ulrich Veit, Martin Hinz, Artur Ribeiro and 1 anonymous reviewer

“Research perspectives and their influence for typologies” by E. Giannichedda (1) is a contribution to the upcoming volume on the role of typology and type-thinking in current archaeological theory and praxis edited by the recommenders. Taking a decidedly Italian perspective on classificatory practice grounded in what the author dubs the “history of material culture”, Giannichedda offers an inventory of six divergent but overall complementary modes of ordering archaeological material: i) chrono-typological and culture-historical, ii) techno-anthropological, iii) social, iv) socio-economic and v) cognitive. These various lenses broadly align with similarly labeled perspectives on the archaeological record more generally. According to the author, they lend themselves to different ways of identifying and using types in archaeological work. Importantly, Giannichedda reminds us that no ordering practice is a neutral act and typologies should not be devised for their own sake but because we have specific epistemic interests. Even though this view is certainly not shared by everyone involved in the broader debate on the purpose and goal of systematics, classification, typology or archaeological taxonomy (2–4), the paper emphatically defends the long-standing idea that ordering practices are not suitable to elucidate the structure and composition of reality but instead devise tools to answer certain questions or help investigate certain dimensions of complex past realities. This position considers typologies as conceptual prosthetics of knowing, a view that broadly resonates with what is referred to as epistemic instrumentalism in the philosophy of science (5, 6). Types and type-work should accordingly reflect well-defined means-end relationships.

Based on the recognition of archaeology as part of an integrated “history of material culture” rooted in a blend of continental and Anglophone theories, Giannichedda argues that type-work should pay attention to relevant relations between various artefacts in a given historical context that help further historical understanding. Classificatory practice in archaeology – the ordering of artefactual materials according to properties – must thus proceed with the goal of multifaceted “historical reconstruction in mind”. It should serve this reconstruction, and not the other way around. By drawing on the example of a Medieval nunnery in the Piedmont region of northwestern Italy, Giannichedda explores how different goals of classification and typo-praxis (linked to i-v; see above) foreground different aspects, features, and relations of archaeological materials and as such allow to pinpoint and examine different constellations of archaeological objects. He argues that archaeological typo-praxis, for this reason, should almost never concern itself with isolated artefacts but should take into account broader historical assemblages of artefacts. This does not necessarily mean to pay equal attention to all available artefacts and materials, however. To the contrary, in many cases, it is necessary to recognize that some artefacts and some features are more important than others as anchors grouping materials and establishing relations with other objects. An example are so-called ‘barometer objects’ (7) or unique pieces which often have exceptional informational value but can easily be overlooked when only shared features are taken into consideration. As Giannichedda reminds us, considering all objects and properties equally is also a normative decision and does not render ordering less subjective. The archaeological analysis of types should therefore always be complemented by an examination of variants, even if some of these variants are idiosyncratic or even unique. A type, then, may be difficult to define universally.

In total, “Research perspectives and their influence for typologies” emphasizes the need for “elastic” and “flexible” approaches to archaeological types and typologies in order to effectively respond to the manifold research interests cultivated by archaeologists as well as the many and complex past realities they face. Complexity is taken here to indicate that no single research perspective and associated mode of ordering can adequately capture the dimensionality and richness of these past realities and we can therefore only benefit from multiple co-existing ways of grouping and relating archaeological artefacts. Different logics of grouping may simply reveal different aspects of these realities. As such, Giannichedda’s proposal can be read as a formulation of the now classic pluralism thesis (8–11) – that only a plurality of ways of ordering and interrelating artefacts can unlock the full suite of relationships within historical assemblages archaeologists are interested in.

 

Bibliography

1. Giannichedda, E. (2023). Research perspectives and their influence for typologies, Zenodo, 7322855, ver. 9 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.7322855

2. Dunnell, R. C. (2002). Systematics in Prehistory, Illustrated Edition (The Blackburn Press, 2002).

3. Reynolds, N. and Riede, F. (2019). House of cards: cultural taxonomy and the study of the European Upper Palaeolithic. Antiquity 93, 1350–1358. https://doi.org/10.15184/aqy.2019.49

4. Lyman, R. L. (2021). On the Importance of Systematics to Archaeological Research: the Covariation of Typological Diversity and Morphological Disparity. J Paleo Arch 4, 3. https://doi.org/10.1007/s41982-021-00077-6

5. Van Fraassen, B. C. (2002). The empirical stance (Yale University Press).

6. Stanford, P. K. (2006). Exceeding Our Grasp: Science, History, and the Problem of Unconceived Alternatives (Oxford University Press). https://doi.org/10.1093/0195174089.001.0001

7. Radohs, L. (2023). Urban elite culture: a methodological study of aristocracy and civic elites in sea-trading towns of the southwestern Baltic (12th-14th c.) (Böhlau).

8. Kellert, S. H., Longino, H. E. and Waters, C. K. (2006). Scientific pluralism (University of Minnesota Press).

9. Cat, J. (2012). Essay Review: Scientific Pluralism. Philosophy of Science 79, 317–325. https://doi.org/10.1086/664747

10. Chang, H. (2012). Is Water H2O?: Evidence, Realism and Pluralism (Springer Netherlands). https://doi.org/10.1007/978-94-007-3932-1

11. Wylie, A. (2015). “A plurality of pluralisms: Collaborative practice in archaeology” in Objectivity in Science, (Springer), pp. 189–210. https://doi.org/10.1007/978-3-319-14349-1_10

 

Research perspectives and their influence for typologiesEnrico Giannichedda<p>This contribution opens with a brief reflection on theoretical archaeology and practical material classification activities. Following this, the various questions that can be asked of artefacts to be classified will be briefly addressed. Questi...Theoretical archaeologyShumon Tobias Hussain2022-11-10 20:14:52 View
23 Nov 2023
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Percolation Package - From script sharing to package publication

Sharing Research Code in Archaeology

Recommended by ORCID_LOGO based on reviews by Thomas Rose, Joe Roe and 1 anonymous reviewer

​The paper “Percolation Package – From Script Sharing to Package Publication” by Sophie C. Schmidt and Simon Maddison (2023) describes the development of an R package designed to apply Percolation Analysis to archaeological spatial data. In an earlier publication, Maddison and Schmidt (2020) describe Percolation Analysis and provide case studies that demonstrate its usefulness at different spatial scales. In the current paper, the authors use their experience collaborating to develop the R package as part of a broader argument for the importance of code sharing to the research process. 

The paper begins by describing the development process of the R package, beginning with borrowing code from a geographer, refining it to fit archaeological case studies, and then collaborating to further refine and systematize the code into an R package that is more easily reusable by other researchers. As the review by Joe Roe noted, a strength of the paper is “presenting the development process as it actually happens rather than in an idealized form.” The authors also include a section about the lessons learned from their experience. 

Moving on from the anecdotal data of their own experience, the authors also explore code sharing practices in archaeology by briefly examining two datasets. One dataset comes from “open-archaeo” (https://open-archaeo.info/), an on-line list of open-source archaeological software maintained by Zack Batist. The other dataset includes articles published between 2018 and 2023 in the Journal of Computer Applications in Archaeology. Schmidt and Maddison find that these two datasets provide contrasting views of code sharing in archaeology: many of the resources in the open-archaeo list are housed on Github, lack persistent object identifiers, and many are not easily findable (other than through the open-archaeo list). Research software attached to the published articles, on the other hand, is more easily findable either as a supplement to the published article, or in a repository with a DOI.

The examination of code sharing in archaeology through these two datasets is preliminary and incomplete, but it does show that further research into archaeologists’ code-writing and code-sharing practices could be useful. Archaeologists often create software tools to facilitate their research, but how often?  How often is research software shared with published articles? How much attention is given to documentation or making the software usable for other researchers? What are best (or good) practices for sharing code to make it findable and usable? Schmidt and Maddison’s paper provides partial answers to these questions, but a more thorough study of code sharing in archaeology would be useful. Differences among journals in how often they publish articles with shared code, or the effects of age, gender, nationality, or context of employment on attitudes toward code sharing seem like obvious factors for a future study to consider.

Shared code that is easy to find and easy to use benefits the researchers who adopt code written by others, but code authors also have much to gain by sharing. Properly shared code becomes a citable research product, and the act of code sharing can lead to productive research collaborations, as Schmidt and Maddison describe from their own experience. The strength of this paper is the attention it brings to current code-sharing practices in archaeology. I hope the paper will also help improve code sharing in archaeology by inspiring more archaeologists to share their research code so other researchers can find and use (and cite) it. 

References

Maddison, M.S. and Schmidt, S.C. (2020). Percolation Analysis – Archaeological Applications at Widely Different Spatial Scales. Journal of Computer Applications in Archaeology, 3(1), p.269–287. https://doi.org/10.5334/jcaa.54 

Schmidt, S. C., and Maddison, M. S. (2023). Percolation Package - From script sharing to package publication, Zenodo, 7966497, ver. 3 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.7966497

Percolation Package - From script sharing to package publicationSophie C Schmidt; Simon Maddison<p>In this paper we trace the development of an R-package starting with the adaptation of code from a different field, via scripts shared between colleagues, to a published package that is being successfully used by researchers world-wide. Our aim...Computational archaeologyJames Allison2023-05-24 15:40:15 View
14 Nov 2023
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Student Feedback on Archaeogaming: Perspectives from a Classics Classroom

Learning with Archaeogaming? A study based on student feedback

Recommended by ORCID_LOGO based on reviews by Jeremiah McCall and 1 anonymous reviewer

This paper (Stephan 2023) is about the use of video games as a pedagogical tool in class. Instead of taking the perspective of a lecturer, the author seeks the student’s perspectives to evaluate the success of an interactive teaching method at the crossroads of history, archaeology, and classics. The paper starts with a literature review, that highlights the intensive use of video games among college students and high schoolers as well as the impact video games can have on learning about the past. The case study this paper is based on is made with the game Assassin’s Creed: Odyssey, which is introduced in the next part of the paper as well as previous works on the same game. The author then explains his method, which entailed the tasks students had to complete for a class in classics. They could either choose to play a video game or more classically read some texts. After the tasks were done, students filled out a 14-question-survey to collect data about prior gaming experience, assignment enjoyment, and other questions specific to the assignments.

The results were based on only a fraction of the course participants (n=266) that completed the survey (n=26), which is a low number for doing statistical analysis. Besides some quantitative questions, students had also the possibility to freely give feedback on the assignments. Both survey types (quantitative answers and qualitative feedback) solely relied on the self-assessment of the students and one might wonder how representative a self-assessment is for evaluating learning outcomes. Both problems (size of the survey and actual achievements of learning outcomes) are getting discussed at the end of the paper, that rightly refers to its results as preliminary. I nevertheless think that this survey can help to better understand the role that video games can play in class. As the author rightly claims, this survey needs to be enhanced with a higher number of participants and a better way of determining the learning outcomes objectively. This paper can serve as a start into how we can determine the senseful use of video games in classrooms and what students think about doing so.

References
Stephan, R. (2023). Student Feedback on Archaeogaming: Perspectives from a Classics Classroom, Zenodo, 8221286, ver. 6 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.8221286
Student Feedback on Archaeogaming: Perspectives from a Classics ClassroomStephan, Robert<p>This study assesses student feedback from the implementation of Assassin’s Creed: Odyssey as a teaching tool in a lower level, general education Classics course (CLAS 160B1 - Meet the Ancients: Gateway to Greece and Rome). In this course, which...Antiquity, Classic, MediterraneanSebastian HageneuerAnonymous, Jeremiah McCall2023-08-07 16:45:31 View
03 Nov 2023
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Multiproxy analysis exploring patterns of diet and disease in dental calculus and skeletal remains from a 19th century Dutch population

Detection of plant-derived compounds in XIXth c. Dutch dental calculus

Recommended by ORCID_LOGO based on reviews by Mario Zimmerman and 2 anonymous reviewers

The advent of biomolecular methods has certainly increased our overall comprehension of archaeological societies. One of the materials of choice to perform ancient DNA or proteomics analyses is dental calculus[1,2], a mineralised biofilm formed during the life of one individual. Research conducted in the past few decades has demonstrated the potential of dental calculus to retrieve information about past societies health[3–6], diet[7–11], and more recently, as a putative proxy for isotopic analyses[12]. 


Based on a proof-of-concept previously published by their team[13], Bartholdy and collaborators’ paper presents the identification of compounds and their secondary metabolites derived from consumed plants in individuals from a XIXth century rural Dutch archaeological deposit[14]. Sørensen indeed demonstrated that drug intake is recorded in dental calculus, which are mineralised biofilms that can encapsulate drug compounds long after the latter are no longer detectable in blood. The liquid-chromatography coupled to mass spectrometry (LC-MS/MS)-based method developed showed the potential for archaeological applications[13]. 

Bartholdy et al. utilised the developed LC-MS/MS method to 41 buried individuals, most of them bearing pipe notches on their teeth, from the cemetery of the 19th rural settlement of Middenbeemster, the Netherlands. Along with dental calculus sampling and analysis, they undertook the skeletal and dental examination of all of the specimens in order to assess sex, age-at-death, and pathology on the two tissues. The results obtained on the dental calculus of the sampled individuals show probable consumption of tea, coffee and tobacco indicated by the detection of the various plant compounds and associated metabolites (caffeine, nicotine and salicylic acid, amongst others). 

The authors were able to place their results in perspective and propose several interpretations concerning the ingestion of plant-derived products, their survival in dental calculus and the importance of their findings for our overall comprehension of health and habits of the XIXth c. Dutch population. The paper is well-written and accessible to a non-specialist audience, maximising the impact of their study. I personally really enjoyed handling this manuscript that is not only a good piece of scientific literature but also a pleasant read, the reason why I warmly recommend this paper to be accessible through PCI Archaeology.

References

1.      Fagernäs, Z. and Warinner, C. (2023) Dental Calculus. in Handbook of Archaeological Sciences 575–590. https://doi.org/10.1002/9781119592112.ch28

2.      Wright, S. L., Dobney, K. & Weyrich, L. S. (2021) Advancing and refining archaeological dental calculus research using multiomic frameworks. STAR: Science & Technology of Archaeological Research 7, 13–30. https://doi.org/10.1080/20548923.2021.1882122

3.      Fotakis, A. K. et al. (2020) Multi-omic detection of Mycobacterium leprae in archaeological human dental calculus. Philos. Trans. R. Soc. Lond. B Biol. Sci. 375, 20190584. https://doi.org/10.1098/rstb.2019.0584

4.      Warinner, C. et al. (2014) Pathogens and host immunity in the ancient human oral cavity. Nat. Genet. 46, 336–344. https://doi.org/10.1038/ng.2906

5.      Weyrich, L. S. et al. (2017) Neanderthal behaviour, diet, and disease inferred from ancient DNA in dental calculus. Nature 544, 357–361. https://doi.org/10.1038/nature21674

6.      Jersie-Christensen, R. R. et al. (2018) Quantitative metaproteomics of medieval dental calculus reveals individual oral health status. Nat. Commun. 9, 4744. https://doi.org/10.1038/s41467-018-07148-3

7.      Hendy, J. et al. (2018) Proteomic evidence of dietary sources in ancient dental calculus. Proc. Biol. Sci. 285. https://doi.org/10.1098/rspb.2018.0977

8.      Wilkin, S. et al. (2020) Dairy pastoralism sustained eastern Eurasian steppe populations for 5,000 years. Nat Ecol Evol 4, 346–355. https://doi.org/10.1038/s41559-020-1120-y

9.      Bleasdale, M. et al. (2021) Ancient proteins provide evidence of dairy consumption in eastern Africa. Nat. Commun. 12, 632. https://doi.org/10.1038/s41467-020-20682-3

10.   Warinner, C. et al. (2014) Direct evidence of milk consumption from ancient human dental calculus. Sci. Rep. 4, 7104. https://doi.org/10.1038/srep07104

11.   Buckley, S., Usai, D., Jakob, T., Radini, A. and Hardy, K. (2014) Dental Calculus Reveals Unique Insights into Food Items, Cooking and Plant Processing in Prehistoric Central Sudan. PLoS One 9, e100808. https://doi.org/10.1371/journal.pone.0100808

12.   Salazar-García, D. C., Warinner, C., Eerkens, J. W. and Henry, A. G. (2023) The Potential of Dental Calculus as a Novel Source of Biological Isotopic Data. in Exploring Human Behavior Through Isotope Analysis: Applications in Archaeological Research (eds. Beasley, M. M. & Somerville, A. D.) 125–152. https://doi.org/10.1007/978-3-031-32268-6_6

13.   Sørensen, L. K., Hasselstrøm, J. B., Larsen, L. S. and Bindslev, D. A. (2021) Entrapment of drugs in dental calculus - Detection validation based on test results from post-mortem investigations. Forensic Sci. Int. 319, 110647. https://doi.org/10.1016/j.forsciint.2020.110647

14.   Bartholdy, Bjørn Peare, Hasselstrøm, Jørgen B., Sørensen, Lambert K., Casna, Maia, Hoogland, Menno, Historisch Genootschap Beemster and Henry, Amanda G. (2023) Multiproxy analysis exploring patterns of diet and disease in dental calculus and skeletal remains from a 19th century Dutch population, Zenodo, 7649150, ver. 5 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.7649150

Multiproxy analysis exploring patterns of diet and disease in dental calculus and skeletal remains from a 19th century Dutch populationBartholdy, Bjørn Peare; Hasselstrøm, Jørgen B.; Sørensen, Lambert K.; Casna, Maia; Hoogland, Menno; Historisch Genootschap Beemster; Henry, Amanda G.<p>Dental calculus is an excellent source of information on the dietary patterns of past populations, including consumption of plant-based items. The detection of plant-derived residues such as alkaloids and their metabolites in dental calculus pr...Bioarchaeology, Post-medievalLouise Le Meillour Mario Zimmerman, Anonymous2023-07-31 17:21:40 View
03 Nov 2023
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The Dynamic Collections – a 3D Web Platform of Archaeological Artefacts designed for Data Reuse and Deep Interaction

A comparative teaching and learning tool for 3D data: Dynamic Collections

Recommended by ORCID_LOGO based on reviews by Alex Brandsen and Louise Tharandt

The paper (Callieri, M. et al. 2023) describes the “Dynamic Collections” project, an online platform initially created to showcase digital archaeological collections of Lund University. During a phase of testing by department members, new functionalities and artefacts were added resulting in an interactive platform adapted to university-level teaching and learning. The paper introduces into the topic and related works after which it starts to explain the project itself. The idea is to resemble the possibilities of interaction of non-digital collections in an online platform. Besides the objects themselves, the online platform offers annotations, measurement and other interactive tools based on the already known 3DHOP framework. With the possibility to create custom online collections a collaborative working/teaching environment can be created.

The already wide-spread use of the 3DHOP framework enabled the authors to develop some functionalities that could be used in the “Dynamic Collections” project. Also, current and future plans of the project are discussed and will include multiple 3D models for one object or permanent identifiers, which are both important additions to the system. The paper then continues to explain some of its further planned improvements, like comparisons and support for teaching, which will make the tool an important asset for future university-level education.

The paper in general is well-written and informative and introduces into the interactive tool, that is already available and working. It is very positive, that the authors rely on up-to-date methodologies in creating 3D online repositories and are in fact improving them by testing the tool in a teaching environment. They mention several times the alignment with upcoming EU efforts related to the European Collaborative Cloud for Cultural Heritage (ECCCH), which is anticipatory and far-sighted and adds to the longevity of the project. Comments of the reviewers were reasonably implemented and led to a clearer and more concise paper. I am very confident that this tool will find good use in heritage research and presentation as well as in university-level teaching and learning.

Although the authors never answer the introductory question explicitly (What characteristics should a virtual environment have in order to trigger dynamic interaction?), the paper gives the implicit answer by showing what the "Dynamic Collections" project has achieved and is able to achieve in the future.

Bibliography

Callieri, M., Berggren, Å., Dell'Unto, N., Derudas, P., Dininno, D., Ekengren, F., and Naponiello, G. (2023). The Dynamic Collections – a 3D Web Platform of Archaeological Artefacts designed for Data Reuse and Deep Interaction, Zenodo, 10067103, ver. 3 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.10067103

The Dynamic Collections – a 3D Web Platform of Archaeological Artefacts designed for Data Reuse and Deep InteractionMarco Callieri, Åsa Berggren, Nicolò Dell’Unto, Paola Derudas, Domenica Dininno, Fredrik Ekengren, Giuseppe Naponiello<p>The Dynamic Collections project is an ongoing initiative pursued by the Visual Computing Lab ISTI-CNR in Italy and the Lund University Digital Archaeology Laboratory-DARKLab, Sweden. The aim of this project is to explore the possibilities offer...Archaeometry, Computational archaeologySebastian Hageneuer2023-08-31 15:05:32 View
11 Oct 2023
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Transforming the Archaeological Record Into a Digital Playground: a Methodological Analysis of The Living Hill Project

Gamification of an archaeological park: The Living Hill Project as work-in-progress

Recommended by ORCID_LOGO based on reviews by Andrew Reinhard, Erik Champion and 1 anonymous reviewer

This paper (2023) describes The Living Hill project dedicated to the archaeological park and fortress of Poggio Imperiale in Poggibonsi, Italy. The project is a collaboration between the Poggibonsi excavation and Entertainment Games App, Ltd. From the start, the project focused on the question of the intended audience rather than on the used technology. It was therefore planned to involve the audience in the creation of the game itself, which was not possible after all due to the covid pandemic. Nevertheless, the game aimed towards a visit experience as close as possible to reality to offer an educational tool through the video game, as it offers more periods than the medieval period showcased in the archaeological park itself.

The game mechanics differ from a walking simulator, or a virtual tour and the player is tasked with returning three lost objects in the virtual game. While the medieval level was based on a 3D scan of the archaeological park, the other two levels were reconstructed based on archaeological material. Currently, only a PC version is working, but the team works on a mobile version as well and teased the possibility that the source code will be made available open source. Lastly, the team also evaluated the game and its perception through surveys, interviews, and focus groups. Although the surveys were only based on 21 persons, the results came back positive overall.

The paper is well-written and follows a consistent structure. The authors clearly define the goals and setting of the project and how they developed and evaluated the game. Although it has be criticized that the game is not playable yet and the size of the questionnaire is too low, the authors clearly replied to the reviews and clarified the situation on both matters. They also attended to nearly all of the reviewers demands and answered them concisely in their response. In my personal opinion, I can fully recommend this paper for publication.

For future works, it is recommended that the authors enlarge their audience for the quesstionaire in order to get more representative results. It it also recommended to make the game available as soon as possible also outside of the archaeological park. I would also like to thank the reviewers for their concise and constructive criticism to this paper as well as for their time.

References

Mariotti, Samanta. (2023) Transforming the Archaeological Record Into a Digital Playground: a Methodological Analysis of The Living Hill Project, Zenodo, 8302563, ver. 5 peer-reviewed and recommended by Peer Community in Archaeology https://doi.org/10.5281/zenodo.8302563

Transforming the Archaeological Record Into a Digital Playground: a Methodological Analysis of *The Living Hill* ProjectSamanta Mariotti<p>Video games are now recognised as a valuable tool for disseminating and enhancing archaeological heritage. In Italy, the recent institutionalisation of Public Archaeology programs and incentives for digital innovation has resulted in a prolifer...Conservation/Museum studies, Europe, Medieval, Post-medievalSebastian Hageneuer2023-08-30 20:25:32 View
06 Oct 2023
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Body Mapping the Digital: Visually representing the impact of technology on archaeological practice.

Understanding archaeological documentation through a participatory, arts-based approach

Recommended by based on reviews by 2 anonymous reviewers

This paper presents the use of a participatory arts-based methodology to understand how digital and analogue tools affect individuals' participation in the process of archaeological recording and interpretation. The preliminary results of this work highlight the importance of rethinking archaeologists' relationship with different recording methods, emphasising the need to recognise the value of both approaches and to adopt a documentation strategy that exploits the strengths of both analogue and digital methods.

Although a larger group of participants with broader and more varied experience would have provided a clearer picture of the impact of technology on current archaeological practice, the article makes an important contribution in highlighting the complex and not always easy transition that archaeologists trained in analogue methods are currently experiencing when using digital technology.

 This is assessed by using arts-based methodologies to enable archaeologists to consider how digital technologies are changing the relationship between mind, body and practice.

I found the range of experiences described in the papers by the archaeologists involved in the experiment particularly interesting and very representative of the change in practice that we are all experiencing.  As the article notes, the two approaches cannot be directly compared because they offer different possibilities: if analogue methods foster a deeper connection with the archaeological material, digital documentation seems to be perceived as more effective in terms of data capture, information exchange and data sharing (Araar et al., 2023).

It seems to me that an important element to consider in such a study is the generational shift and the incredible divide between native and non-native digital.

 The critical issues highlighted in the paper are central and provide important directions for navigating this ongoing (digital) transition.

References

Araar, L., Morgan, C. and Fowler, L. (2023) Body Mapping the Digital: Visually representing the impact of technology on archaeological practice., Zenodo, 7990581, ver. 5 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.7990581

Body Mapping the Digital: Visually representing the impact of technology on archaeological practice.Araar, Leila; Morgan, Colleen; Fowler, Louise<p>This paper uses a participatory, art-based methodology to understand how digital and analog tools impact individuals' experience and perceptions of archaeological recording. Body mapping involves the co-creation of life-sized drawings and narra...Computational archaeology, Theoretical archaeologyNicolo Dell'Unto2023-06-01 09:06:52 View
06 Oct 2023
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From paper to byte: An interim report on the digital transformation of two thing editions

Revitalising archaeological corpus publications through digitisation – the Corpus der römischen Funde im europäischen Barbaricum and the Conspectus Formarum Terrae Sigillatae Modo Confectae as exemplary cases

Recommended by , ORCID_LOGO and ORCID_LOGO based on reviews by Sebastian Hageneuer and Adéla Sobotkova

The paper entitled “From paper to byte: An interim report on the digital transformation of two thing editions” submitted by Frederic Auth and colleagues discusses how those rich and often meticulously illustrated catalogues of particular find classes that exist in many corners of archaeology can be brought to the cutting edge of contemporary research through digitisation. This paper was first developed for a special conference session convened at the EAA annual meeting in 2021 and is intended for an edited volume on the topic of typology, taxonomy, classification theory, and computational approaches in archaeology.

Auth et al. (2023) begin with outlining the useful notion of the ‘thing-edition’ originally coined by Kerstin Hofmann in the context of her work with the many massive corpora of finds that have characterised, in particular, earlier archaeological knowledge production in Germany (Hofmann et al. 2019; Hofmann 2018). This work critically examines changing trends in the typological characterisation and recording of various find categories, their theoretical foundations or lack thereof and their legacy on contemporary practice. The present contribution focuses on what happens with such corpora when they are integrated into digitisation projects, specifically the efforts by the German Archaeological Institute (DAI), the so-called iDAI.world and in regard to two Roman-era material culture groups, the Corpus der römischen Funde im europäischen Barbaricum (Roman finds from beyond the empire’s borders in eight printed volumes covering thousands of finds of various categories), and the Conspectus Formarum Terrae Sigillatae Modo Confectae (Roman plain ware).

Drawing on Bruno Latour’s (2005) actor-network theory (ANT), Auth et al. discuss and reflect on the challenges met and choices to be made when thing-editions are to be transformed into readily accessible data, that is as linked to open, usable data. The intellectual and infrastructural workload involved in such digitisation projects is not to be underestimated. Here, the contribution by Auth et al. excels in the manner that it does not present the finished product – the fully digitised corpora – but instead offers a glimpse ‘under the hood’ of the digitisation process as an interaction between analogue corpus, research team, and the technologies at hand. These aspects were rarely addressed in the literature, rooted in the 1970s early work (Borillo and Gardin 1974; Gaines 1981), on archaeological computerised databases, focused on technical dimensions (see Rösler 2016 for an exception). Their paper can so also be read in the broader context of heterogeneous computer-assisted knowledge ecologies and ‘mangles of practice’ (see Pickering and Guzik 2009) in which practitioners and technological structures respond to each other’s needs and attempt to cooperate in creative ways. As such, Auth et al.’s considerations not least offer valuable resources for Science and Technology Studies-inspired discussions on the cross-fertilization of archaeological theory, practice and currently emerging material and virtual research infrastructures and can be read in conjunction to Gavin Lucas’ (2022) paper on ‘machine epistemology’ due to appear in the same volume. 

Perhaps more importantly, however, the work by Auth and colleagues (2023) exemplifies the due diligence required in not merely turning a catalogue from paper to digital document but in transforming such catalogues into long-lasting and patently usable repositories of generations of scholars to come. Deploying the Latourian notions of trade-off and recursive reference, Auth et al. first examine the structure, strengths, and weakness of the two corpora before moving on to showing how the freshly digitised versions offer new and alternative ways of analysing the archaeological material at hand, notably through immediate visualisation opportunities, through ceramic form combinations, and relational network diagrams based on the data inherent in the respective thing-editions.

Catalogues including basic descriptions and artefact illustrations exist for most if not all archaeological periods. They constitute an essential backbone of archaeological work as repeated access to primary material is impractical if not impossible. The catalogues addressed by Auth et al. themselves reflect major efforts on behalf of archaeological experts to arrive at clear and operational classifications in a pre-computerised era. The continued and expanded efforts by Auth and colleagues build on these works and clearly demonstrate the enormous analytical potential to make such data not merely more accessible but also more flexibly interoperable. Their paper will therefore be an important reference for future work with similar ambitions facing similar challenges. 

References

Auth, Frederic, Katja Rösler, Wenke Domscheit, and Kerstin P. Hofmann. 2023. “From Paper to Byte: A Workshop Report on the Digital Transformation of Two Thing Editions.” Zenodo. https://doi.org/10.5281/zenodo.8214563

Borillo, Mario, and Jean-Claude Gardin. 1974. Les Banques de Données Archéologiques. Marseille: Éditions du CNRS.

Gaines, Sylvia W., ed. 1981. Data Bank Applications in Archaeology. Tucson, AZ: University of Arizona Press.

Hofmann, Kerstin P. 2018. “Dingidentitäten Und Objekttransformationen. Einige Überlegungen Zur Edition von Archäologischen Funden.” In Objektepistemologien. Zum Verhältnis von Dingen Und Wissen, edited by Markus Hilgert, Kerstin P. Hofmann, and Henrike Simon, 179–215. Berlin Studies of the Ancient World 59. Berlin: Edition Topoi. https://dx.doi.org/10.17171/3-59

Hofmann, Kerstin P., Susanne Grunwald, Franziska Lang, Ulrike Peter, Katja Rösler, Louise Rokohl, Stefan Schreiber, Karsten Tolle, and David Wigg-Wolf. 2019. “Ding-Editionen. Vom Archäologischen (Be-)Fund Übers Corpus Ins Netz.” E-Forschungsberichte des DAI 2019/2. E-Forschungsberichte Des DAI. Berlin: Deutsches Archäologisches Institut. https://publications.dainst.org/journals/efb/2236/6674

Latour, Bruno. 2005. Reassembling the Social: An Introduction to Actor-Network-Theory. Oxford: Oxford University Press.

Lucas, Gavin. 2022. “Archaeology, Typology and Machine Epistemology.” Zenodo. https://doi.org/10.5281/zenodo.7622162

Pickering, Andrew, and Keith Guzik, eds. 2009. The Mangle in Practice: Science, Society, and Becoming. The Mangle in Practice. Science and Cultural Theory. Durham, NC: Duke University Press.

Rösler, Katja. 2016. “Mit Den Dingen Rechnen: ‚Kulturen‘-Forschung Und Ihr Geselle Computer.” In Massendinghaltung in Der Archäologie. Der Material Turn Und Die Ur- Und Frühgeschichte, edited by Kerstin P. Hofmann, Thomas Meier, Doreen Mölders, and Stefan Schreiber, 93–110. Leiden: Sidestone Press.

From paper to byte: An interim report on the digital transformation of two thing editions Auth. Frederic; Rösler, Katja; Domscheit, Wenke; Hofmann, Kerstin P.<p>One specific form of publication for archaeological objects are catalogues, atlases and corpora. Kerstin Hofmann has introduced the term ‘Ding-Editionen’ (thing editions) for this category of publications that present their data in lists, short...Antiquity, Computational archaeology, Dating, Theoretical archaeologyFelix Riede2022-11-08 16:00:49 View
04 Oct 2023
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IUENNA – openIng the soUthErn jauNtal as a micro-regioN for future Archaeology: A "para-description"

The IUENNA project: integrating old data and documentation for future archaeology

Recommended by ORCID_LOGO based on reviews by Nina Richards and 3 anonymous reviewers

This recommended paper on the IUENNA project (Hagmann and Reiner 2023) is not a paper in the traditional sense, but it is a reworked version of a project proposal. It is refreshing to read about a project that has just started and see what the aims of the project are. This ties in with several open science ideas and standards (e.g. Brinkman et al. 2023). I am looking forward to see in a few years how the authors managed to reach the aims and goals of the project.

The IUENNA project deals with the legacy data and old excavations on the Hemmaberg and in the Jauntal. Archaeological research in this small, but important region, has taken place for more than a century, revealing material from over 2000 years of human history. The Hemmaberg is well known for its late antique and early medieval structures, such as roads, villas and the various churches. The wider Jauntal reveals archaeological finds and features dating from the Iron Age to the recent past. The authors of the paper show the need to make sure that the documentation and data of these past archaeological studies and projects will be accessible in the future, or in their own words: "Acute action is needed to systematically transition these datasets from physical filing cabinets to a sustainable, networked virtual environment for long-term use" (Hagmann and Reiner 2023: 5).

The papers clearly shows how this initiative fits within larger developments in both Digital Archaeology and the Digital Humanities. In addition, the project is well grounded within Austrian archaeology. While the project ties in with various international standards and initiatives, such as Ariadne (https://ariadne-infrastructure.eu/) and FAIR-data standards (Wilkinson et al. 2016, 2019), it would benefit from the long experience institutes as the ADS (https://archaeologydataservice.ac.uk/) and DANS (see Data Station Archaeology: https://dans.knaw.nl/en/data-stations/archaeology/) have on the storage of archaeological data. I would also like to suggest to have a look at the Dutch SIKB0102 standard (https://www.sikb.nl/datastandaarden/richtlijnen/sikb0102) for the exchange of archaeological data. The documentation is all in Dutch, but we wrote an English paper a few years back that explains the various concepts (Boasson and Visser 2017). However, these are a minor details or improvements compared to what the authors show in their project proposal. The integration of many standards in the project and the use of open software in a well-defined process is recommendable.

The IUENNA project is an ambitious project, which will hopefully lead to better insights, guidelines and workflows on dealing with legacy data or documentation. These lessons will hopefully benefit archaeology as a discipline. This is important, because various (European) countries are dealing with similar problem, since many excavations of the past have never been properly published, digitalized or deposited. In the Netherlands, for example, various projects dealt with publication of legacy excavations in the Odyssee-project (https://www.nwo.nl/onderzoeksprogrammas/odyssee). This has led to the publication of various books and datasets (24) (https://easy.dans.knaw.nl/ui/datasets/id/easy-dataset:34359), but there are still many datasets (8) missing from the various projects. In addition, each project followed their own standards in creating digital data, while IUENNA will make an effort to standardize this. There are still more than 1000 Dutch legacy excavations still waiting to be published and made into a modern dataset (Kleijne 2010) and this is probably the case in many other countries. I sincerely hope that a successful end of IUENNA will be an inspiration for other regions and countries for future safekeeping of legacy data.

References

Boasson, W and Visser, RM. 2017 SIKB0102: Synchronizing Excavation Data for Preservation and Re-Use. Studies in Digital Heritage 1(2): 206–224. https://doi.org/10.14434/sdh.v1i2.23262

Brinkman, L, Dijk, E, Jonge, H de, Loorbach, N and Rutten, D. 2023 Open Science: A Practical Guide for Early-Career Researchers https://doi.org/10.5281/zenodo.7716153

Hagmann, D and Reiner, F. 2023 IUENNA – openIng the soUthErn jauNtal as a micro-regioN for future Archaeology: A ‘para-description’. https://doi.org/10.31219/osf.io/5vwg8

Kleijne, JP. 2010. Odysee in de breedte. Verslag van het NWO Odyssee programma, kortlopend onderzoek: ‘Odyssee, een oplossing in de breedte: de 1000 onuitgewerkte sites, die tot een substantiële kennisvermeerdering kunnen leiden, digitaal beschikbaar!’ ‐ ODYK‐09‐13. Den Haag: E‐depot Nederlandse Archeologie (EDNA). https://doi.org/10.17026/dans-z25-g4jw

Wilkinson, MD, Dumontier, M, Aalbersberg, IjJ, Appleton, G, Axton, M, Baak, A, Blomberg, N, Boiten, J-W, da Silva Santos, LB, Bourne, PE, Bouwman, J, Brookes, AJ, Clark, T, Crosas, M, Dillo, I, Dumon, O, Edmunds, S, Evelo, CT, Finkers, R, Gonzalez-Beltran, A, Gray, AJG, Groth, P, Goble, C, Grethe, JS, Heringa, J, ’t Hoen, PAC, Hooft, R, Kuhn, T, Kok, R, Kok, J, Lusher, SJ, Martone, ME, Mons, A, Packer, AL, Persson, B, Rocca-Serra, P, Roos, M, van Schaik, R, Sansone, S-A, Schultes, E, Sengstag, T, Slater, T, Strawn, G, Swertz, MA, Thompson, M, van der Lei, J, van Mulligen, E, Velterop, J, Waagmeester, A, Wittenburg, P, Wolstencroft, K, Zhao, J and Mons, B. 2016 The FAIR Guiding Principles for scientific data management and stewardship. Scientific Data 3(1): 160018. https://doi.org/10.1038/sdata.2016.18

Wilkinson, MD, Dumontier, M, Jan Aalbersberg, I, Appleton, G, Axton, M, Baak, A, Blomberg, N, Boiten, J-W, da Silva Santos, LB, Bourne, PE, Bouwman, J, Brookes, AJ, Clark, T, Crosas, M, Dillo, I, Dumon, O, Edmunds, S, Evelo, CT, Finkers, R, Gonzalez-Beltran, A, Gray, AJG, Groth, P, Goble, C, Grethe, JS, Heringa, J, Hoen, PAC ’t, Hooft, R, Kuhn, T, Kok, R, Kok, J, Lusher, SJ, Martone, ME, Mons, A, Packer, AL, Persson, B, Rocca-Serra, P, Roos, M, van Schaik, R, Sansone, S-A, Schultes, E, Sengstag, T, Slater, T, Strawn, G, Swertz, MA, Thompson, M, van der Lei, J, van Mulligen, E, Jan Velterop, Waagmeester, A, Wittenburg, P, Wolstencroft, K, Zhao, J and Mons, B. 2019 Addendum: The FAIR Guiding Principles for scientific data management and stewardship. Scientific Data 6(1): 6. https://doi.org/10.1038/s41597-019-0009-6

 

IUENNA – openIng the soUthErn jauNtal as a micro-regioN for future Archaeology: A "para-description"Hagmann, Dominik; Reiner, Franziska<p>The Go!Digital 3.0 project IUENNA – an acronym for “openIng the soUthErn jauNtal as a micro-regioN for future Archaeology” – embraces a comprehensive open science methodology. It focuses on the archaeological micro-region of the Jauntal Valley ...Antiquity, Classic, Computational archaeologyRonald Visser2023-04-06 13:36:16 View
02 Sep 2023
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Research workflows, paradata, and information visualisation: feedback on an exploratory integration of issues and practices - MEMORIA IS

Using information visualisation to improve traceability, transmissibility and verifiability in research workflows

Recommended by based on reviews by Adéla Sobotkova and 2 anonymous reviewers

The paper “Research workflows, paradata, and information visualisation: feedback on an exploratory integration of issues and practices - MEMORIA IS” (Dudek & Blaise, 2023) describes a prototype of an information system developed to improve the traceability, transmissibility and verifiability of archaeological research workflows. A key aspect of the work with MEMORIA is to make research documentation and the workflows underpinning the conducted research more approachable and understandable using a series of visual interfaces that allow users of the system to explore archaeological documentation, including metadata describing the data and paradata that describes its underlying processes. The work of Dudek and Blaise address one of the central barriers to reproducibility and transparency of research data and propose a set of both theoretically and practically well-founded tools and methods to solve this major problem. From the reported work on MEMORIA IS, information visualisation and the proposed tools emerge as an interesting and potentially powerful approach for a major push in improving the traceability, transmissibility and verifiability of research data through making research workflows easier to approach and understand.

In comparison to technical work relating to archaeological data management, this paper starts commendably with a careful explication of the conceptual and epistemic underpinnings of the MEMORIA IS both in documentation research, knowledge organisation and information visualisation literature. Rather than being developed on the basis of a set of opaque assumptions, the meticulous description of the MEMORIA IS and its theoretical and technical premises is exemplary in its transparence and richness and has potential for a long-term impact as a part of the body of literature relating to the development of archaeological documentation and documentation tools. While the text is sometimes fairly densely written, it is worth taking the effort to read it through. Another major strength of the paper is that it provides a rich set of examples of the workings of the prototype system that makes it possible to develop a comprehensive understanding of the proposed approaches and assess their validity.

As a whole, this paper and the reported work on MEMORIA IS forms a worthy addition to the literature on and practical work for developing critical infrastructures for data documentation, management and access in archaeology. Beyond archaeology and the specific context of the discussed work discussed this paper has obvious relevance to comparable work in other fields.

References

Dudek, I. and Blaise, J.-Y. (2023) Research workflows, paradata, and information visualisation: feedback on an exploratory integration of issues and practices - MEMORIA IS, Zenodo, 8252923, ver. 3 peer-reviewed and recommended by Peer Community in Archaeology. https://doi.org/10.5281/zenodo.8252923
Research workflows, paradata, and information visualisation: feedback on an exploratory integration of issues and practices - MEMORIA ISDudek Iwona, Blaise Jean-Yves<p>The paper presents an exploratory web information system developed as a reaction to practical and epistemological questions, in the context of a scientific unit studying the architectural heritage (from both historical sciences perspective, and...Computational archaeologyIsto Huvila2023-05-02 12:50:39 View